Search found 34 matches

by Gorgonzola
Fri May 14, 2021 10:00 pm
Forum: Suggestions
Topic: Pick-Up first spawn delay
Replies: 0
Views: 6128

Pick-Up first spawn delay

Pick-Up racers are always a mess and sum it all up to who got the zap/oil at the first try. They leave everything to chance. This can be easily spotted in the first lap of each track, where the havok of cluttered cars plus the pickups turn the race into a roulette where only the ones who can escape ...
by Gorgonzola
Fri Oct 09, 2020 6:29 pm
Forum: Suggestions
Topic: Differentiate between forced quit and disconnection
Replies: 0
Views: 3305

Differentiate between forced quit and disconnection

a new row in the .csv file that logs if a player quits a race, gets disconnected, or gets kicked.
by Gorgonzola
Fri Sep 18, 2020 5:37 pm
Forum: Suggestions
Topic: Disable Car Collision in MP; suggestion regarding getting the same pick-up twice in a row
Replies: 1
Views: 3088

Disable Car Collision in MP; suggestion regarding getting the same pick-up twice in a row

Lag is something we all have to deal with when playing on-line. Sometimes you can get pushed by some lagging racer, completely ruining a race if given the right conditions. Setting up an option to enable/disable car collision can be a good solution to this. Pick-Ups may work anyway, even the bomb, t...
by Gorgonzola
Tue Jul 16, 2019 4:33 pm
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 11297

Re: Suggestion regarding RNG pick-up selection

And why are you against it? I dont think it will make the game less fun. I think everybody knows that pick-ups can and will change the outcome of a race no matter what and weights are pretty fucкеd up right now in my opinion, i dont want to win with 3 batteries in a row, hence, i dont want nobody to...
by Gorgonzola
Tue Jul 16, 2019 1:24 am
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 11297

Re: Suggestion regarding RNG pick-up selection

Either way noone needs two batteries or two bombs in a row on SP and championship isnt it?

Correct me if im wrong, but pick-ups weight was altered some updates ago, i think an attempt to make things more balanced (at least a little bit) wouldnt hurt.
by Gorgonzola
Mon Jul 15, 2019 5:50 pm
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 11297

Re: Suggestion regarding RNG pick-up selection

Changing it wont make it worse as it is now, tbh.
by Gorgonzola
Mon Jul 15, 2019 1:44 pm
Forum: Suggestions
Topic: Suggestion regarding RNG pick-up selection
Replies: 14
Views: 11297

Suggestion regarding RNG pick-up selection

Change the pick-up system to be unable to give you the same pick-up twice in a row.

This suggestion, although small, can make a big difference on-line. People wouldnt get overwhelmed by 3 consecutive bombs and wont get that unfair advantage of 4 zaps anymore.
by Gorgonzola
Sat Jun 15, 2019 12:54 am
Forum: Suggestions
Topic: Mapcycle system
Replies: 4
Views: 4704

Re: Mapcycle system

Necropost, but i think that it could -besides the mapcycle system- feature a more dynamic way to change laps and toggle pickups, if needed. Something like

{track = <track folder>
laps = <number>
pickups = <1/0>}

or:

<Track folder> <laps> <pickups on/off>
by Gorgonzola
Thu May 02, 2019 10:55 am
Forum: Suggestions
Topic: Lobby in-game description and window & chat keybinding
Replies: 0
Views: 11745

Lobby in-game description and window & chat keybinding

A string that let the host write a description to his/her lobby. This suggestion would be a bit pointless since you can always put a description where you post the ip at, but there are always people that either dont read it at all or get the ip's from another source, and also an in-game desc guarant...
by Gorgonzola
Sat Apr 27, 2019 3:10 pm
Forum: Suggestions
Topic: More AI in the race
Replies: 5
Views: 10955

Re: More AI in the race

Maybe just 16 on mp sessions and 30 or 40 for singleplayer
by Gorgonzola
Tue Mar 12, 2019 2:42 pm
Forum: Suggestions
Topic: [Done] Auto-generated .txt chat log file
Replies: 2
Views: 7263

[Done] Auto-generated .txt chat log file

An auto generated .txt file along with the session log ones, which can register any message sent in-game. It could be set just using the same -sessionlog shortcut command.
by Gorgonzola
Sun Feb 10, 2019 9:29 pm
Forum: Work in Progress
Topic: Car créator
Replies: 15
Views: 33755

Re: Car créator

You actually dont need to skin, nor model anything, you just need to rip the body and the wheels and thats it
by Gorgonzola
Sun Feb 10, 2019 5:25 pm
Forum: Work in Progress
Topic: Car créator
Replies: 15
Views: 33755

Re: Car créator

Why dont you do it instead? it is reaally simple
check the tutorials at learn.re-volt.io

Do not give the hungry fish, teach them how to fish themselves
by Gorgonzola
Sun Feb 10, 2019 7:28 am
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 10896

Re: RVGL in-game updater

I know people that play through rvgl from a long time now and still dont know how to update, or when they realize that they have to update the game manually kinda often they start to lose interest in it. Mindfucking but there it is :?
by Gorgonzola
Sat Feb 09, 2019 12:03 am
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 10896

Re: RVGL in-game updater

Uhm sorry but no, an integrated update feature would be more user-friendly for those unfamiliarized with all this new re-volt era. Most newbies will not want to download third party software or simply wont know how. And i think this would be more plausible for those cases.
by Gorgonzola
Thu Feb 07, 2019 10:10 pm
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 10896

Re: RVGL in-game updater

Ok then, just remove the auto update thingy and just make it an option in the main menu to update the game. There are many games with this feature, and it is way more faster
by Gorgonzola
Thu Feb 07, 2019 1:09 am
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 10896

RVGL in-game updater

An Updater which comes with rvgl (an option in the main menu) where you can check for updates, and update (if necessary). And -if it is not much of a hassle- an option to update the game automatically once the game has been ran, or in tray while the game isnt running.
by Gorgonzola
Fri Jan 18, 2019 4:19 pm
Forum: Help & Bug Reports
Topic: [Closed | UNIMPLEMENTED] Double-sided flag for collision faces has no effect
Replies: 3
Views: 6425

Re: [Closed | UNIMPLEMENTED] Double-sided flag for collision faces has no effect

You can still do a workaround and duplicate the selected faces and flip their normals to the opposite direction, remember to keep a minimal gap between both bunch of faces. If not, the car or any object will get stuck as soon as they collide with the faces
by Gorgonzola
Mon Nov 05, 2018 1:15 pm
Forum: Suggestions
Topic: Mapcycle system
Replies: 4
Views: 4704

Mapcycle system

Add a mapcycle system, where the host can pre-select the tracks that will be raced, and the mode (either mirrored, reversed or reversed-mirrored). A good example could be the mapcycle.txt in half-life and counter-strike, where you just use a line for every map, and they are playedin descendent order...
by Gorgonzola
Tue Sep 11, 2018 10:38 pm
Forum: Suggestions
Topic: [Closed | INVALID] Suggestion regarding visibox behaviour
Replies: 2
Views: 3709

[Closed | INVALID] Suggestion regarding visibox behaviour

The current behaviour of visiboxes could be changed. Instead of hiding entire cubes it could hide single faces (tris and quads).
by Gorgonzola
Wed Jun 13, 2018 6:17 pm
Forum: Help & Bug Reports
Topic: [Closed] [RVGL] Chase Camera (Close) Bug
Replies: 4
Views: 5315

Re: Chase Camera (Close) Bug

Seems there is no graphical setting able to fix this atm, let's wait for devs to show up.
by Gorgonzola
Sat Jun 09, 2018 11:17 pm
Forum: Help & Bug Reports
Topic: [Closed] [RVGL] Chase Camera (Close) Bug
Replies: 4
Views: 5315

[Closed] [RVGL] Chase Camera (Close) Bug

The firework's sight disappears when switching to Close Chase Camera.

Chase Camera (Close)
https://imgur.com/h8yhxQV

Chase Camera (Far)
https://imgur.com/HceetoL
by Gorgonzola
Mon Apr 30, 2018 5:22 pm
Forum: Creations
Topic: NCP Test Track
Replies: 2
Views: 3712

Re: NCP Test Track

Nice! I remind another track of the same kind made by ali. This will do the trick when testing car params :D
by Gorgonzola
Thu Apr 12, 2018 1:13 pm
Forum: Suggestions
Topic: More CatchUp values
Replies: 1
Views: 3889

Re: More CatchUp values

It would be better if we can adjust the "aggresiveness" or AI skill to our current skills, that way veteran players got some extra challenge against ai without ruining newbies' gameplay with OP and überaggressive ai.