Search found 139 matches

by Marv
Thu Jul 19, 2018 9:53 am
Forum: General
Topic: Site Updates
Replies: 6
Views: 768

Re: Site Updates

I added some GDrive mirrors for the game files and the soundtrack:
http://re-volt.io/downloads/game-files
by Marv
Tue Jul 17, 2018 7:16 am
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 27
Views: 1868

Re: RV Soundtrack Project

The Man wrote:
Mon Jul 16, 2018 12:30 pm
By the way is track01 some kind of logo/intro music?
The first track on the disc is game data (info).
by Marv
Sun Jul 15, 2018 6:47 pm
Forum: Suggestions
Topic: macOS support
Replies: 1
Views: 125

Re: macOS support

We don't have any Macs around so it's hard to try. I tried installing macOS via hackintosh methods but I couldn't get hardware graphics acceleration to work.
For now, you can try running the game via wine which should work well enough.
by Marv
Sun Jul 15, 2018 2:00 pm
Forum: Work in Progress
Topic: RVGL Core Assets
Replies: 2
Views: 90

Re: RVGL Core Assets

SebR wrote:
Sun Jul 15, 2018 1:17 pm
PB in your readme :
the "Discuss at‭ ‬The Re-Volt Hideout thread:‭" gave us this message : "The requested topic does not exist."

Thanks, fixed
by Marv
Sun Jul 15, 2018 11:56 am
Forum: Work in Progress
Topic: RVGL Core Assets
Replies: 2
Views: 90

RVGL Core Assets

RVGL Core Assets: Replacing all needed files to run the game independently of stock content.

GitLab Repo

Today I added some assets that Allan sent me a while back and restructured the readme.

I'll post updates here whenever there's an update.
by Marv
Sun Jul 15, 2018 8:49 am
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 27
Views: 1868

Re: RV Soundtrack Project

Hi. So I made some music for the menu, winning music, losing music and credits of course. https://1drv.ms/f/s!AsQ7GYXBQTpAhvQrotNeHSLYfA1kYQ Whoah! I'm a fan! I'm glad you took the time to make those tracks. The synth/pads you used definitely give me a 90s vibe. The drums are nice and punchy and re...
by Marv
Sun Jul 08, 2018 4:15 pm
Forum: Help & Troubleshooting
Topic: [RVGL 18.514a] Language Load profil
Replies: 1
Views: 122

Re: [RVGL 18.514a] Language Load profil

Open 'profile.ini' of the profile in question (found in the profiles folder) and change the line
`Language = "english"` to
`Language = "french"`

Moved topic to Help & Troubleshooting since it's not a bug.
by Marv
Thu Jul 05, 2018 9:04 am
Forum: Work in Progress
Topic: Modding RV Code
Replies: 7
Views: 429

Re: Modding RV Code

Just so you know, we've done similar efforts with RVGL. Instead of porting it to a newer DX, we ported it to open source libs so it also runs on Linux, Android, etc.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.
by Marv
Tue Jul 03, 2018 12:07 pm
Forum: Suggestions
Topic: Ask for confirmation before executing "Save Current Car Info"
Replies: 1
Views: 100

Re: Ask for confirmation before executing "Save Current Car Info"

I'll try to implement it very soon ;)
by Marv
Thu Jun 28, 2018 9:41 am
Forum: Suggestions
Topic: Car names at results screen?
Replies: 1
Views: 143

Re: Car names at results screen?

This would be a nice addition to multiplayer races. I'll look into it ;)
by Marv
Wed Jun 27, 2018 2:48 pm
Forum: Bug Reports
Topic: Error message "Cannot Create Profile" on Win 10 Galaxy Book
Replies: 5
Views: 165

Re: Error message "Cannot Create Profile" on Win 10 Galaxy Book

Have we talked before? Sorry if I forgot. Did you go by a different nick name?
Edit: Den R. from the Facebook group! I remember!
We mostly hang out on Discord if you want to chat but I'm glad you found our forums :)
by Marv
Wed Jun 27, 2018 1:14 pm
Forum: Bug Reports
Topic: Error message "Cannot Create Profile" on Win 10 Galaxy Book
Replies: 5
Views: 165

Re: Error message "Cannot Create Profile" on Win 10 Galaxy Book

Try running the game as an administrator
by Marv
Wed Jun 27, 2018 8:14 am
Forum: Bug Reports
Topic: [Blender plugin] Failing to export
Replies: 2
Views: 111

Re: [Blender plugin] Failing to export

This basically means that one exported object doesn't have any vertices and thus fails to generate any bounding boxes. I'll implement a better check so that these objects will be excluded from export in the future.
by Marv
Wed Jun 20, 2018 4:40 pm
Forum: Work in Progress
Topic: Santorini
Replies: 34
Views: 1770

Re: Santorini

That looks really good, I'm glad you're progressing so fast. Keep it up!
by Marv
Tue Jun 19, 2018 2:00 pm
Forum: Tools, Creations & Resources
Topic: HD Mod Unfinished Work - Now free for all to work on
Replies: 4
Views: 228

Re: HD Mod Unfinished Work - Now free for all to work on

Definitely! There are tons of textures which are going to be of use since we're going to replace almost everything. Many tracks we're going to include will also need a facelift and it seems like you collected quite a lot of useful textures for that as well ;) Progress is perhaps a bit slow but I jus...
by Marv
Tue Jun 19, 2018 1:47 pm
Forum: Tools, Creations & Resources
Topic: HD Mod Unfinished Work - Now free for all to work on
Replies: 4
Views: 228

Re: HD Mod Unfinished Work - Now free for all to work on

Glad to see you again! I remember your mods ;) Did you check out our roadmap yet? We're actually planning to remaster the RV assets and come up with new tracks and cars: https://forum.re-volt.io/viewtopic.php?f=8&t=169 I'm sure your work will come in handy :) I already started working on a new HUD a...
by Marv
Tue Jun 19, 2018 11:09 am
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 6
Views: 1010

Re: Blender 2.79 Re-Volt Add-on

It might just have been a bug in a specific Blender version. Thanks for the info :)
by Marv
Tue Jun 19, 2018 10:15 am
Forum: Bug Reports
Topic: [Blender Plugin] Polygon limit error
Replies: 2
Views: 195

Re: [Blender Plugin] Polygon limit error

Okay, this problem is related to the file format. The polygon and vertex limit for a mesh is 32767 (signed short int). Changing the type to unsigned short ("<H" in the code) is not a solution. While it exports, it'll most likely write a .w file that the game won't be able to load. RVGL uses signed s...
by Marv
Tue Jun 19, 2018 7:30 am
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 6
Views: 1010

Re: Blender 2.79 Re-Volt Add-on

Hey guys, some people experienced problems with CTRL+Z: Blender would crash whenever you undo changes. To me, it also happened when switching from edit mode to object mode using tab. Using the dropdown menu always works fine. Did someone else experience something similar? What did you do right befor...
by Marv
Mon Jun 18, 2018 9:12 pm
Forum: Work in Progress
Topic: Santorini
Replies: 34
Views: 1770

Re: Santorini

They're maybe a bit too colorful and bright, makes me think of Hil's tracks ;)
by Marv
Mon Jun 18, 2018 9:12 pm
Forum: Help & Troubleshooting
Topic: Water ripples
Replies: 1
Views: 101

Re: Water ripples

The effects are hard-coded to their objects so you'll have to use custom water m-files.
by Marv
Mon Jun 18, 2018 9:06 pm
Forum: Help & Troubleshooting
Topic: Track making: Performance optimization
Replies: 3
Views: 203

Re: Track making: Performance optimization

I'll try to go through the list with my semi-knowledge. What is causing the most issues regarding performance? Transparent polygons are probably one major concern. How do I know, how many polygons the track have? I only have the values with amount of vertics/edges/faces inside Blender - but some fac...
by Marv
Sat Jun 16, 2018 5:57 pm
Forum: The Bar
Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
Replies: 10
Views: 614

Re: RE-VOLT: which plays better, a keyboard or a gamepad?

I just noticed that this guy is actually a spam bot of sorts. He's reposting posts about Re-Volt from other forums and links to them.
by Marv
Fri Jun 15, 2018 8:36 am
Forum: Suggestions
Topic: [Blender Plugin] No collision NCP export
Replies: 3
Views: 186

Re: [Blender Plugin] No collision NCP export

The game doesn't know about any no-collision flag or a NONE material. Those are solely used by my add-on to determine which faces are going to be exported.
Setting either the flag or the material should skip them while exporting.
I'll look into it.
by Marv
Fri Jun 08, 2018 7:24 pm
Forum: The Bar
Topic: RE-VOLT: which plays better, a keyboard or a gamepad?
Replies: 10
Views: 614

Re: RE-VOLT: which plays better, a keyboard or a gamepad?

It's up to personal preference. The game supports many gamepads so it should have you covered.
I personally prefer the keyboard since I got used to tapping for precise steering. Neither is better or worse, it depends on what you think feels better.