Search found 209 matches

by ZipperZbieracz
Sat Jan 25, 2020 7:34 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 16
Views: 841

Re: School's Out! - WIP Track


Also not only the boat doesn't have the collision, the blue cans do not have collision as well.
by ZipperZbieracz
Sat Jan 25, 2020 6:20 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 16
Views: 841

Re: School's Out! - WIP Track

More finds, some of them could be fixed, some maybe not if they are very far away from the racing line. I haven't noticed Stingox and L!lmexican graffitis anywhere so far. https://i.imgur.com/bZy0fNX.png Is this shadow correct? Maybe the sun shines from a different angle than in Nhood1 then it means...
by ZipperZbieracz
Sat Jan 25, 2020 8:57 am
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 16
Views: 841

Re: School's Out! - WIP Track

https://i.imgur.com/ctap5Kr.png The sign's legs do not meet the ground here. https://i.imgur.com/IiVLuIz.png The ladder here has an entire collision wall, only the bars should have collision not the area between them. https://i.imgur.com/NXDTtTR.png Not sure if it's a glitch or not, but often the c...
by ZipperZbieracz
Sat Jan 18, 2020 3:49 pm
Forum: The Bar
Topic: Year-in-review 2019 - Video
Replies: 2
Views: 113

Re: Year-in-review 2019 - Video

Yeah uploading the funniest parts of the year separately could be nice.
► Show Spoiler
by ZipperZbieracz
Fri Jan 17, 2020 10:07 pm
Forum: Work in Progress
Topic: School's Out! - WIP Track
Replies: 16
Views: 841

Re: School's Out! - WIP Track

That is stunning! I haven't seen shadows like that before, it's taking RVGL to the limits. It could be only better with shadows moving together with the leaves, but obviously trees and bushes are stationary. This track will surely be a new experience to drive around, a new experience in a 20 year ol...
by ZipperZbieracz
Sun Dec 22, 2019 5:52 pm
Forum: Time Trials
Topic: Time Trials: Rooftops
Replies: 21
Views: 7205

Re: Time Trials: Rooftops

Toyeca Pro improvement
► Show Spoiler
by ZipperZbieracz
Sun Dec 22, 2019 5:51 pm
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 1
Replies: 29
Views: 12531

Re: Time Trials: Toys in the Hood 1

Cougar Pro improvement
► Show Spoiler
by ZipperZbieracz
Sun Dec 22, 2019 5:44 pm
Forum: Time Trials
Topic: Time Trials: Botanical Garden
Replies: 42
Views: 13181

Re: Time Trials: Botanical Garden

Toyeca Pro improvement
► Show Spoiler
by ZipperZbieracz
Sat Dec 21, 2019 11:14 am
Forum: Tools, Creations & Resources
Topic: RVGL Car Skins Pack - Deluxe Collection
Replies: 23
Views: 7362

Re: RVGL Car Skins Pack - Deluxe Collection

None of the links work. I wanted to find a light-blue/green NOKIA Cougar skin that you used few years ago.
by ZipperZbieracz
Fri Dec 20, 2019 7:55 pm
Forum: Time Trials
Topic: Time Trials: Ghost Town 2
Replies: 14
Views: 7125

Re: Time Trials: Ghost Town 2

Amateur Aquasonic improvement
► Show Spoiler
by ZipperZbieracz
Tue Nov 26, 2019 2:12 pm
Forum: Bug Reports
Topic: Global Star Issue
Replies: 9
Views: 571

Re: Global Star Issue

Star of multiple use :lol: Funny but also very problematic. The stars maybe disappear in the order in which they were placed on the track while making (placing stars) the track? Or the stars disappear in order in relation to a certain coordinate. Or something else
by ZipperZbieracz
Sun Nov 24, 2019 12:07 pm
Forum: Suggestions
Topic: More than 29 texture cars
Replies: 3
Views: 307

Re: More than 29 texture cars

Less than 1 sentence in a suggestion post for me seems to be not enough.
by ZipperZbieracz
Sat Nov 23, 2019 7:49 pm
Forum: Time Trials
Topic: Time Trials: Toy World 2
Replies: 16
Views: 7379

Re: Time Trials: Toy World 2

Toy World 2 Semi-Pro Zipper improvement
► Show Spoiler
by ZipperZbieracz
Sat Nov 23, 2019 7:48 pm
Forum: Time Trials
Topic: Time Trials: Ghost Town 1
Replies: 18
Views: 7158

Re: Time Trials: Ghost Town 1

Ghost Town 1 Semi-Pro Zipper improvement
► Show Spoiler
by ZipperZbieracz
Sat Nov 23, 2019 5:43 pm
Forum: Time Trials
Topic: Time Trials: Supermarket 1
Replies: 14
Views: 7193

Re: Time Trials: Supermarket 1

Toyeca Pro improvement
► Show Spoiler
by ZipperZbieracz
Sun Nov 17, 2019 6:42 pm
Forum: Time Trials
Topic: Time Trials: Museum 1
Replies: 18
Views: 7903

Re: Time Trials: Museum 1

sub 49' club – Pro – Toyeca improvement – Museum 1
► Show Spoiler
by ZipperZbieracz
Sat Nov 16, 2019 8:52 pm
Forum: Time Trials
Topic: Time Trials: Toys in the Hood 2
Replies: 17
Views: 7873

Re: Time Trials: Toys in the Hood 2

Toys in the Hood 2 Pro Toyeca improvement
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Toys in the Hood 2 Semi-Pro Zipper improvement
► Show Spoiler
by ZipperZbieracz
Fri Nov 15, 2019 9:52 pm
Forum: News
Topic: The rv.gl domain
Replies: 9
Views: 1030

Re: The rv.gl domain

What's wrong with RVZ? I thought the problem with it is the file size limit, which is a limitation for new, big Extreme tracks, but the search? Also I doubt it would be possible to do, but if rv.gl is a domain to host games through an easier and shorter "IP", can't it be also made to act like a cent...
by ZipperZbieracz
Sat Oct 19, 2019 7:05 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 2812

Re: [RVGL Release] 19.1001a

I do, you might try editing yours to make it similar to this (the one below is not a desktop icon, but very similar, it's a "Start Menu" icon, but the links in Path,Exec, and Icon should be the same/similar): RVGL.desktop [Desktop Entry] Comment=Re-Volt port for Linux Terminal=false Name=RVGL Type=A...
by ZipperZbieracz
Fri Oct 18, 2019 7:45 pm
Forum: Suggestions
Topic: Live point system !
Replies: 6
Views: 573

Re: Live point system !

Who would decide how many points are given for each specific position? Or would it be predetermined? What about races with unusual player count? What about too many multiplayer options? Maybe there would be several pre-made types of multiplayer championship point systems to pick from? Would it be sw...
by ZipperZbieracz
Fri Oct 18, 2019 7:39 pm
Forum: Suggestions
Topic: Top 4/6/8 Car Positions Display during race
Replies: 10
Views: 6586

Re: Top 4/6/8 Car Positions Display during race

This is a definite game changer that influences players' decisions during races, a very big no.
by ZipperZbieracz
Fri Oct 18, 2019 8:01 am
Forum: Work in Progress
Topic: Alex Dev Diary
Replies: 8
Views: 1166

Re: Alex Dev Diary

The track reminds me of this
by ZipperZbieracz
Thu Oct 17, 2019 7:37 pm
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 16
Views: 1268

Re: Renaming the I/O Car Classes

So if not what I wrote then the other best option is to leave the game cars as it is, mayybe change the I/O car lists' names to distinguish them from the stock and in-game car ratings and mayyybe add a feature I described here , but I'm not for adding it, not too against it as well, up to the Dev wh...
by ZipperZbieracz
Thu Oct 17, 2019 7:27 pm
Forum: Suggestions
Topic: Car whitelist for server hosts
Replies: 5
Views: 503

Re: Car whitelist for server hosts

After some thought I came to an idea to implement this, if this should ever be implemented. This would be an additional "external" feature, it would work by adding a carlistmulti.ini (or something like that) file in the profiles/player/ folder. The game would allow for the host and for the players j...
by ZipperZbieracz
Wed Oct 16, 2019 8:04 pm
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 16
Views: 1268

Re: Renaming the I/O Car Classes

This was a problem ever since the I/O car classes started shifting away from the original car classes, this happened many years ago and persists to this day, no surprise. Modifying RVGL in order to make it compatible with the fickle and subjective I/O classes would be an affront to the game: RVGL an...