Spa-Volt Diary

Post about the progress of your projects.
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Kiwi
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Re: Spa-Volt Diary

Unread post by Kiwi » Sat May 12, 2018 10:12 am

Diary from May 12th 2018.

The first time without flying roof... :P

Did also a lot of lighting adjustments, and adjustments regarding the glass-parts (which are a lot at Spa-Volt). Normally I should do modelling the missing parts as a next step, but it's so much fun to play around with the lights... :lol:

Side view in Blender:

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View from the outside area:

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Inside area:

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Don't forget, that the shading-part is still not done. So trees, and other objects will throw proper shadows later. (The shadows you can see at the moment, was done automatically, by placing the lights in makeitgood lights-mode.)

On the right side, you can see some big new windows on the first floor: This will be the spa-restaurant. I don't know so far, if I also should let you race through this, or if it should only be decoration. I have to think about this. Maybe an alternative route, through the restaurant, or use it on the reverse-mode?

And you can also see the new shower-boxes, where someone forget to turn off the water, which causes this big puddle in front of it...

Ciao! Kiwi
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SebR
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Re: Spa-Volt Diary

Unread post by SebR » Sat May 12, 2018 4:30 pm

spa-restaurat reversed route plz ;)
wicked BROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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Mace121
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Re: Spa-Volt Diary

Unread post by Mace121 » Sat May 12, 2018 4:39 pm

Kiwi wrote:
Sat May 12, 2018 10:12 am

...And you can also see the new shower-boxes, where someone forget to turn off the water, which causes this big puddle in front of it...

Ciao! Kiwi
Any chance that you could replace the water particles? Blue looks hideous.
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Mace121
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Re: Spa-Volt Diary

Unread post by Mace121 » Sat May 12, 2018 5:04 pm

Mace121 wrote:
Sat May 12, 2018 4:39 pm
Kiwi wrote:
Sat May 12, 2018 10:12 am

...And you can also see the new shower-boxes, where someone forget to turn off the water, which causes this big puddle in front of it...

Ciao! Kiwi
Any chance that you could replace the water particles? Blue looks hideous.
So I did some experimenting, and the water particle is the 5th icon on the set of mini particles on FXPage1.bmp. Replace it with some drips. Colour that space with 115, 192, 64 (RGB). It's green in hindsight, but in game, it counteracts the hideous blue color with a more convincing one.
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Marv
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Re: Spa-Volt Diary

Unread post by Marv » Sat May 12, 2018 5:04 pm

Mace121 wrote:
Sat May 12, 2018 4:39 pm
replace the water particles
Hint hint:
https://yethiel.gitlab.io/RVDocs/#track ... erties.txt
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Kiwi
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Re: Spa-Volt Diary

Unread post by Kiwi » Sat May 12, 2018 11:23 pm

Didn't knew, that I can change this particles at all - thanks for the hints, this is great new info for me! :)
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Mace121
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Re: Spa-Volt Diary

Unread post by Mace121 » Sun May 13, 2018 1:56 am

[/quote]

Hint hint:
https://yethiel.gitlab.io/RVDocs/#track ... erties.txt
[/quote]

So you could manually change the particle colors... Well good.
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607
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Re: Spa-Volt Diary

Unread post by 607 » Tue May 15, 2018 3:35 pm

I guess that's why the showers turn off automatically in real life. :P
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607
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Re: Spa-Volt Diary

Unread post by 607 » Sat Jun 02, 2018 7:01 pm

Any progress? :) Or have you not been able to work on this recently?
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Kiwi
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Re: Spa-Volt Diary

Unread post by Kiwi » Sat Jun 02, 2018 7:11 pm

I didn't worked much on Spa-Volt in the last time, because I was on a sailing-trip in Croatia for one week, and worked a lot in my garden. But in the last week there was some rainy days, and I spent some hours working on the restaurant area. Or more correct: The sitting-area outside of the restaurant (buffet).

I'm calling the restaurant "Relexaurant", and also made a logo for it. 8-)

You also can see a soda-machine (with the fake brand Fizzy Bobbele, which I created for one of my PPP cars), some tables and chairs, and some plants. I also placed a blackboard with some menu suggestions. Todays special menu are Wiener Schnitzel and Cevapčići. :D

Here are some screenshots!

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AND: I started working on the new staircases, because the old ones has to much angle. The new ones are much flatter now. On the first pic, you can also see the "technic room", where an alternative way will go through.

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Ah yes, I nearly forgot. Also some progress on the "Whirlpool area" was made. The whirlpool have now stairs, and handrails. Also the 3 possible routes in this area are fixed now.

1: The normal route (yellow), which also will be used by the AI. Not very risky, can be taken nearly with full speed.
2: The shortcut (orange), there is this slippy puddle before the shortcut, and you can crash easily in the whirlpools. But there will be pickups between the whirlpools, so there is some motivation to try this way!
3: The ultra-shortcut (red) is very risky. You can crash into the yellow "slippery"-sign, or fall into the big pool.

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Ciao! Kiwi
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Pyves
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Re: Spa-Volt Diary

Unread post by Pyves » Sun Jun 17, 2018 10:56 am

Haha, I love the "Relaxaurant" logo! :lol:
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Kiwi
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Re: Spa-Volt Diary

Unread post by Kiwi » Fri Jun 22, 2018 7:13 am

Diary from first three weeks of May.

It's time, for some Spa-Volt update. 3 weeks passed since the last diary entry. I did not that much modelling since last time. Instead, I did really a lot of detail and optimization work.

- Finished new staircases
- Finished the shape of the technic room
- Added some technic room details
- Added a lot of details in the park-area
- Added details to the whirlpool-area
- Moved the starting line
- All-new 512x512 textures (Nearly no stock-textures anymore)
- Added a custom skybox (512x512)
- Changed the season! It's autumn now.
- Optimizing, Optimizing, Optimizing (saved about 10.000 polygons)
- Added TrackZones & PosNodes for raceline testing
- Lighting adjustments

New staircases:

I think I am finally finished with the staircases, after modelling them about 3 times from scratch. Now they fit the raceline very well, and they also work well with the alternate routes I've planned.

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I also added some lights inside the staircases already. This will be optimized later on.

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Park details:

New are some benches, grass, a handrail, and curbstones.

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There are also some signs, which will warn careless drivers about the dangerous jump ahead. ;)

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Here how it looks like in-game:

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Here you can see also the ventilation tunnel (on the left), which is needed for the track to can be driven in reversed mode. BUT it also will be drivable as an alternate path in normal mode.

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New starting line position

Alex gave me the hint, that the old starting line position is not very well positioned, because there was a tight corner right after the start. So I moved it a bit, so the first corner shouldn't be that big issue now. I like the new position much more.

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Whirlpool adjustments

The Whirlpools have now a water surface, better textures, and some steam :) I think this looks really cool. 8-) (Shading is still missing)

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New higher resolution textures

All the textures are now 512x512 instead of 256x256, so they are much sharper now. At the same step, I also replaced most of the textures, to new ones. Especially the stock-textures - like the floor tiling from Supermarket - are finally gone forever... ;)

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However, some textures are still not replaced, so I have some more work here.

Technic room details

I'm planning to add some details to the technic room, like pipes, valves, steam, and so on. Here I have experimented with a pipe (not final):

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The rest will follow later.

New trees

The old trees was too heavyweighted regarding polygon amount. I use really a lot of trees in the outside area, so I had to optimize them. I was able to save 2/3 of the amount of polygons by making my very first own designed tree (~30 polies for each). :)

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The needle trees in the background are just 1-face-planes, and I also have A LOT of them:

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Autumn!

Yesterday I had the idea, that the outside area would be even more attractive, by changing the season from summer to autumn. So I colored the leaves from the broadleave trees to yellow/brown/red, and underneath the trees I also placed some leaves. I am pretty happy with the result! :)

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The needle trees stay green for sure, because they keep their needled also in autumn/winter.

Custom Skybox

Finally I get rid of the Toytanic 2 skybox, and placed a custom one. It was not so easy to find a fitting one, because I needed one which can be used for night, with a lot of clouds. I was able to found a free one, and made it darker. Maybe I will add some more dark clouds later, so it fits the thunderstorm more.

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That's it for now.

Next steps:

- Modelling the technic room details
- Modelling the toilet room details
- Replacing the rest of the stock-textures
- Adding more custom sounds (wind on the outside, technic room sounds,...)
- More technical optimizations (I care about your potato-PC's...)

If you have any suggestions, complaints, or comments please tell me. This always helps a lot.

Cheers! Kiwi
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Black-Revolt001
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Re: Spa-Volt Diary

Unread post by Black-Revolt001 » Sat Jun 23, 2018 12:12 pm

strongly that it is available to test it!
Floxit
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Re: Spa-Volt Diary

Unread post by Floxit » Thu Jul 19, 2018 9:42 pm

Wow, this is so amazing. On the images, it looks so relaxing, but I'm not sure it will be in race, hehehe. The change in autumn is a great idea, but did you think about (in the future) 4 versions of your track for the 4 seasons (also day/night version ?), with some changes (seats, opened umbrellas, toys, suncream...) to express the life in your SPA (like summer, there are more activities outside, so maybe more toys, balls, ..., and the opposite in winter, with christmas lanterns on the road, ...). We could even race your track on the current season. ;o)

I'm pretty excited now, thanks for that.
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607
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Re: Spa-Volt Diary

Unread post by 607 » Sun Jul 22, 2018 3:57 pm

Floxit wrote:
Thu Jul 19, 2018 9:42 pm
Wow, this is so amazing. On the images, it looks so relaxing, but I'm not sure it will be in race, hehehe. The change in autumn is a great idea, but did you think about (in the future) 4 versions of your track for the 4 seasons (also day/night version ?), with some changes (seats, opened umbrellas, toys, suncream...) to express the life in your SPA (like summer, there are more activities outside, so maybe more toys, balls, ..., and the opposite in winter, with christmas lanterns on the road, ...). We could even race your track on the current season. ;o)

I'm pretty excited now, thanks for that.
With the new RVGL update, the Reversed version could be set in a different season. That could be fun!
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