[SOLVED] [RVGL-MIG] POS Nodes invisible

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Alex
Posts: 66
From: Germany

[SOLVED] [RVGL-MIG] POS Nodes invisible

Unread post by Alex » Tue Jun 26, 2018 5:47 pm

This one is pretty self explanatory. Whenever I set POS nodes the little ball that represents where the node is placed does not exist. I was able to work around it since the xyz thing on selected nodes and the line that connects connected nodes still exist but it was fairly annoying to do.
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kiwi
Posts: 557

Re: [RVGL] POS Nodes invisible

Unread post by kiwi » Tue Jun 26, 2018 9:06 pm

I solved it, by using an older RVGL version for doing the POS nodes. However, this is an annoying bug, and needs to be fixed for sure.
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Huki
Developer
Posts: 397

Re: [RVGL] POS Nodes invisible

Unread post by Huki » Tue Jul 03, 2018 3:29 pm

Perhaps this is only an issue with the shader based renderer? I'll look into it.
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SebR
Posts: 168

Re: [RVGL] POS Nodes invisible

Unread post by SebR » Wed Jul 04, 2018 8:04 pm

I got the same bug with legathy renderer too...
But the POS Nodes are always there but look like full translucent ...
Image
and as you can see all Pos-Node behind wall still visible (that was not the case before)
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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Huki
Developer
Posts: 397

Re: [RVGL] POS Nodes invisible

Unread post by Huki » Thu Jul 05, 2018 3:11 pm

SebR wrote: Wed Jul 04, 2018 8:04 pm I got the same bug with legathy renderer too...
But the POS Nodes are always there but look like full translucent ...
and as you can see all Pos-Node behind wall still visible (that was not the case before)
Fixed both issues, and similar issues in other edit modes.
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SebR
Posts: 168

Re: [RVGL] POS Nodes invisible

Unread post by SebR » Thu Jul 05, 2018 6:22 pm

thank you
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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kiwi
Posts: 557

Re: [RVGL] POS Nodes invisible

Unread post by kiwi » Wed Jul 25, 2018 6:37 am

I can confirm, that this problem is solved. Great, thank you Huki!
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