Search found 22 matches

by svito
Tue Oct 22, 2019 6:49 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 2319

Re: [RVGL Release] 19.1001a

It does not need to be updated, AsciiWolf. It pulls latest update of the game anyway.
by svito
Fri Oct 18, 2019 6:21 pm
Forum: Suggestions
Topic: Live point system !
Replies: 6
Views: 446

Re: Live point system !

Just a tip you should learn how to make screenshots. No need to use a camera :)
by svito
Wed Oct 16, 2019 3:25 pm
Forum: Suggestions
Topic: Car whitelist for server hosts
Replies: 5
Views: 383

Re: Car whitelist for server hosts

Ayy, we can't even agree here game should support the client-server metadata part where server can tell what cars are to be in selection pool and only present those cars for selection. If you would suggest adding more "UI garbage" to this proposal it will be killed instantly as a whole by keep-it-19...
by svito
Wed Oct 16, 2019 3:15 am
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 19
Views: 1023

Re: Renaming the I/O Car Classes

Could be a server-client thing, where server gives list of valid cars for client, no?

Then client only shows those cars for the selection.

What you suggest still requires low quality conversations, when actual problem is with game itself.
by svito
Thu Oct 03, 2019 10:56 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 2319

Re: [RVGL Release] 19.1001a

Marv's Linux install/update script for every installed package(list of installed packages saved in txt file) gets txt files from website that contain latest version string, then compares with versions previously saved in .versions/ directory. If chosen to update all packs that are outdated - old arc...
by svito
Thu Oct 03, 2019 3:18 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 2319

Re: [RVGL Release] 19.1001a

Black-Revolt001 wrote:
Thu Oct 03, 2019 10:59 am
Huki wrote:
Tue Oct 01, 2019 3:09 am
RVGL has been updated to 19.1001a!
Or can we do with our ideas for the next release please?
That question can be interpreted in many ways. Please formulate what exactly you mean there and what it has to do with the topic of this thread.
by svito
Wed Oct 02, 2019 4:50 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 2319

Re: [RVGL Release] 19.1001a

I got a message yesterday (from AUR package user) that control sum does not match. It may be because "hotfix" by overwriting same archive/version. This undermines current versioning scheme. I thought last letter in version supposed to be incremented when when hotfix happens, although I have read lin...
by svito
Mon Sep 23, 2019 6:36 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0907a
Replies: 14
Views: 1585

Re: [RVGL Release] 19.0907a

This (and previous) updates haven't been put in news section on website, last news were for: io_tracks 19.0630 ; io_skins 19.0630 . No news on website so far: io_skins 19.0701 , probably from 19.0630b commit; rvgl_dcpack 19.0819 ; soundtrack 19.0825 ; rvgl 19.0819 , 19.0907 .
by svito
Wed Aug 28, 2019 9:32 pm
Forum: Help & Troubleshooting
Topic: Re-Volt Create Track Help
Replies: 1
Views: 223

Re: Re-Volt Create Track Help

https://re-volt.io/support

It has all links.
by svito
Thu Aug 01, 2019 5:48 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0430a
Replies: 7
Views: 18006

Re: [RVGL Release] 19.0430a

fluidsynth 1 and 2 are not fully compatible, also alure which has it as optional dependency is built statically with rvgl. This error is not fatal and fluidsynth is optional if you want to play SF2 files in game(experimental since 18.1020a), I don't think this type of files is included in any pack o...
by svito
Thu Jul 18, 2019 8:24 am
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 866

Re: Suggestion regarding RNG pick-up selection

Anyone diverging from this Communist party line should just use Hex editor or re-implement RVGL from scratch.
by svito
Thu Jul 18, 2019 8:22 am
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 866

Re: Suggestion regarding RNG pick-up selection

Pointless argument. There multiple versions of the game even now. This is only preventable if game had online DRM from the beginning and would not allow to play game at all if you are not using latest version, even if you want to play offline.
by svito
Wed Jul 17, 2019 3:31 pm
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 866

Re: Suggestion regarding RNG pick-up selection

Why SuperTuxKart community is not split then? Again this "split of community" is meme that never realized itself in any game other already long-dead games like Quake Arena.
by svito
Wed Jul 17, 2019 11:48 am
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 866

Re: Suggestion regarding RNG pick-up selection

I'm pro open the game source for everyone to play however they like.
by svito
Wed May 08, 2019 1:32 am
Forum: Tools, Creations & Resources
Topic: RVGL now on Arch Linux AUR
Replies: 3
Views: 5088

Re: RVGL now on Arch Linux AUR

1) The game files are part of rvgl-bin. This could cause the game files to be downloaded unnecessarily for each subsequent RVGL update (unless makepkg reuses downloaded sources if checksum is unchanged?). I does not re-download them, I did not look into details. But yes, resulting package would hav...
by svito
Sun May 05, 2019 12:21 pm
Forum: Tools, Creations & Resources
Topic: RVGL now on Arch Linux AUR
Replies: 3
Views: 5088

RVGL now on Arch Linux AUR

Package on AUR What is AUR? Some basics written in my words: Arch Linux is operating system that uses pacman package manager. pacman can install, remove and update packages and its dependencies and track what files belong to them so it can remove those or prevent conflicts where one package has sam...
by svito
Mon Apr 29, 2019 8:26 pm
Forum: Competitions & Online Racing
Topic: Online car rating suggestion thread
Replies: 2
Views: 3836

Online car rating suggestion thread

First car I noticed is Rice Ball, Semi-Pro in game and it plays well within that class, rated as Advanced in online car classes and it plays as bit OP within that class in my opinion. Thoughts? :sirblob:
by svito
Mon Apr 15, 2019 8:30 pm
Forum: Competitions & Online Racing
Topic: Rookie AI Cup
Replies: 13
Views: 5405

Re: Rookie AI Cup

Thanks for the research! Bendor and Phenom are classified under Advanced in Online Classes, and RC Phink is another Rookie. I have modified all cars rating from io packs according to Online classes myself for better balance, as Difficulty can be adjusted in profile.ini instead of having some cars to...
by svito
Fri Apr 12, 2019 6:02 pm
Forum: Competitions & Online Racing
Topic: Cutting people off by mandatory Discord
Replies: 2
Views: 4027

Cutting people off by mandatory Discord

So I know some people prefer closed platform such as Discord for their communications. This is fine, but I do not wish to join Discord only because I want to play with others. What was wonderful that I could still participate in the community without Discord, like joining races by IPs that were post...
by svito
Wed Apr 10, 2019 10:17 am
Forum: The Bar
Topic: Why the hell am I so into batch files nowdays?
Replies: 2
Views: 4011

Re: Why the hell am I so into batch files nowdays?

There is proper solution like package manager or store. While this is harmless by itself, it sets a bad example for creators. It is developer's role to create systems to install, update, upload and review user-made content. User made content that is not executable should not require trust or specifi...
by svito
Tue Apr 09, 2019 3:06 am
Forum: Suggestions
Topic: Second set of keybinds
Replies: 3
Views: 5184

Re: Second set of keybinds

Grand Theft Auto had nice system where you could bind multiple keys for multiple devices from same menu. Though joystick axis were still hardcoded. Keybindings could see improvement. There is misconception with current gamepad config that you would accelerate with joystick up, and if you use L2/R2 s...
by svito
Fri Mar 22, 2019 1:46 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.1126a
Replies: 7
Views: 6570

Re: [RVGL Release] 18.1126a

Hi. I read this guide, but could not understand how can I add cyrilic chars (I want to create ukrainian localization) Can you explain what should I do to create my localization? Thx I'm Ukrainian as well and wanted to translate this game. Unfortunately it looks like font is a single texture (gfx/fo...