Search found 73 matches

by hajducsekb
Tue Feb 23, 2021 4:00 am
Forum: The Bar
Topic: Sugestion for new tracks
Replies: 5
Views: 496

Re: Sugestion for new tracks

Hey! I'm glad you found RVGL, welcome to the community! Regarding the ideas.. in general, I think it's nice that you want to contribute with ideas, since these could always inspire track creators. However, I feel that your ideas won't really get made for certain reasons. One thing that I find common...
by hajducsekb
Sat Feb 13, 2021 1:39 pm
Forum: The Bar
Topic: Vote for the Track of the Year! (2020 Edition)
Replies: 3
Views: 552

Re: Vote for the Track of the Year! (2020 Edition)

The Track of the Year in 2020 is School's Out! 2! And now I can reveal that School's Out! 2 also won based on the nominators' votes. Seems like people agree. ;)
by hajducsekb
Wed Feb 10, 2021 1:13 pm
Forum: The Bar
Topic: Vote for the Track of the Year! (2020 Edition)
Replies: 3
Views: 552

Re: Vote for the Track of the Year! (2020 Edition)

Notice: the vote will close tomorrow!
by hajducsekb
Sat Feb 06, 2021 5:51 pm
Forum: Competitions & Online Racing
Topic: Trackmakers Challenges
Replies: 21
Views: 2620

Re: Trackmakers Challenges

I'll copy the instructions for VerTAG Paint from the readme here. ;) This track was created for Zeino's Trackmakers Challenge of January. The goal was to create a track using only vertex paint. This track is quite special, I can't really categorize it, since it's both a sprint track and a tag track....
by hajducsekb
Thu Feb 04, 2021 11:18 pm
Forum: Tools, Creations & Resources
Topic: Personal Stock Pro's Skin Pack
Replies: 28
Views: 9021

Re: Personal Stock Pro's Skin Pack

The whole point of the password is to keep it between those who have skins in the pack. :?
by hajducsekb
Thu Feb 04, 2021 10:18 pm
Forum: The Bar
Topic: Vote for the Track of the Year! (2020 Edition)
Replies: 3
Views: 552

Vote for the Track of the Year! (2020 Edition)

Note: Once you vote, you can't modify your votes! Hey, everyone! It might be a bit late to say Happy New Year. 2020 is over, nonetheless. And we had a lot of tracks released during the year! We had 92 tracks on RVZ, compared to 2019's 74. This is awesome! I don't know if there's any reason track cr...
by hajducsekb
Sat Jan 23, 2021 11:40 am
Forum: Tools, Creations & Resources
Topic: RVGL Points Calculator
Replies: 2
Views: 379

Re: RVGL Points Calculator

I might try to do that in the future, not sure how feasible it is when it comes to the current code :)
by hajducsekb
Tue Jan 19, 2021 6:20 pm
Forum: Help & Troubleshooting
Topic: Lunar track - faulty trial time
Replies: 5
Views: 677

Re: Lunar track - faulty trial time

this come from IO version of this track ... Try with the original one The .inf file in the version you've linked has a modification date of 2017. The version on RVZ has 2005. I think the XTG one was modified to change the start position. Sidenote, I wonder why the time trial also had a bad starting...
by hajducsekb
Tue Jan 19, 2021 5:53 pm
Forum: Tools, Creations & Resources
Topic: RVGL Points Calculator
Replies: 2
Views: 379

RVGL Points Calculator

Hey! I've created a Points Calculator that can be mainly used for 2 things: - Generating HTML files based on sessionlog files (like an offline Session Parser) - Sample 1 - Sample 2 - Calculating points on a loop and writing it into a text file, so you can show it in OBS. Note: Cars (as seen in Sampl...
by hajducsekb
Tue Jan 19, 2021 5:17 pm
Forum: Bug Reports
Topic: 20.1230a:Generated Session lap time bug with 1 lap
Replies: 2
Views: 309

Re: 20.1230a:Generated Session lap time bug with 1 lap

Hi!
The lap counter starts when you cross the finish line. So the race time will be longer by the amount of time it takes for you to get there. :)
by hajducsekb
Mon Jan 04, 2021 9:27 pm
Forum: Bug Reports
Topic: Players who didn't finish get reported in the sessionlog as if they did finish
Replies: 0
Views: 342

Players who didn't finish get reported in the sessionlog as if they did finish

Hey! I started having an issue with the latest version of RVGL. Expected Behaviour When the race finishes, and I go to the next track/lobby, the racers who didn't finish should have a "false" value in the line next to their name. Bug Description If I go back to lobby, or move to the next track as a ...
by hajducsekb
Sun Dec 06, 2020 1:57 am
Forum: Suggestions
Topic: Visible feedback for starting boost
Replies: 3
Views: 476

Re: Visible feedback for starting boost

Seems like a nice idea! However, the screen is cluttered enough with the go signs at the start (I almost crash sometimes, it takes up so much of the screen), so I hope if this gets introduced, it will be either: really small something that can be turned off ;) Edit: ooooooh, it's meant as a battery ...
by hajducsekb
Thu Dec 03, 2020 11:19 pm
Forum: Tools, Creations & Resources
Topic: New Stock Track Covers
Replies: 11
Views: 1386

Re: New Stock Track Covers

I think you do need to register to download content from ARM, unless I'm wrong?
by hajducsekb
Tue Oct 20, 2020 8:20 pm
Forum: Suggestions
Topic: Hi; much praise; Ironman mode and couple more suggestions
Replies: 6
Views: 1385

Re: Hi; much praise; Ironman mode and couple more suggestions

Hey! I know it's not exactly what you've asked for, but I've created a "no repo" trackpack, where I took already existing tracks, and removed the repositions. The challenge is mostly not falling down, however, unfortunately the AI doesn't work. If you're interested anyway, here's a link to the forum...
by hajducsekb
Sat Oct 10, 2020 11:38 am
Forum: Suggestions
Topic: Enable or Disable Endurance Mode on profile.ini?
Replies: 2
Views: 594

Re: Enable or Disable Endurance Mode on profile.ini?

For now, I think using a memory editor is one of the best options, since you can basically just type a number.
Howver, I like the PgUp / PgDown idea. It could make things easier, and if it changes 10, you could go from 1 to 191 in the same amount of time, as you can go 1 to 20 with arrows.
by hajducsekb
Fri Oct 02, 2020 6:42 pm
Forum: Work in Progress
Topic: RVGL Internationally
Replies: 13
Views: 1658

Re: RVGL Internationally

The point made by URV was that about half the countries in your European list are not European. For example, Argentina and Brazil are from South America, and Nigeria is from Africa. Also, it's weird that there's no Hungary in the list when it has possibly the most Re-Volt players. ;)
by hajducsekb
Sun Sep 13, 2020 5:09 pm
Forum: Suggestions
Topic: Custom starting position in time trials
Replies: 7
Views: 2398

Re: Custom starting position in time trials

But people won't have the same inf file, because most people won't have set a custom time trial starting position and those that do will have different ones. Yes, I agree with this, I first misunderstood what Kiwi said. I think it would be better if we had seperate files, because that way, people c...
by hajducsekb
Sat Sep 12, 2020 4:15 pm
Forum: Tools, Creations & Resources
Topic: Hood Frontend
Replies: 10
Views: 2309

Re: Hood Frontend

It's easy to install: just put it in your RVGL folder, as you do with normal tracks. And if you've put it in properly, you'll have a new menu in Options. You'll need to click "Select Frontend" - And from that menu, you can easily revert it, too. :)
by hajducsekb
Sat Sep 05, 2020 12:06 am
Forum: RVGL & Re-Volt v1.2
Topic: A sidenote about SuperTuxKart
Replies: 3
Views: 680

Re: A sidenote about SuperTuxKart

Hi! SuperTuxKart is a really fun game, though I haven't played it that much. To be honest, I feel like this is rather something for reference than an advert, especially since the project is open source. RVGL as an engine seems like an interesting idea, and it kinda already is becoming one. Although ...
by hajducsekb
Mon Aug 31, 2020 10:12 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 104
Views: 85323

Re: RVGL on Android

Attention: I split the RVGL repository into several components. Except the core RVGL source, everything else is now public. You can, for example, build the android package yourself and even help improve the Java code. Start by visiting the RVGL Base Repository (https://gitlab.com/re-volt/rvgl-base)...
by hajducsekb
Tue Aug 25, 2020 4:23 pm
Forum: Tools, Creations & Resources
Topic: Complete Texture Animation Guide (Beginner)
Replies: 5
Views: 1240

Re: Complete Texture Animation Guide (Beginner)

Thanks for this, I might try it later! Seems like a really well done tutorial. :)
by hajducsekb
Wed Jul 22, 2020 2:18 pm
Forum: Suggestions
Topic: Custom starting position in time trials
Replies: 7
Views: 2398

Re: Custom starting position in time trials

Coming back to this, because I've thought about this recently. I think it'd still be nicer to have it as a seperate file, as tracks and track packs get updated often. This means, that every time someone downloads a pack again, the .inf file gets overwritten, therefore, the starting position gets los...
by hajducsekb
Wed Jul 22, 2020 1:31 pm
Forum: Work in Progress
Topic: The Reactor
Replies: 4
Views: 1321

Re: The Reactor

wicked, this track being done in a weekend? That's very cool, especially since it does not look half bad. I'm really curious for the result! Did you use 2.79 for modelling?
by hajducsekb
Fri Jun 12, 2020 7:43 am
Forum: Suggestions
Topic: Give player(s) host permissions
Replies: 4
Views: 9887

Re: Give player(s) host permissions

I think this would be a great thing to implement. This could not only help those people who would like to host and can't port forward, but also those hosts that become busy during a session. In this case, the race could go on using someone else's control, while the main host could go and do their th...
by hajducsekb
Wed Jun 10, 2020 10:16 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 20.0430a
Replies: 5
Views: 4597

Re: [RVGL Release] 20.0430a

I think the easiest way to do it would be to run from terminal, yes. The default location for rvgl is ~/.rvgl, assuming you've installed it there, you can launch it this way: 1. Open your terminal app. 2. Type ~/.rvgl/rvgl -nointro -sessionlog (just an example, use the arguements you would like in p...