Search found 4 matches

by martin
Mon Jul 15, 2019 12:47 pm
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 23
Views: 7502

Re: Blender 2.79 Re-Volt Add-on

You're a hero! Nahh, I'm software engineer for industry and automation. import now working BUT i don't think it's working as it shoold be for texture *K.bmp :shock: 11th texture is imported as 24th one (look at my previous post and try my Trailer Park fix) Naah, everything works perfectly, somehow ...
by martin
Mon Jul 15, 2019 11:02 am
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 23
Views: 7502

Re: Blender 2.79 Re-Volt Add-on

Problem appeared after this commit. Quickly fixed in 5 minutes, re-download or pull. Get the latest release of the dev branch . I believe someone noted it stops working after texture Z, with anything from AA onwards just mapping onto A, but it's better than only going up to J. It is because you are ...
by martin
Fri Dec 28, 2018 12:13 pm
Forum: Work in Progress
Topic: StuntGP - someone? something? (SGPRV)
Replies: 13
Views: 5821

Re: StuntGP - someone? something? (SGPRV)

Wow what a quick feedback, slow down to avoid missed decisions :). Note that some coordinates are screwed because of my attempt to convert a rotation matrix from left to right hand coordinate system (swapping a sign is not enough), it helps to just manually negate a sign in object position and rotat...
by martin
Thu Dec 27, 2018 12:16 pm
Forum: Work in Progress
Topic: StuntGP - someone? something? (SGPRV)
Replies: 13
Views: 5821

StuntGP - someone? something? (SGPRV)

It is rather a accidental way how I get here but anyway, it is nice to see that a community is still active. I'm just wondering how many players here recognize or had played StuntGP from Team17 (Well I'm sure about the one player)? This product came out nearly in the same time, it wasn't as much tec...