Search found 27 matches

by Gorgonzola
Sat Jun 15, 2019 12:54 am
Forum: Suggestions
Topic: Mapcycle system
Replies: 4
Views: 515

Re: Mapcycle system

Necropost, but i think that it could -besides the mapcycle system- feature a more dynamic way to change laps and toggle pickups, if needed. Something like

{track = <track folder>
laps = <number>
pickups = <1/0>}

or:

<Track folder> <laps> <pickups on/off>
by Gorgonzola
Thu May 02, 2019 10:55 am
Forum: Suggestions
Topic: Lobby in-game description and window & chat keybinding
Replies: 0
Views: 8472

Lobby in-game description and window & chat keybinding

A string that let the host write a description to his/her lobby. This suggestion would be a bit pointless since you can always put a description where you post the ip at, but there are always people that either dont read it at all or get the ip's from another source, and also an in-game desc guarant...
by Gorgonzola
Sat Apr 27, 2019 3:10 pm
Forum: Suggestions
Topic: More AI in the race
Replies: 5
Views: 4977

Re: More AI in the race

Maybe just 16 on mp sessions and 30 or 40 for singleplayer
by Gorgonzola
Tue Mar 12, 2019 2:42 pm
Forum: Suggestions
Topic: Auto-generated .txt chat log file
Replies: 2
Views: 4254

Auto-generated .txt chat log file

An auto generated .txt file along with the session log ones, which can register any message sent in-game. It could be set just using the same -sessionlog shortcut command.
by Gorgonzola
Sun Feb 10, 2019 9:29 pm
Forum: Work in Progress
Topic: Car créator
Replies: 15
Views: 14396

Re: Car créator

You actually dont need to skin, nor model anything, you just need to rip the body and the wheels and thats it
by Gorgonzola
Sun Feb 10, 2019 5:25 pm
Forum: Work in Progress
Topic: Car créator
Replies: 15
Views: 14396

Re: Car créator

Why dont you do it instead? it is reaally simple
check the tutorials at learn.re-volt.io

Do not give the hungry fish, teach them how to fish themselves
by Gorgonzola
Sun Feb 10, 2019 7:28 am
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 1125

Re: RVGL in-game updater

I know people that play through rvgl from a long time now and still dont know how to update, or when they realize that they have to update the game manually kinda often they start to lose interest in it. Mindfucking but there it is :?
by Gorgonzola
Sat Feb 09, 2019 12:03 am
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 1125

Re: RVGL in-game updater

Uhm sorry but no, an integrated update feature would be more user-friendly for those unfamiliarized with all this new re-volt era. Most newbies will not want to download third party software or simply wont know how. And i think this would be more plausible for those cases.
by Gorgonzola
Thu Feb 07, 2019 10:10 pm
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 1125

Re: RVGL in-game updater

Ok then, just remove the auto update thingy and just make it an option in the main menu to update the game. There are many games with this feature, and it is way more faster
by Gorgonzola
Thu Feb 07, 2019 1:09 am
Forum: Suggestions
Topic: RVGL in-game updater
Replies: 8
Views: 1125

RVGL in-game updater

An Updater which comes with rvgl (an option in the main menu) where you can check for updates, and update (if necessary). And -if it is not much of a hassle- an option to update the game automatically once the game has been ran, or in tray while the game isnt running.
by Gorgonzola
Fri Jan 18, 2019 4:19 pm
Forum: Bug Reports
Topic: [Closed | UNIMPLEMENTED] Double-sided flag for collision faces has no effect
Replies: 3
Views: 3690

Re: [Closed | UNIMPLEMENTED] Double-sided flag for collision faces has no effect

You can still do a workaround and duplicate the selected faces and flip their normals to the opposite direction, remember to keep a minimal gap between both bunch of faces. If not, the car or any object will get stuck as soon as they collide with the faces
by Gorgonzola
Mon Nov 05, 2018 1:15 pm
Forum: Suggestions
Topic: Mapcycle system
Replies: 4
Views: 515

Mapcycle system

Add a mapcycle system, where the host can pre-select the tracks that will be raced, and the mode (either mirrored, reversed or reversed-mirrored). A good example could be the mapcycle.txt in half-life and counter-strike, where you just use a line for every map, and they are playedin descendent order...
by Gorgonzola
Tue Sep 11, 2018 10:38 pm
Forum: Suggestions
Topic: Suggestion regarding visibox behaviour
Replies: 2
Views: 752

Suggestion regarding visibox behaviour

The current behaviour of visiboxes could be changed. Instead of hiding entire cubes it could hide single faces (tris and quads).
by Gorgonzola
Wed Jun 13, 2018 6:17 pm
Forum: Bug Reports
Topic: [RVGL] Chase Camera (Close) Bug
Replies: 4
Views: 1247

Re: Chase Camera (Close) Bug

Seems there is no graphical setting able to fix this atm, let's wait for devs to show up.
by Gorgonzola
Sat Jun 09, 2018 11:17 pm
Forum: Bug Reports
Topic: [RVGL] Chase Camera (Close) Bug
Replies: 4
Views: 1247

[RVGL] Chase Camera (Close) Bug

The firework's sight disappears when switching to Close Chase Camera.

Chase Camera (Close)
https://imgur.com/h8yhxQV

Chase Camera (Far)
https://imgur.com/HceetoL
by Gorgonzola
Mon Apr 30, 2018 5:22 pm
Forum: Tools, Creations & Resources
Topic: NCP Test Track
Replies: 2
Views: 871

Re: NCP Test Track

Nice! I remind another track of the same kind made by ali. This will do the trick when testing car params :D
by Gorgonzola
Thu Apr 12, 2018 1:13 pm
Forum: Suggestions
Topic: More CatchUp values
Replies: 1
Views: 527

Re: More CatchUp values

It would be better if we can adjust the "aggresiveness" or AI skill to our current skills, that way veteran players got some extra challenge against ai without ruining newbies' gameplay with OP and überaggressive ai.
by Gorgonzola
Wed Apr 11, 2018 1:26 am
Forum: Suggestions
Topic: Switch between editmodes on pause menu
Replies: 2
Views: 686

Switch between editmodes on pause menu

I was wondering if you could switch from an editmode to another one, an option similar to "next race" in the pause menu would be fine and much more handy for those -like me- who dont want to exit and re-enter over and over again to test the tracks they're working on (that is fucken annoying :grimaci...
by Gorgonzola
Fri Apr 06, 2018 3:51 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 42
Views: 95843

Re: RVGL Localization

Spanish - Press TAB to Join = Presiona TAB para unirte - Touch Screen to Start = Toca la pantalla para unirte - Touch Screen to Resume = Toca la pantalla para reanudar - Touch Screen to Continue = Toca la pantalla para continuar - Camera View = Vista de cámara - Follow = Seguir lejos - Chase = Segui...
by Gorgonzola
Thu Apr 05, 2018 6:30 pm
Forum: Work in Progress
Topic: Modeling Track
Replies: 9
Views: 1561

Re: Modeling Track

I hope you wont say it slips and drifts too.
by Gorgonzola
Thu Apr 05, 2018 1:49 pm
Forum: Suggestions
Topic: Three suggestions
Replies: 5
Views: 981

Re: Three suggestions

Exactly how i wanted it to be, glad you read my suggestion.
by Gorgonzola
Thu Apr 05, 2018 3:03 am
Forum: Suggestions
Topic: Three suggestions
Replies: 5
Views: 981

Three suggestions

First suggestion: a "Last Lap" indicator, it could be just a small, flickering message box, with the same theme: coloured borders and darkened inside. Second suggestion: a message or maybe play a sound when someone joins or leaves a game. Third suggestion: if a player doesnt have the same version as...
by Gorgonzola
Tue Mar 20, 2018 4:19 pm
Forum: Suggestions
Topic: Re-Volt Dedicated Servers
Replies: 2
Views: 775

Re-Volt Dedicated Servers

I was thinking of Re-volt having its own servers, so people could host their own lobbies/games without need to forward ports. For example, GameRanger, CnCNet and Worm.net have their own servers, so you just need to create a game. I dont know how much effort that could take (maybe a lot), but it woul...
by Gorgonzola
Wed Mar 07, 2018 1:12 pm
Forum: The Board
Topic: Auto correction?
Replies: 9
Views: 11511

Re: Auto correction?

So you can't swear here? For spinning grilled cheese sake