[RVGL] Stock track bugs / BossVolt wheels

Report issues or bugs in RVGL or ask for help regarding any Re-Volt topic.
MightyCucumber
Posts: 13

[RVGL] Stock track bugs / BossVolt wheels

Unread post by MightyCucumber » Sun May 20, 2018 2:40 pm

Hey guys, I noticed some mishaps in stock tracks recently that I think could be adressed in future RVGL versions. These are most likely present since the original Re-volt (and probably some of them were adressed in Milkfix a couple years ago), but I thought I might as well mention the ones I spotted.

Hovering/misplaced boxes in TW 1 (NORMAL MODE):
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Hovering objects in TW 1 (only REVERSE MODE):
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Cabinet missing its interior in TW2 (only REVERSE MODE):
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The infamous mapping of the Supermarket Helicopters:
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A mapping error in Supermarket 1:
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Like the title reads, I also spotted some pureblack issues with BossVolt's tires:

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Hope you guys include these in your to-do list. ;)
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Marv
Developer
Posts: 236
From: Europe 2

Re: Stock track bugs / BossVolt wheels

Unread post by Marv » Tue May 22, 2018 5:29 am

We won't include fixes for stock tracks, that should be done via a separate project.
We can definitely fix the wheel texture, though.
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SebR
Posts: 168

Re: Stock track bugs / BossVolt wheels

Unread post by SebR » Tue May 22, 2018 7:04 pm

MightyCucumber wrote: Sun May 20, 2018 2:40 pm The infamous mapping of the Supermarket Helicopters:
Image
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A mapping error in Supermarket 1:
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All you need is here !

About Toyworld : I think everything was already fix in the old Milkfix ...
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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Huki
Developer
Posts: 397

Re: Stock track bugs / BossVolt wheels

Unread post by Huki » Tue May 29, 2018 11:53 am

The BossVolt wheels will be fixed in the next RVGL release, thanks for reporting.
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