Search found 24 matches

by EvgenKo423
Thu Aug 22, 2019 6:44 pm
Forum: Bug Reports
Topic: Hull Breach 3000 teleporter problem with 19.0819 update
Replies: 8
Views: 529

Re: Hull Breach 3000 teleporter problem with 19.0819 update

https://rvgl.re-volt.io/posts/imgs/breach3_ncp.png Hmm, interesting... So this teleport actually doesn't move you to some random place, but to another level instead. Reminded me of teleportation rings from Stargate. So why actually " You cannot use certain BBCodes: [ hide ]. " (which comes from the...
by EvgenKo423
Thu Aug 22, 2019 6:20 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0819a
Replies: 4
Views: 1009

Re: [RVGL Release] 19.0819a

Doh! :x I guess that's why I can't join the lobby...
TBH, the message "Connection rejected by the host" is not very descriptive. Can you make its reason more clear?

Thanks for update anyway! :)
by EvgenKo423
Wed Jul 17, 2019 9:09 pm
Forum: Competitions & Online Racing
Topic: Thoughts on current online scene
Replies: 3
Views: 500

Thoughts on current online scene

I've played Re-Volt online for a few months already and there is also a friend of mine which I've been trying to encourage playing with me as well. It's cool that now you maintain a schedule of races and try to get people together, it was really missing a few years ago, but there are a couple of iss...
by EvgenKo423
Sun Jul 14, 2019 10:31 am
Forum: Bug Reports
Topic: [INVALID] [RVGL 19.0430] Car doesn't change when late-joining in multiplayer
Replies: 1
Views: 283

[INVALID] [RVGL 19.0430] Car doesn't change when late-joining in multiplayer

Yesterday I was playing in multiplayer. After finishing I get Back to lobby and changed my car, but by that time I was a bit late and a host already changed the track. In a Waiting room I've pressed Tab to join, connected before the race started and was able to race, but the car didn't change.
by EvgenKo423
Sun Jul 14, 2019 10:03 am
Forum: Suggestions
Topic: Text navigation support
Replies: 1
Views: 267

Text navigation support

Can you please add a support for navigation keys in all text fields? I mean: Home to go to the beginning of a text; End to go to the end; Left/Right arrow to step one symbol at a time (maybe also Ctrl+Arrow to step by word); Delete to remove symbol to the right. It's mostly missing when entering a h...
by EvgenKo423
Mon Jun 24, 2019 5:01 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
Replies: 3
Views: 13438

Re: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer

I know and I've fixed it, but that is not the case.
by EvgenKo423
Sat May 18, 2019 8:15 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer
Replies: 3
Views: 13438

[RVGL 19.0430] No fallback for ENVSTILL / ENVROLL on legacy renderer

Don't know if you'll consider it a worthwhile bug, but I'll report it anyway. :roll: If some tracks' .inf file contains an ENVSTILL / ENVROLL parameter pointing to a non-existent image, on legacy renderer cars and some other objects will have a very bright glow (looks like the game uses some pure wh...
by EvgenKo423
Thu May 16, 2019 6:28 pm
Forum: Suggestions
Topic: Custom .prm files?
Replies: 8
Views: 11943

Re: Custom .prm files?

Thanks guys. :)
by EvgenKo423
Tue May 14, 2019 7:34 pm
Forum: Suggestions
Topic: Custom .prm files?
Replies: 8
Views: 11943

Re: Custom .prm files?

Ok, thanks for the info. :)
by EvgenKo423
Mon May 13, 2019 6:26 pm
Forum: Suggestions
Topic: Custom .prm files?
Replies: 8
Views: 11943

Re: Custom .prm files?

\levels\frontend\podium.prm
\levels\garden1\palmtree.prm
for example.
by EvgenKo423
Sun May 12, 2019 9:09 pm
Forum: Suggestions
Topic: Custom .prm files?
Replies: 8
Views: 11943

Re: Custom .prm files?

I've tried to separate modified files from original ones, without replacing them to be able to simply turn off a mod. I've placed mod's .prm files in track's /custom folder, but the game doesn't load them.
by EvgenKo423
Sun May 12, 2019 8:30 pm
Forum: Suggestions
Topic: Custom .prm files?
Replies: 8
Views: 11943

Custom .prm files?

The game doesn't load custom .prm files, simply renaming to .m doesn't help either.
Can you add a support for custom .prm-s? Looks like it's the only extension which is still not supported. :(
by EvgenKo423
Sun May 12, 2019 3:16 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Missing glass on shader renderer
Replies: 2
Views: 7853

Re: [RVGL 19.0430] Missing glass on shader renderer

Sorry, can't find any mention of that. Good to hear it is known already. :)
Thanks for an explanation.
by EvgenKo423
Sun May 12, 2019 10:04 am
Forum: Bug Reports
Topic: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on
Replies: 3
Views: 8380

Re: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

I have some more info here: the problem only appears when using Frame Buffer Objects. If I turn them off I can switch V-Sync in real time even with AA on.
I've also checked another game in OpenGL mode and it doesn't have such issue.
by EvgenKo423
Sun May 12, 2019 9:41 am
Forum: Bug Reports
Topic: [RVGL 19.0430] Missing glass on shader renderer
Replies: 2
Views: 7853

[RVGL 19.0430] Missing glass on shader renderer

Ok, some more serious bugs here. Toys in the Hood 2: when I use shader renderer somebody stoles my glass. :( The glass effect is missing, the window and doors are completely transparent! http://screenshotcomparison.com/comparison/135503 However, I can see some glassy effect on the other side of the ...
by EvgenKo423
Fri May 10, 2019 6:16 pm
Forum: Tools, Creations & Resources
Topic: 32-bit textures for all stock tracks that need it (Urne's mod repost)
Replies: 0
Views: 10776

32-bit textures for all stock tracks that need it (Urne's mod repost)

:!: This is a repost of Urne's thread from ORP . Since both ORP and links are dead I'm reposting it here with fixed links. Ever since Re-Volt 11.0525, Re-Volt has had support for 32-bit textures. They have this advantage that you can keep part of a texture semi-transparent, for example a window. Pre...
by EvgenKo423
Thu May 09, 2019 6:53 pm
Forum: Help & Troubleshooting
Topic: Description of autokick feature for track files
Replies: 5
Views: 7657

Re: Description of autokick feature for track files

Doh! :x I should've searched better... (or at least look above...) :)

So *.w and *.inf files are not checked as well?
I am asking because I wanna use Urne's 32-bit Textures mod (I still have it if someone is interested).
by EvgenKo423
Thu May 09, 2019 5:50 pm
Forum: Help & Troubleshooting
Topic: Description of autokick feature for track files
Replies: 5
Views: 7657

Description of autokick feature for track files

There is a description in a changelog about how autokick feature works for cars and DEV mode. However, there is no one regarding track files: 17.1012a: Add: [Multi] - Server-side cheat verification is now extended to cover level data files. Mismatching players are kicked when "-autokick" is used. So...
by EvgenKo423
Wed May 08, 2019 5:20 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Shader lighting differs from legacy renderer
Replies: 6
Views: 5725

Re: [RVGL 19.0430] Shader lighting differs from legacy renderer

Ok, thanks.
I really like what you guys doing, no offense intended.
by EvgenKo423
Tue May 07, 2019 6:42 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Shader lighting differs from legacy renderer
Replies: 6
Views: 5725

Re: [RVGL 19.0430] Shader lighting differs from legacy renderer

Hmm, I never thought of that... I thought the goal was to re-write a code and make Re-Volt cross-platform, but preserve its look and feel as close as possible. :roll: But that was a 1.2 goal, I guess. With RVGL and total content replacement it won't be like that, it will be the whole new ball volt g...
by EvgenKo423
Tue May 07, 2019 5:36 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Benchmark mode is FPS-dependant
Replies: 3
Views: 4243

Re: [RVGL 19.0430] Benchmark mode is FPS-dependant

Well yes it does, but there is only a single measure, not a series of them.
I understand that the benchmarking is more or less pointless in such a game, but it can be used to compare impact of different settings on performance.
by EvgenKo423
Sun May 05, 2019 8:02 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Benchmark mode is FPS-dependant
Replies: 3
Views: 4243

[RVGL 19.0430] Benchmark mode is FPS-dependant

I don't know if it's by design or not and it's been like this for a long time, but that's not how benchmarks are supposed to work IMO... :roll: 1. Turn off V-Sync (like people usually do when measuring performance); 2. Turn off anti-aliasing; 3. Run a game with -gamegauge command line. The whole rep...
by EvgenKo423
Sun May 05, 2019 7:38 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] Shader lighting differs from legacy renderer
Replies: 6
Views: 5725

[RVGL 19.0430] Shader lighting differs from legacy renderer

I've noticed that on shader-based renderer the lighting in frontend is significantly different from legacy renderer (at least on Options screen). Look at this comparison: http://screenshotcomparison.com/comparison/135211 I've tried changing all of the shader-related options in a config, but none of ...
by EvgenKo423
Sun May 05, 2019 7:01 pm
Forum: Bug Reports
Topic: [RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on
Replies: 3
Views: 8380

[RVGL 19.0430] V-Sync option doesn't take effect if anti-aliasing is turned on

Hi guys. I've been away for a while, but recently I came back to Re-Volt. :) I was checking out RVGL and noticed some issues, so here we go... ;) Note: To see this you should use some external program that shows FPS. If you run a game without anti-aliasing and change V-Sync option, it will take effe...