[SOLVED] [RVGL] Mayflash Gamecube Adapter - 18.0514a
[SOLVED] [RVGL] Mayflash Gamecube Adapter - 18.0514a
Hey Guys,
whenever I try to play RVGL with the Mayflash Gamecube Adapter, the Game completely freezes/locks up when a race is started and then crashes. If the Problem lies in the drivers, here's the link from the Mayflash homepage:W012 GameCube Controller Adapter for Wii U & PC USB
Even though I know that most People probably never heard of it, it would be awesome if the problem could be fixed. If any help is needed, I will provide more information.
Greetings,
XLkill4r
BTW: Is there a forum for RV House?
whenever I try to play RVGL with the Mayflash Gamecube Adapter, the Game completely freezes/locks up when a race is started and then crashes. If the Problem lies in the drivers, here's the link from the Mayflash homepage:W012 GameCube Controller Adapter for Wii U & PC USB
Even though I know that most People probably never heard of it, it would be awesome if the problem could be fixed. If any help is needed, I will provide more information.
Greetings,
XLkill4r
BTW: Is there a forum for RV House?
Re: [18.0514a] Mayflash Gamecube Adapter
I think I also got this or a similar adapter a few days ago. It arrived to my parental home, though, and I won't be there for some time. I'll check when I do get there, as if it doesn't work, I'll want to return it.
Re: [18.0514a] Mayflash Gamecube Adapter
Do I have to add it in the properties of the .exe?
Re: [18.0514a] Mayflash Gamecube Adapter
That worked perfectly for me. But what is it doing?
And I'm actually looking for a place to get some help for RV House as well.
And I'm actually looking for a place to get some help for RV House as well.
Re: [18.0514a] Mayflash Gamecube Adapter
-noforce disables force feedback (rumble, vibration) in the game for all controllers, so it doesn't even try to initialize it.
aka Vaid; >[MediaFire Stuff]<
Re: [18.0514a] Mayflash Gamecube Adapter
So is there any way to fix this?
Re: [18.0514a] Mayflash Gamecube Adapter
Not really. Force feedback is known to cause some drivers to crash. Could be a problem with DirectInput or with the driver implementation. Although, I could consider adding a profile.ini setting to disable force feedback per controller.