Search found 16 matches

by JohnCorl_x3
Thu Dec 06, 2018 2:31 pm
Forum: Suggestions
Topic: Skins related suggestions
Replies: 0
Views: 4019

Skins related suggestions

With car skins selected by AI more suggestions come in mind :grimacing: Skin suffix used as display name for AI cars You could append skin suffix to car name so you can have unique car name for each skin so you can recognize them easily and add more diversity, this will work in race only and won't a...
by JohnCorl_x3
Mon Nov 26, 2018 1:01 pm
Forum: Help & Bug Reports
Topic: [SOLVED] [RVGL] Wheel Bug
Replies: 2
Views: 3395

Re: [RVGL] Wheel Bug

Same issue here: in frontend sometimes I can't see wheels, other times I can't see the whole car. Also in frontend stat bars seems wrong. When I start a race cars appears without wheels and usually map is not loaded properly (cars falling into void, start with a star pickup). I think there is a prob...
by JohnCorl_x3
Mon May 07, 2018 1:07 pm
Forum: Suggestions
Topic: Per Game Mode settings
Replies: 0
Views: 4176

Per Game Mode settings

Keeping the "RVGL as a platform" in mind I thought about move single Game Settings in Start Race menu so that, in the future, custom game modes could feature custom settings too. Also not needed setting could be automatically hidden. - Game Mode [game mode names] (the default game mode sel...
by JohnCorl_x3
Mon May 07, 2018 12:39 pm
Forum: Suggestions
Topic: Preserve random car/track on race restart
Replies: 0
Views: 3903

Preserve random car/track on race restart

Since we have the shining new "Next Track" feature would be awesome to restart a race and keep the same random car or track. The "Next Track will pick new car and track instead.
by JohnCorl_x3
Wed May 02, 2018 10:29 am
Forum: RVGL News
Topic: RVGL Roadmap
Replies: 3
Views: 16744

Re: RVGL Roadmap

While I'm in love with the actual idea of "RVGL as a Platform" with backward compatibility with stock content I thought about certain features that are not needed in the Platform version: progression, unlockables. I think the best way to go is to fork the actual RVGL project: the basic ver...
by JohnCorl_x3
Thu Apr 26, 2018 1:26 pm
Forum: Help & Bug Reports
Topic: [RVGL] Score menu missing during championship
Replies: 0
Views: 4152

[RVGL] Score menu missing during championship

Ok that's pretty easy to reproduce: - Finish a race in championship mode - Spectate AI, front camera - AI reposition itself, the screen goes back - Skip with Pause key - Score is missing (there are sounds still) You have to press a key until the pause menu appears to go to the next race. To reproduc...
by JohnCorl_x3
Fri Apr 13, 2018 11:02 am
Forum: Suggestions
Topic: Tags, tags, tags!
Replies: 3
Views: 3960

Re: Tags, tags, tags!

I fully support the idea of adding new custom parameters, but it's another suggestion that gives other advantages. Using tags insted than new parameters have the advantage that you can do it client side only, having to edit paramenters.txt will give anticheat issues if the car is not updated, I guess.
by JohnCorl_x3
Thu Apr 12, 2018 12:48 pm
Forum: Suggestions
Topic: Tags, tags, tags!
Replies: 3
Views: 3960

Tags, tags, tags!

A tagging system could be usefull to manage tons of re-volt content. Using this system you could add more information to a car or a track without having to actual edit them. You could also search through tags and use them as a filter. Tags could appear during car and track selection. There could be ...
by JohnCorl_x3
Thu Apr 12, 2018 12:05 pm
Forum: Suggestions
Topic: More CatchUp values
Replies: 1
Views: 3887

More CatchUp values

So if I recall correctly before the CatchUp setting was release there was a discussion about how catch up actually works and that there is an hardcoded, harder catch up in championship mode based on the cup. Why not extend "harder" catch up in single race too? CatchUp = 0 (no catch up in s...
by JohnCorl_x3
Wed Apr 11, 2018 3:02 pm
Forum: RVGL News
Topic: RVGL Localization
Replies: 65
Views: 1052760

Re: RVGL Localization

This is a full remade Italian localization that I was doing with MarraX99 (the original one is pretty bad), after enough feedback from italian players it could be included in RVGL as is. https://drive.google.com/file/d/1n4ZrWaViIbEc-tXj7MXX2k8cujBcN9Ui/view?usp=sharing Just copy italian2.txt in your...
by JohnCorl_x3
Wed Apr 11, 2018 2:24 pm
Forum: Suggestions
Topic: Skins mechanic in RVGL
Replies: 6
Views: 7079

Re: Skins mechanic in RVGL

Talking about skins, there is no skin during saved replay at the moment.
by JohnCorl_x3
Wed Apr 11, 2018 1:19 pm
Forum: Suggestions
Topic: [Done] Discord's Rich Presence integration
Replies: 3
Views: 4833

[Done] Discord's Rich Presence integration

As title sais there is this "new" Discord feature that helps players stick together using Discord. With this feature you can: - Show current game stats directly in player profile like current gamemode, track preview, car selected, current record and so on - Create lobbies and invite player...
by JohnCorl_x3
Sat Apr 07, 2018 8:11 pm
Forum: Suggestions
Topic: [Mobile] Press to flip, longpress to reposition
Replies: 4
Views: 4415

Re: [Mobile] Press to flip, longpress to reposition

0.5s can be enough to make difference without waste so much time, also I don't think you can be such competitive with overlay controls anyway.
by JohnCorl_x3
Sat Apr 07, 2018 8:46 am
Forum: Suggestions
Topic: [Mobile] Press to flip, longpress to reposition
Replies: 4
Views: 4415

[Mobile] Press to flip, longpress to reposition

As title says it would be nice to have the ability to flip your car using overlay controls: pressing the actual repos control should flip your car, pressing it for longer time will reposition the car. This could give issues in battletag mode, but setting a low longpress timer should be enough (0.5s ...
by JohnCorl_x3
Sat Apr 07, 2018 8:09 am
Forum: Suggestions
Topic: Mod Directory
Replies: 3
Views: 5157

Re: Mod Directory

I know you don't have to delete the track, but I wish to keep only the content I want plus the content I NEED.
by JohnCorl_x3
Fri Mar 30, 2018 6:28 pm
Forum: Suggestions
Topic: Mod Directory
Replies: 3
Views: 5157

Mod Directory

Hi there (and sorry for my bad english) Since the skin update I have bad times managing re-volt content because you're mostly going to add custom skins in stock folders changing their date. I used to sort folders by date in order to better manage them and keep stock content somewhat away from the cu...