Search found 25 matches

by ciccio
Tue Jul 07, 2020 2:41 pm
Forum: Suggestions
Topic: Honk SFX should keep distance in mind at all times
Replies: 4
Views: 1043

Re: Honk SFX should keep distance in mind at all times

About the honk being louder if used before the race start I think it's because the game doesn't send any packets before the "GO!", and when the race starts all the honk packets gets sent at the same time, making it loud like someone is honking 50 times at once. About the honk not fading away I agree...
by ciccio
Tue Apr 14, 2020 12:42 pm
Forum: Bug Reports
Topic: [RVGL] Cones duplication glitch and object thrower glitch
Replies: 1
Views: 924

[RVGL] Cones duplication glitch and object thrower glitch

I will start saying I've never seen this first person, but here is what the report say after I hosted TITH1 with a modified .fob file that only I had. Basically the any basketball for everybody but me in the room became a cone and other cones were duplicated. I also would like to report the fact tha...
by ciccio
Mon Apr 13, 2020 11:13 am
Forum: Suggestions
Topic: [Suggestion] Remove animations for rear camera completely
Replies: 0
Views: 1520

[Suggestion] Remove animations for rear camera completely

A few months (or years, I don't remember) I asked for something peculiar as in removing the camera zoom while using the rear view. A new line in the profile.ini did exactly this, but there was a catch: while there are no animations when the camera goes into rear view, animations are still there when...
by ciccio
Sat Feb 29, 2020 4:41 pm
Forum: Bug Reports
Topic: Ghost car leaves splash even if switched off
Replies: 3
Views: 3000

Re: Ghost car leaves splash even if switched off

You really can say it's a ghost car :D
by ciccio
Thu Aug 29, 2019 3:28 pm
Forum: Bug Reports
Topic: [Blender Addon] Update texture animation
Replies: 2
Views: 1323

[Blender Addon] Update texture animation

As of now, I cannot use any texture sheet above number 9. The automatic animate button doesn't work for Grid Animation because it asks for a start frame and an end frame, but the dialog box that pops up only allows you to change the end frame. Last thing is that blender supports texture wrapping and...
by ciccio
Wed Jun 19, 2019 11:08 am
Forum: The Board
Topic: Deleting Inactive Users
Replies: 32
Views: 8769

Re: Deleting Inactive Users

This is how you create a spam thread. I like this :D
by ciccio
Tue May 28, 2019 10:31 am
Forum: Bug Reports
Topic: [RVGL 19.0430] Flickering Makeitgood boxes
Replies: 1
Views: 18576

[RVGL 19.0430] Flickering Makeitgood boxes

Basically any box available in the makeitgood editor (trackzones, triggers, etc...) start heavy flickering after moving the camera around or waiting for a while, which makes me believe it's tied to some physics related thing while in a level rather then an actual issue with the renderer that was wor...
by ciccio
Tue Mar 12, 2019 3:08 pm
Forum: Suggestions
Topic: Make the clones/pickups server based
Replies: 2
Views: 4556

Re: Make the clones/pickups server based

Turns out that clones/pickups host based would just be as bad as current ones. I'd like to change the suggestion to "make clients send live data about clones/pickups" so that everybody has synched clones and pickups to fix the current problem. Yes, I think it's worth the extra bandwidth cost, especi...
by ciccio
Mon Mar 11, 2019 11:30 pm
Forum: Suggestions
Topic: Make the clones/pickups server based
Replies: 2
Views: 4556

Make the clones/pickups server based

As title, the host should be responsible for clones (and normal items). Right now it could happen for someone to see a clone disappear (or stay in place even after someone else exploded on it), I think clones and pickups should behave based on what the host sees like zaps and bombs. This could help ...
by ciccio
Fri Feb 01, 2019 10:19 pm
Forum: Suggestions
Topic: Make rear camera view draw instantly
Replies: 8
Views: 2301

Re: Make rear camera view draw instantly

Little bump?
by ciccio
Thu Jan 31, 2019 12:59 am
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 33
Views: 16695

Re: Toys in the Hood 1

New keyboard, new time. Many mistakes but perfect last jump literally, I hardly believe anyone can do that jump better and it's a shame this wasn't my best run because my best run had a -140 split before tunnel. http://i65.tinypic.com/23j50jt.png EDIT: I don't even know, I just need to be faster now...
by ciccio
Fri Jan 25, 2019 3:05 pm
Forum: Suggestions
Topic: Time Trials instance models
Replies: 2
Views: 863

Re: Time Trials instance models

You can disable instance models from the rendering settings since 1.00. Also yes, I believe movable (traffic cones, thumbleweeds) should not exist in timetrial. I'm fine with supermarket 2 doors as they are still part of the track and they cannot be moved around, but they move on their own. Abc bloc...
by ciccio
Mon Jan 21, 2019 7:05 pm
Forum: Suggestions
Topic: Time Trials instance models
Replies: 2
Views: 863

Time Trials instance models

Pretty simple suggestion, make the instance models always appear in time trial (just like it is in multiplayer).
by ciccio
Mon Jan 21, 2019 2:54 pm
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 33
Views: 16695

Re: Toys in the Hood 1

Can be lowered by at least one full tenth.
► Show Spoiler
by ciccio
Wed May 23, 2018 7:20 pm
Forum: Bug Reports
Topic: [Closed | WORKAROUND] [18.0514a] Resolution and aspect ratio issues
Replies: 1
Views: 888

[Closed | WORKAROUND] [18.0514a] Resolution and aspect ratio issues

The game doesn't show black bars on some resolutions like 640x480 on a 16:9 screen, instead just stretches the whole image and there is no way to mantain the aspect ratio, not even with the option "mantain aspect". Only a handful of resolutions actually work mantaining the aspect ration like they sh...
by ciccio
Wed May 16, 2018 1:53 pm
Forum: Bug Reports
Topic: [RVGL] Can't spectate last racing car - 18.0514a
Replies: 3
Views: 1771

[RVGL] Can't spectate last racing car - 18.0514a

After finishing a race I can cycle through all cars, both cars that are still racing and cars that have finished, but when there is only one more car still racing I can only cycle through cars that have finished the race.
by ciccio
Wed Mar 28, 2018 11:09 am
Forum: Bug Reports
Topic: [Closed | RVGL 18.0315 Android] Wrong padding
Replies: 0
Views: 1357

[Closed | RVGL 18.0315 Android] Wrong padding

After finishing a race on RVGL android, the "finished" word under "lap" is not correctly aligned in italian (I have no idea if it is aligned in english or other languages because I cannot test it). Also in clockwork carnage the table lines are right in the middle of the orange text "Press pause to c...
by ciccio
Sun Mar 25, 2018 5:40 pm
Forum: Suggestions
Topic: Make rear camera view draw instantly
Replies: 8
Views: 2301

Re: Make rear camera view draw instantly

That's what I wanted to say
by ciccio
Sat Mar 24, 2018 1:53 pm
Forum: Suggestions
Topic: Make rear camera view draw instantly
Replies: 8
Views: 2301

Re: Make rear camera view draw instantly

Please don't forget this. The ideal rear camera should use the front camera mode and should snap in place instantly: so if I'm using the far chase normal view I want a far chase rear camera as well, same with the other normal camera view, just like in other racing games like Gran Turismo 1 and Gran ...
by ciccio
Fri Mar 09, 2018 8:51 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL on Android
Replies: 80
Views: 62876

Re: RVGL on Android

I love it. I just love it. There are some issues that I'd like to see fixed, no deal breakers, just stuff that could improve the general experience. Bigger menu buttons: On lower dp they may look fine, but at 513 dp on a 5" they are a bit too hard to get consistently. Customizable/draggable buttons:...
by ciccio
Sat Feb 24, 2018 1:23 pm
Forum: Suggestions
Topic: Pickup weight changes
Replies: 2
Views: 1149

Pickup weight changes

As of now, the item generation is somehow position based. Specifically, 1st place has a higher chance of getting some specific items (single firework, zap, oil) and last place has a higher chance of getting some other specific items (shockwave, ball, battery). The rest of the group have the same cha...
by ciccio
Sun Jan 14, 2018 11:25 pm
Forum: Suggestions
Topic: Make rear camera view draw instantly
Replies: 8
Views: 2301

Re: Make rear camera view draw instantly

That's not what I meant.
by ciccio
Sun Jan 14, 2018 3:22 pm
Forum: Suggestions
Topic: Make rear camera view draw instantly
Replies: 8
Views: 2301

Make rear camera view draw instantly

Right now, if you press the rear camera button, the camera takes something like half a second to get in position, while when you release the button the camera snaps back in position almost istantly. Now, I use the rear camera a lot and repeatedly during a race to see what's happening behind me, but ...
by ciccio
Sat Jan 13, 2018 7:10 pm
Forum: Suggestions
Topic: [Closed] Include ncp and w fixes in stock tracks
Replies: 4
Views: 1566

Re: Include ncp and w fixes in stock tracks

There are 3 critical issues with 3 ncps: toyworld 1 before the final jump (invisible edge); nhood2 on the wooden plank before the last turn (invisible edge); roof on the ramp after the star (invisible edge). My idea was that you could fix those problems or distribute a fixed version, like you did wi...
by ciccio
Fri Jan 12, 2018 7:14 pm
Forum: Suggestions
Topic: [Closed] Include ncp and w fixes in stock tracks
Replies: 4
Views: 1566

[Closed] Include ncp and w fixes in stock tracks

So far we got many improvements with rvgl, like carnival cars are not CHT anymore, we got a fixed countdown 3 model, redbook, ecc... ecc... But if there is a thing that I hate of the current versions is that the stock tracks still have many problems lke texturing (sm1 for example) and especially col...