Search found 39 matches

by ciccio
Thu Dec 10, 2020 5:19 pm
Forum: Suggestions
Topic: New single-player feature: Switch that disables any custom content
Replies: 1
Views: 322

Re: New single-player feature: Switch that disables any custom content

There already is, you can create a shortcut for the game and add the launch parameter -nouser to completely remove custom content, -nousercars for removing custom cars only and -nouserlevels for removing custom tracks. Check here for more info: https://re-volt.gitlab.io/rvgl-docs/general.html?highli...
by ciccio
Thu Dec 10, 2020 5:17 pm
Forum: Suggestions
Topic: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
Replies: 6
Views: 654

Re: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb

That's a nice question - I assume the Shield could work as a "ghost" effect, in which the cars would simply phase through such obstacles. I dont know how easy or feasible it is to draw such behaviour from the Time Trial Ghost for example. Should be pretty easy since the game does this already when ...
by ciccio
Sun Dec 06, 2020 8:46 pm
Forum: Suggestions
Topic: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
Replies: 6
Views: 654

Re: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb

Oh, so the shield wouldn't nullify the zap/star effect like a battery, which is simpler I guess. Do you think you should be able to pass through balls and fake pickups?
by ciccio
Sun Dec 06, 2020 1:55 pm
Forum: Suggestions
Topic: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb
Replies: 6
Views: 654

Re: New Pickup Idea: Shield / Ballon + Water Interaction with Bomb

I don't really know about the water in general defusing the bomb (how about garden/nhood2 ripple streams?), as in it would be very nice to have in team races, but in free for all it would make little change (and I don't know how hard it could be to implement). The shield pickup on the other hand is ...
by ciccio
Sun Dec 06, 2020 1:39 am
Forum: Suggestions
Topic: Visible feedback for starting boost
Replies: 3
Views: 469

Visible feedback for starting boost

Right now if you get the starting boost you just get it and sometimes you don't even notice, which is not great when learning this new mechanic. It would be nice to have some kind of visual cue or feedback, for example a fading out battery effect, so that when you actually get the starting boost, yo...
by ciccio
Wed Dec 02, 2020 2:11 am
Forum: Suggestions
Topic: Pickup changes summary
Replies: 3
Views: 550

Pickup changes summary

A few days ago some people on discord and I had a little discussion about how the pickup system of the game could be improved and balanced a bit. Huki asked for a recap of what we said on the forum to not lose it so here we go. The objective of the discussion was tweaking the pickup weight system. R...
by ciccio
Fri Nov 27, 2020 1:23 am
Forum: Bug Reports
Topic: Problem "hiccup" in RVGL
Replies: 36
Views: 5263

Re: Problem "hiccup" in RVGL

For people from the future who may have this issue: the issue is fixed for both of us after installing Windows 10 version 2009.
by ciccio
Wed Nov 18, 2020 12:33 am
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 726

Re: Speed property in ncp file

We wouldn't be using any program, it would be a property of any surface in the properties.txt. About how easy it is to code something in the game, I honestly don't know if it's going to be hard or easy, it would be a first in the changelog for sure, I don't know of any physics change in the game.
by ciccio
Sat Nov 07, 2020 11:01 am
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 726

Re: Speed property in ncp file

My suggestion is not to implement force field in another editor mode. My suggestion is to simply implement a % speed modifier on ncp polygon data. It would be a new line in the properties.txt that says "Speedmod" and a number in % of the top speed of the car, so that when the car goes over that poly...
by ciccio
Fri Oct 30, 2020 11:30 am
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 726

Speed property in ncp file

This suggestion is a thing creators may miss a lot. Now, there are some ways to mess with the car's speed, but none of them feel "right". Yes we could use a force field opposite to the car's expected direction, but this messes with the physics as well, especially if the car is traveling in a directi...
by ciccio
Tue Oct 27, 2020 6:21 pm
Forum: Bug Reports
Topic: Issue with animated textures
Replies: 2
Views: 495

Re: Issue with animated textures

Not denying that those animations are absolutely stunning, it's still different than actual ingame interpolation (animated objects move around flawlessly because of interpolation). I will check your tutorial for fluid animation, since that's something I need right now, but it would be awesome if we ...
by ciccio
Mon Oct 26, 2020 12:26 pm
Forum: Bug Reports
Topic: Issue with animated textures
Replies: 2
Views: 495

Issue with animated textures

The game currently supports animated textures only in the first 10 texture pages, even though the plugin will allow to use texture pages up to 63. This limits the amount of texture pages that can be animated to 10, which is an issue if I use one file for each object (the reason for using a file for ...
by ciccio
Thu Oct 01, 2020 1:32 pm
Forum: Suggestions
Topic: New AI NODES
Replies: 2
Views: 522

Re: New AI NODES

I guess new nodes would help with creating tracks with more competitive, general purpose AI. For example a turn can be fast enough with slow cars to be taken full speed, but super pros, pros and even semi-pros may need to slow down to a fixed speed (i.e. 40mph, which is never even reached by rookies...
by ciccio
Fri Sep 18, 2020 6:49 pm
Forum: Suggestions
Topic: Disable Car Collision in MP; suggestion regarding getting the same pick-up twice in a row
Replies: 1
Views: 440

Re: Disable Car Collision in MP; suggestion regarding getting the same pick-up twice in a row

About disabling collisions in multiplayer, I think there should be an option (or even hardcoded) so that players above a certain ping or below a certain min upload speed don't have collisions and their picks don't have any effect (especially the zap). About getting the same pickup in a row, while I ...
by ciccio
Tue Jul 07, 2020 2:41 pm
Forum: Suggestions
Topic: Honk SFX should keep distance in mind at all times
Replies: 4
Views: 1794

Re: Honk SFX should keep distance in mind at all times

About the honk being louder if used before the race start I think it's because the game doesn't send any packets before the "GO!", and when the race starts all the honk packets gets sent at the same time, making it loud like someone is honking 50 times at once. About the honk not fading away I agree...
by ciccio
Tue Apr 14, 2020 12:42 pm
Forum: Bug Reports
Topic: [RVGL] Cones duplication glitch and object thrower glitch
Replies: 1
Views: 1332

[RVGL] Cones duplication glitch and object thrower glitch

I will start saying I've never seen this first person, but here is what the report say after I hosted TITH1 with a modified .fob file that only I had. Basically the any basketball for everybody but me in the room became a cone and other cones were duplicated. I also would like to report the fact tha...
by ciccio
Mon Apr 13, 2020 11:13 am
Forum: Suggestions
Topic: [Done] [Suggestion] Remove animations for rear camera completely
Replies: 0
Views: 1837

[Done] [Suggestion] Remove animations for rear camera completely

A few months (or years, I don't remember) I asked for something peculiar as in removing the camera zoom while using the rear view. A new line in the profile.ini did exactly this, but there was a catch: while there are no animations when the camera goes into rear view, animations are still there when...
by ciccio
Sat Feb 29, 2020 4:41 pm
Forum: Bug Reports
Topic: Ghost car leaves splash even if switched off
Replies: 3
Views: 3644

Re: Ghost car leaves splash even if switched off

You really can say it's a ghost car :D
by ciccio
Thu Aug 29, 2019 3:28 pm
Forum: Bug Reports
Topic: [SOLVED] [Blender Addon] Update texture animation
Replies: 2
Views: 1807

[SOLVED] [Blender Addon] Update texture animation

As of now, I cannot use any texture sheet above number 9. The automatic animate button doesn't work for Grid Animation because it asks for a start frame and an end frame, but the dialog box that pops up only allows you to change the end frame. Last thing is that blender supports texture wrapping and...
by ciccio
Wed Jun 19, 2019 11:08 am
Forum: The Board
Topic: Deleting Inactive Users
Replies: 32
Views: 12441

Re: Deleting Inactive Users

This is how you create a spam thread. I like this :D
by ciccio
Tue May 28, 2019 10:31 am
Forum: Bug Reports
Topic: [Closed] [RVGL 19.0430] Flickering Makeitgood boxes
Replies: 1
Views: 18992

[Closed] [RVGL 19.0430] Flickering Makeitgood boxes

Basically any box available in the makeitgood editor (trackzones, triggers, etc...) start heavy flickering after moving the camera around or waiting for a while, which makes me believe it's tied to some physics related thing while in a level rather then an actual issue with the renderer that was wor...
by ciccio
Tue Mar 12, 2019 3:08 pm
Forum: Suggestions
Topic: Make the clones/pickups server based
Replies: 2
Views: 5035

Re: Make the clones/pickups server based

Turns out that clones/pickups host based would just be as bad as current ones. I'd like to change the suggestion to "make clients send live data about clones/pickups" so that everybody has synched clones and pickups to fix the current problem. Yes, I think it's worth the extra bandwidth cost, especi...
by ciccio
Mon Mar 11, 2019 11:30 pm
Forum: Suggestions
Topic: Make the clones/pickups server based
Replies: 2
Views: 5035

Make the clones/pickups server based

As title, the host should be responsible for clones (and normal items). Right now it could happen for someone to see a clone disappear (or stay in place even after someone else exploded on it), I think clones and pickups should behave based on what the host sees like zaps and bombs. This could help ...
by ciccio
Fri Feb 01, 2019 10:19 pm
Forum: Suggestions
Topic: [Done] Make rear camera view draw instantly
Replies: 8
Views: 3435

Re: Make rear camera view draw instantly

Little bump?
by ciccio
Thu Jan 31, 2019 12:59 am
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 36
Views: 21367

Re: Toys in the Hood 1

New keyboard, new time. Many mistakes but perfect last jump literally, I hardly believe anyone can do that jump better and it's a shame this wasn't my best run because my best run had a -140 split before tunnel. http://i65.tinypic.com/23j50jt.png EDIT: I don't even know, I just need to be faster now...