[RVGL Release] 18.0504a

News and announcements about RVGL's development.
User avatar
Marv
Developer
Posts: 236
From: Europe 2

Re-Volt [RVGL Release] 18.0504a

Unread post by Marv » Thu May 03, 2018 7:44 am

RVGL has been updated to 18.0504a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (updated this time, see changelog)
Download the Soundtrack: soundtrack.zip
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Image The network version has been updated!

Details in Video Options:
The proper Video Device name is displayed in Video Settings. The new "Video Renderer" entry shows the backend (OpenGL / Direct3D) and rendering mode (Shader / Legacy) in use. The actual setting still has to be set via the rvgl.ini.

Modifications:
  • The shader mode has improved mesh updates that prevent freezes (eg, during bomb explosion) with large and poorly optimized world files. This caused problems on Jailhouse Rock.
  • Updated lights and effects shaders: loops are no longer unrolled manually, should result in faster shader compilation on mobiles and compatibility with older mobile GPUs. This might fix the issue reported here.
  • Brightness / Contrast sliders in Video Settings now use steps of 5.
  • Controller names are no longer prefixed with "Joystick".
  • Hardware keyboard / controller inputs are enabled in Android touch menus.
  • Updated SDL GameController database on Android.
Fixes:
  • Fixed glitch in pickup randomizer after the Android app is restarted.
  • Updated DC textures - remove white dot in FulonX carbox.
  • Fixed BigVolt / BossVolt shadow table values.
  • Fixed rain rendering in legacy mode.
  • Fixed 3D text showing through walls in legacy mode.
  • Fixed touch highlights in legacy mode (Android).
[hide=Show changelog of this version]
18.0504a:
| Pumped network version.
| Bug-fix release.

Add:
  [Graphics]
  - The proper Video Device name is displayed in Video Settings. New Video 
    Renderer entry shows the backend (OpenGL / Direct3D) and rendering mode 
    (Shader / Legacy) in use.

Mod:
  [Graphics]
  - The shader mode has improved mesh updates that prevent freezes (eg, during 
    bomb explosion) with large and poorly optimized world files.
  - Updated lights and effects shaders: loops are no longer unrolled manually, 
    should result in faster shader compilation on mobiles and compatibility 
    with older mobile GPUs.
  - Brightness / Contrast sliders in Video Settings now use steps of 5.
  [Input]
  - Hardware keyboard / controller inputs are enabled in Android touch menus.
  - Controller names are no longer prefixed with "Joystick".
  - Updated SDL GameController database on Android.

Fix:
  [General]
  - Fixed glitch in pickup randomizer after the Android app is restarted.
  - Updated DC textures - remove white dot in FulonX carbox.
  - Fixed BigVolt / BossVolt shadow table values.
  [Graphics]
  - Fixed rain rendering in legacy mode.
  - Fixed 3D text showing through walls in legacy mode.
  - Fixed touch highlights in legacy mode (Android).
[/hide]
User avatar
Santiii727
Posts: 80
From: Maybe in your country

Re: [RVGL Release] 18.0504a

Unread post by Santiii727 » Thu May 03, 2018 4:58 pm

Thx for the 3D text fix.

But in Floors: Image
User avatar
Marv
Developer
Posts: 236
From: Europe 2

Re: [RVGL Release] 18.0504a

Unread post by Marv » Thu May 03, 2018 8:03 pm

That's an issue that persisted for longer and I believe it has to do with the floor being transparent.
User avatar
Santiii727
Posts: 80
From: Maybe in your country

Re: [RVGL Release] 18.0504a

Unread post by Santiii727 » Thu May 10, 2018 7:24 pm

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