Search found 191 matches

by ZipperZbieracz
Sat Oct 19, 2019 7:05 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.1001a
Replies: 25
Views: 1933

Re: [RVGL Release] 19.1001a

I do, you might try editing yours to make it similar to this (the one below is not a desktop icon, but very similar, it's a "Start Menu" icon, but the links in Path,Exec, and Icon should be the same/similar): RVGL.desktop [Desktop Entry] Comment=Re-Volt port for Linux Terminal=false Name=RVGL Type=A...
by ZipperZbieracz
Fri Oct 18, 2019 7:45 pm
Forum: Suggestions
Topic: Live point system !
Replies: 6
Views: 349

Re: Live point system !

Who would decide how many points are given for each specific position? Or would it be predetermined? What about races with unusual player count? What about too many multiplayer options? Maybe there would be several pre-made types of multiplayer championship point systems to pick from? Would it be sw...
by ZipperZbieracz
Fri Oct 18, 2019 7:39 pm
Forum: Suggestions
Topic: Top 4/6/8 Car Positions Display during race
Replies: 10
Views: 6304

Re: Top 4/6/8 Car Positions Display during race

This is a definite game changer that influences players' decisions during races, a very big no.
by ZipperZbieracz
Fri Oct 18, 2019 8:01 am
Forum: Work in Progress
Topic: Alex Dev Diary
Replies: 8
Views: 838

Re: Alex Dev Diary

The track reminds me of this
by ZipperZbieracz
Thu Oct 17, 2019 7:37 pm
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 19
Views: 848

Re: Renaming the I/O Car Classes

So if not what I wrote then the other best option is to leave the game cars as it is, mayybe change the I/O car lists' names to distinguish them from the stock and in-game car ratings and mayyybe add a feature I described here , but I'm not for adding it, not too against it as well, up to the Dev wh...
by ZipperZbieracz
Thu Oct 17, 2019 7:27 pm
Forum: Suggestions
Topic: Car whitelist for server hosts
Replies: 4
Views: 251

Re: Car whitelist for server hosts

After some thought I came to an idea to implement this, if this should ever be implemented. This would be an additional "external" feature, it would work by adding a carlistmulti.ini (or something like that) file in the profiles/player/ folder. The game would allow for the host and for the players j...
by ZipperZbieracz
Wed Oct 16, 2019 8:04 pm
Forum: News
Topic: Renaming the I/O Car Classes
Replies: 19
Views: 848

Re: Renaming the I/O Car Classes

This was a problem ever since the I/O car classes started shifting away from the original car classes, this happened many years ago and persists to this day, no surprise. Modifying RVGL in order to make it compatible with the fickle and subjective I/O classes would be an affront to the game: RVGL an...
by ZipperZbieracz
Thu Oct 10, 2019 7:23 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 24
Views: 1509

Re: [RVGL] Camera issues since 19.0819 update

I think I see no problems with the camera at all :)
by ZipperZbieracz
Wed Oct 09, 2019 11:39 am
Forum: Suggestions
Topic: Suggestion Next version RVGL
Replies: 6
Views: 393

Re: Suggestion Next version RVGL

I agree with Kipy, 607 and Alex. None of these are really needed or even should appear. As for TT I also want to add that it is about setting a best time by driving from start to finish (in either 1 lap circuit track or sprint). If you fail, you repo to the start line and start again. It's useless t...
by ZipperZbieracz
Sun Oct 06, 2019 6:00 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 24
Views: 1509

Re: [RVGL] Camera issues since 19.0819 update

I think none of the issues above exist, together with the camera jitter that appears when car is stationed near a wall. But I think I noticed something new. Difficult to achieve in real-time races, but still something: https://youtu.be/RdHqfMfuZ5E I think the camera "jitters" or "jumps" in the video...
by ZipperZbieracz
Sat Oct 05, 2019 11:29 am
Forum: The Bar
Topic: Candy Jumping original sample
Replies: 7
Views: 3929

Re: Candy Jumping original sample

There is a few of them actually, but it"s not all that important.

First google result for example https://open.spotify.com/playlist/5EMUF ... LIb2v?nd=1
by ZipperZbieracz
Fri Oct 04, 2019 5:54 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 24
Views: 1509

Re: [RVGL] Camera issues since 19.0819 update

I can confirm that in the 19.1001 version the Supermarket 1 issue has happened to me before, it happens like in ~15% of tries and this should not happen so often. On the other hand I experience something totally different in the narrow tunnel, something kinda cool. I also like the general behaviour ...
by ZipperZbieracz
Fri Oct 04, 2019 5:00 pm
Forum: The Bar
Topic: Candy Jumping original sample
Replies: 7
Views: 3929

Re: Candy Jumping original sample

It's probably a case similar to the "Pachelbel canon in D" or "The Wilhelm Scream" case – this may be simply a decent string of notes that matches many songs in a particular tempo (and also allows for additional instruments to be played alongside it quite easily), so it is used more widely than we e...
by ZipperZbieracz
Fri Sep 20, 2019 8:50 pm
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 14
Views: 814

Re: GJ's and I Spy's Workshop

:( People would adapt to the confusing change after 2 weeks, but with the current name we will stay the confusion will for 2 years and for forever :( Still the biggest confusion is with the DC "Rooftops" track. For example when people say "witcher 1", people always refer to the game "The Witcher", e...
by ZipperZbieracz
Wed Sep 18, 2019 5:32 pm
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 14
Views: 814

Re: GJ's and I Spy's Workshop

Well then Rooftops 1 would become again just Rooftops, the "DC-stock". If the name should be changed, it's better to change it right after it's release rather than later.
by ZipperZbieracz
Wed Sep 18, 2019 5:32 am
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 14
Views: 814

Re: GJ's and I Spy's Workshop

I think (not sure though) that the track name could be changed just in a text file with an update without messing with alll the files and the filename itself and the name would be better, but I'm not pushing you to do that.
by ZipperZbieracz
Mon Sep 16, 2019 5:43 pm
Forum: Tools, Creations & Resources
Topic: GJ's and I Spy's Workshop
Replies: 14
Views: 814

Re: GJ's and I Spy's Workshop

Rooftops 1 really looks great, I see you took inspiration from the Gallery and concept Re-Volt pics for this track (like the steam pushing the car in the air), I really like that. This track features a lot of forcefields and forces some of the racing paths previously available on Fiddlers on the Roo...
by ZipperZbieracz
Sun Sep 15, 2019 6:17 pm
Forum: The Bar
Topic: Favourite Custom Tracks
Replies: 18
Views: 1862

Re: Favourite Custom Tracks

My picks, state as of 15-09-2019. It's very hard to make a list, rather than just a group of best tracks, here's my try: 1. Skating Toys The best custom track in my opinion. Looks even more stock-like than stock Toys in the Hood tracks. A long track that required a lot of memorisation, knowledge abo...
by ZipperZbieracz
Sun Sep 15, 2019 9:20 am
Forum: Work in Progress
Topic: Route-77
Replies: 13
Views: 1093

Re: Route-77

A very good track, I really like the obstacles as well as the bent but quite smooth racing line. What I don't like and what could be updated is the collision on all of the fences, signs and scaffolds, so that for example a higher car can't go under the scaffold because it's too high or when a car ge...
by ZipperZbieracz
Sat Sep 07, 2019 8:30 pm
Forum: The Bar
Topic: Your Re-Volt Collection
Replies: 15
Views: 4925

Re: Your Re-Volt Collection

Not a very large collection, but I started playing Re-Volt all because my cousin gave me this CD (it has some other minor games as well, DSJ Ski Jumping, Hercules…) when I was almost/just 6 years old (around 2003 or so). Re-Volt was not my first game to play (my first game to ever be played was Spyr...
by ZipperZbieracz
Sat Sep 07, 2019 8:13 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 19.0907a
Replies: 14
Views: 1466

Re: [RVGL Release] 19.0907a

Sprint races, yeah! Now someone can make a proper top-speed test track or acceleration test track or a dragstrip track for car comparisons (right now there is only ZR's Dragstrip ZR, required manual 1-lap setting)

Hi Frankie!
by ZipperZbieracz
Wed Sep 04, 2019 3:15 pm
Forum: Tools, Creations & Resources
Topic: RVGL Track: Destructed City (2019)
Replies: 7
Views: 635

Re: RVGL Track: Destructed City (2019)

Use lowercase letters everywhere, because Linux won't read it, had to use case name changer provided with the linux rvgl version (track appeared to be entirely black). Lowercase fix fixed it. Also the camera closes up to the car most of the time, mostly when car is near a pavement, but not only, wha...
by ZipperZbieracz
Sun Aug 25, 2019 10:20 am
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 24
Views: 1509

Re: [RVGL] Camera issues since 19.0819 update

I can confirm that with higher FPS (~390 on Skating Toys, ~800 on TW1 and Hood1) I've been able to replicate both the low-camera bug as well as the bent-camera near a wall glitch, although this one only slightly, but still. The low-camera bug seems to go away only and right when the camera is forced...
by ZipperZbieracz
Sat Aug 24, 2019 7:23 pm
Forum: Bug Reports
Topic: [RVGL] Discord (rage quit) bug
Replies: 2
Views: 227

Re: [RVGL] Discord (rage quit) bug

So what you mean is that "Discord Rich Presence" does not detect that RVGL is no longer running after terminating it with ALT+F4 and shows you as if you were still playing it.
by ZipperZbieracz
Sat Aug 24, 2019 7:20 pm
Forum: Bug Reports
Topic: [RVGL] Camera issues since 19.0819 update
Replies: 24
Views: 1509

Re: [RVGL] Camera issues since 19.0819 update

In the #1 the camera didn't go back up after it decreased its height because of driving under the bed. Should not happen, could maybe possibly happen in other places on other tracks too? #2 the bendbent is bent visibly by too much I will try to get higher fps and see if it happens to me too at ~600~...