Search found 33 matches

by ciccio
Fri Nov 27, 2020 1:23 am
Forum: Bug Reports
Topic: Problem "hiccup" in RVGL
Replies: 36
Views: 3712

Re: Problem "hiccup" in RVGL

For people from the future who may have this issue: the issue is fixed for both of us after installing Windows 10 version 2009.
by ciccio
Wed Nov 18, 2020 12:33 am
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 386

Re: Speed property in ncp file

We wouldn't be using any program, it would be a property of any surface in the properties.txt. About how easy it is to code something in the game, I honestly don't know if it's going to be hard or easy, it would be a first in the changelog for sure, I don't know of any physics change in the game.
by ciccio
Sat Nov 07, 2020 11:01 am
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 386

Re: Speed property in ncp file

My suggestion is not to implement force field in another editor mode. My suggestion is to simply implement a % speed modifier on ncp polygon data. It would be a new line in the properties.txt that says "Speedmod" and a number in % of the top speed of the car, so that when the car goes over that poly...
by ciccio
Fri Oct 30, 2020 11:30 am
Forum: Suggestions
Topic: Speed property in ncp file
Replies: 4
Views: 386

Speed property in ncp file

This suggestion is a thing creators may miss a lot. Now, there are some ways to mess with the car's speed, but none of them feel "right". Yes we could use a force field opposite to the car's expected direction, but this messes with the physics as well, especially if the car is traveling in a directi...
by ciccio
Tue Oct 27, 2020 6:21 pm
Forum: Bug Reports
Topic: Issue with animated textures
Replies: 2
Views: 237

Re: Issue with animated textures

Not denying that those animations are absolutely stunning, it's still different than actual ingame interpolation (animated objects move around flawlessly because of interpolation). I will check your tutorial for fluid animation, since that's something I need right now, but it would be awesome if we ...
by ciccio
Mon Oct 26, 2020 12:26 pm
Forum: Bug Reports
Topic: Issue with animated textures
Replies: 2
Views: 237

Issue with animated textures

The game currently supports animated textures only in the first 10 texture pages, even though the plugin will allow to use texture pages up to 63. This limits the amount of texture pages that can be animated to 10, which is an issue if I use one file for each object (the reason for using a file for ...
by ciccio
Thu Oct 01, 2020 1:32 pm
Forum: Suggestions
Topic: New AI NODES
Replies: 2
Views: 321

Re: New AI NODES

I guess new nodes would help with creating tracks with more competitive, general purpose AI. For example a turn can be fast enough with slow cars to be taken full speed, but super pros, pros and even semi-pros may need to slow down to a fixed speed (i.e. 40mph, which is never even reached by rookies...
by ciccio
Fri Sep 18, 2020 6:49 pm
Forum: Suggestions
Topic: Disable Car Collision in MP; suggestion regarding getting the same pick-up twice in a row
Replies: 1
Views: 264

Re: Disable Car Collision in MP; suggestion regarding getting the same pick-up twice in a row

About disabling collisions in multiplayer, I think there should be an option (or even hardcoded) so that players above a certain ping or below a certain min upload speed don't have collisions and their picks don't have any effect (especially the zap). About getting the same pickup in a row, while I ...
by ciccio
Tue Jul 07, 2020 2:41 pm
Forum: Suggestions
Topic: Honk SFX should keep distance in mind at all times
Replies: 4
Views: 1505

Re: Honk SFX should keep distance in mind at all times

About the honk being louder if used before the race start I think it's because the game doesn't send any packets before the "GO!", and when the race starts all the honk packets gets sent at the same time, making it loud like someone is honking 50 times at once. About the honk not fading away I agree...
by ciccio
Tue Apr 14, 2020 12:42 pm
Forum: Bug Reports
Topic: [RVGL] Cones duplication glitch and object thrower glitch
Replies: 1
Views: 1197

[RVGL] Cones duplication glitch and object thrower glitch

I will start saying I've never seen this first person, but here is what the report say after I hosted TITH1 with a modified .fob file that only I had. Basically the any basketball for everybody but me in the room became a cone and other cones were duplicated. I also would like to report the fact tha...
by ciccio
Mon Apr 13, 2020 11:13 am
Forum: Suggestions
Topic: [Done] [Suggestion] Remove animations for rear camera completely
Replies: 0
Views: 1731

[Done] [Suggestion] Remove animations for rear camera completely

A few months (or years, I don't remember) I asked for something peculiar as in removing the camera zoom while using the rear view. A new line in the profile.ini did exactly this, but there was a catch: while there are no animations when the camera goes into rear view, animations are still there when...
by ciccio
Sat Feb 29, 2020 4:41 pm
Forum: Bug Reports
Topic: Ghost car leaves splash even if switched off
Replies: 3
Views: 3385

Re: Ghost car leaves splash even if switched off

You really can say it's a ghost car :D
by ciccio
Thu Aug 29, 2019 3:28 pm
Forum: Bug Reports
Topic: [SOLVED] [Blender Addon] Update texture animation
Replies: 2
Views: 1616

[SOLVED] [Blender Addon] Update texture animation

As of now, I cannot use any texture sheet above number 9. The automatic animate button doesn't work for Grid Animation because it asks for a start frame and an end frame, but the dialog box that pops up only allows you to change the end frame. Last thing is that blender supports texture wrapping and...
by ciccio
Wed Jun 19, 2019 11:08 am
Forum: The Board
Topic: Deleting Inactive Users
Replies: 32
Views: 10928

Re: Deleting Inactive Users

This is how you create a spam thread. I like this :D
by ciccio
Tue May 28, 2019 10:31 am
Forum: Bug Reports
Topic: [Closed] [RVGL 19.0430] Flickering Makeitgood boxes
Replies: 1
Views: 18830

[Closed] [RVGL 19.0430] Flickering Makeitgood boxes

Basically any box available in the makeitgood editor (trackzones, triggers, etc...) start heavy flickering after moving the camera around or waiting for a while, which makes me believe it's tied to some physics related thing while in a level rather then an actual issue with the renderer that was wor...
by ciccio
Tue Mar 12, 2019 3:08 pm
Forum: Suggestions
Topic: Make the clones/pickups server based
Replies: 2
Views: 4849

Re: Make the clones/pickups server based

Turns out that clones/pickups host based would just be as bad as current ones. I'd like to change the suggestion to "make clients send live data about clones/pickups" so that everybody has synched clones and pickups to fix the current problem. Yes, I think it's worth the extra bandwidth cost, especi...
by ciccio
Mon Mar 11, 2019 11:30 pm
Forum: Suggestions
Topic: Make the clones/pickups server based
Replies: 2
Views: 4849

Make the clones/pickups server based

As title, the host should be responsible for clones (and normal items). Right now it could happen for someone to see a clone disappear (or stay in place even after someone else exploded on it), I think clones and pickups should behave based on what the host sees like zaps and bombs. This could help ...
by ciccio
Fri Feb 01, 2019 10:19 pm
Forum: Suggestions
Topic: [Done] Make rear camera view draw instantly
Replies: 8
Views: 2984

Re: Make rear camera view draw instantly

Little bump?
by ciccio
Thu Jan 31, 2019 12:59 am
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 36
Views: 19580

Re: Toys in the Hood 1

New keyboard, new time. Many mistakes but perfect last jump literally, I hardly believe anyone can do that jump better and it's a shame this wasn't my best run because my best run had a -140 split before tunnel. http://i65.tinypic.com/23j50jt.png EDIT: I don't even know, I just need to be faster now...
by ciccio
Fri Jan 25, 2019 3:05 pm
Forum: Suggestions
Topic: Time Trials instance models
Replies: 2
Views: 1140

Re: Time Trials instance models

You can disable instance models from the rendering settings since 1.00. Also yes, I believe movable (traffic cones, thumbleweeds) should not exist in timetrial. I'm fine with supermarket 2 doors as they are still part of the track and they cannot be moved around, but they move on their own. Abc bloc...
by ciccio
Mon Jan 21, 2019 7:05 pm
Forum: Suggestions
Topic: Time Trials instance models
Replies: 2
Views: 1140

Time Trials instance models

Pretty simple suggestion, make the instance models always appear in time trial (just like it is in multiplayer).
by ciccio
Mon Jan 21, 2019 2:54 pm
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 36
Views: 19580

Re: Toys in the Hood 1

Can be lowered by at least one full tenth.
► Show Spoiler
by ciccio
Wed May 23, 2018 7:20 pm
Forum: Bug Reports
Topic: [Closed | WORKAROUND] [18.0514a] Resolution and aspect ratio issues
Replies: 1
Views: 1129

[Closed | WORKAROUND] [18.0514a] Resolution and aspect ratio issues

The game doesn't show black bars on some resolutions like 640x480 on a 16:9 screen, instead just stretches the whole image and there is no way to mantain the aspect ratio, not even with the option "mantain aspect". Only a handful of resolutions actually work mantaining the aspect ration like they sh...
by ciccio
Wed May 16, 2018 1:53 pm
Forum: Bug Reports
Topic: [Closed] [RVGL] Can't spectate last racing car - 18.0514a
Replies: 3
Views: 2149

[Closed] [RVGL] Can't spectate last racing car - 18.0514a

After finishing a race I can cycle through all cars, both cars that are still racing and cars that have finished, but when there is only one more car still racing I can only cycle through cars that have finished the race.
by ciccio
Wed Mar 28, 2018 11:09 am
Forum: Bug Reports
Topic: [Closed | RVGL 18.0315 Android] Wrong padding
Replies: 0
Views: 1535

[Closed | RVGL 18.0315 Android] Wrong padding

After finishing a race on RVGL android, the "finished" word under "lap" is not correctly aligned in italian (I have no idea if it is aligned in english or other languages because I cannot test it). Also in clockwork carnage the table lines are right in the middle of the orange text "Press pause to c...