RVGL on Android

News and announcements about RVGL's development.
User avatar
SonicBoomFan14
Posts: 3

Re: RVGL on Android

Unread post by SonicBoomFan14 » Tue May 01, 2018 8:15 am

Code: Select all

Android: Extracting assets: 'cars/': Success
Android: Extracting assets: 'cars/misc/': Success
Android: Extracting assets: 'cars/misc/shadow.bmp': Success
Android: Extracting assets: 'cars/misc/shadow.bmq': Success
Android: Extracting assets: 'cars/q/': Success
Android: Extracting assets: 'cars/q/parameters.txt': Success
Android: Extracting assets: 'cars/q/shadow.bmp': Success
Android: Extracting assets: 'cars/q/shadow.bmq': Success
Android: Extracting assets: 'cars/trolley/': Success
Android: Extracting assets: 'cars/trolley/parameters.txt': Success
Android: Extracting assets: 'cars/trolley/shadow.bmp': Success
Android: Extracting assets: 'cars/trolley/shadow.bmq': Success
Android: Extracting assets: 'cars/trolley/trolley.bmp': Success
Android: Extracting assets: 'cars/trolley/trolley.bmq': Success
Android: Extracting assets: 'cars/ufo/': Success
Android: Extracting assets: 'cars/ufo/parameters.txt': Success
Android: Extracting assets: 'cars/ufo/shadow.bmp': Success
Android: Extracting assets: 'cars/ufo/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar/': Success
Android: Extracting assets: 'cars/wincar2/': Success
Android: Extracting assets: 'cars/wincar2/parameters.txt': Success
Android: Extracting assets: 'cars/wincar2/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar2/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar3/': Success
Android: Extracting assets: 'cars/wincar3/parameters.txt': Success
Android: Extracting assets: 'cars/wincar3/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar3/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar4/': Success
Android: Extracting assets: 'cars/wincar4/parameters.txt': Success
Android: Extracting assets: 'cars/wincar4/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar4/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar/parameters.txt': Success
Android: Extracting assets: 'cars/wincar/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar/shadow.bmq': Success
Android: Extracting assets: 'gallery/': Success
Android: Extracting assets: 'gallery/lib13a.bmp': Success
Android: Extracting assets: 'gallery/lib13b.bmp': Success
Android: Extracting assets: 'gallery/lib13c.bmp': Success
Android: Extracting assets: 'gallery/lib13d.bmp': Success
Android: Extracting assets: 'gallery/lib14a.bmp': Success
Android: Extracting assets: 'gallery/lib14b.bmp': Success
Android: Extracting assets: 'gallery/lib14c.bmp': Success
Android: Extracting assets: 'gallery/lib14d.bmp': Success
Android: Extracting assets: 'gallery/lib15a.bmp': Success
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Android: Extracting assets: 'gallery/lib15c.bmp': Success
Android: Extracting assets: 'gallery/lib15d.bmp': Success
Android: Extracting assets: 'gamecontrollerdb.txt': Success
Android: Extracting assets: 'game_gauge.rpl': Success
Android: Extracting assets: 'gfx/': Success
Android: Extracting assets: 'gfx/devlogo1a.bmp': Success
Android: Extracting assets: 'gfx/devlogo1b.bmp': Success
Android: Extracting assets: 'gfx/devlogo1c.bmp': Success
Android: Extracting assets: 'gfx/devlogo2a.bmp': Success
Android: Extracting assets: 'gfx/devlogo2b.bmp': Success
Android: Extracting assets: 'gfx/devlogo2c.bmp': Success
Android: Extracting assets: 'gfx/font.bmo': Success
Android: Extracting assets: 'gfx/font.bmp': Success
Android: Extracting assets: 'gfx/fxpage2.bmp': Success
Android: Extracting assets: 'gfx/loadinga.bmp': Success
Android: Extracting assets: 'gfx/loadinga.bmq': Success
Android: Extracting assets: 'gfx/loadingb.bmp': Success
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Android: Extracting assets: 'gfx/loadingc.bmp': Success
Android: Extracting assets: 'gfx/loadingc.bmq': Success
Android: Extracting assets: 'gfx/overlay.bmo': Success
Android: Extracting assets: 'gfx/overlay.bmp': Success
Android: Extracting assets: 'gfx/roof.bmp': Success
Android: Extracting assets: 'gfx/roof.bmq': Success
Android: Extracting assets: 'levels/': Success
Android: Extracting assets: 'levels/frontend/': Success
Android: Extracting assets: 'levels/frontend/frontendh.bmp': Success
Android: Extracting assets: 'levels/frontend/frontendh.bmq': Success
Android: Extracting assets: 'levels/frontend/frontendi.bmp': Success
Android: Extracting assets: 'levels/frontend/frontendi.bmq': Success
Android: Extracting assets: 'levels/intro/': Success
Android: Extracting assets: 'levels/intro/acclaimlogo2.bmp': Success
Android: Extracting assets: 'levels/intro/acclaimlogo.bmp': Success
Android: Extracting assets: 'levels/intro/floorclear.m': Success
Android: Extracting assets: 'levels/intro/floorlogo.m': Success
Android: Extracting assets: 'levels/intro/introa.bmp': Success
Android: Extracting assets: 'levels/intro/introb.bmp': Success
Android: Extracting assets: 'levels/intro/intro.fin': Success
Android: Extracting assets: 'levels/intro/intro.inf': Success
Android: Extracting assets: 'levels/intro/intro.lit': Success
Android: Extracting assets: 'levels/intro/intro.ncp': Success
Android: Extracting assets: 'levels/intro/intro.rim': Success
Android: Extracting assets: 'levels/intro/intro.vis': Success
Android: Extracting assets: 'levels/intro/intro.w': Success
Android: Extracting assets: 'levels/intro/logo.m': Success
Android: Extracting assets: 'levels/intro/testpath.pth': Success
Android: Extracting assets: 'levels/intro/ufopath.pth': Success
Android: Extracting assets: 'levels/markar/': Success
Android: Extracting assets: 'levels/markar/markar.inf': Success
Android: Extracting assets: 'levels/muse1/': Success
Android: Extracting assets: 'levels/muse1/muse1.ncp': Success
Android: Extracting assets: 'levels/wild_west1/': Success
Android: Extracting assets: 'levels/wild_west1/reversed/': Success
Android: Extracting assets: 'levels/wild_west1/reversed/wild_west1.taz': Success
Android: Extracting assets: 'levels/wild_west1/wild_west1.taz': Success
Android: Extracting assets: 'levels/wild_west2/': Success
Android: Extracting assets: 'levels/wild_west2/wild_west2.taz': Success
Android: Extracting assets: 'models/': Success
Android: Extracting assets: 'models/go3.m': Success
Android: Extracting assets: 'profiles/': Success
Android: Extracting assets: 'revolt_32.bmp': Success
Android: Extracting assets: 'rvgl_changelog.txt': Success
Android: Extracting assets: 'shaders/': Success
Android: Extracting assets: 'shaders/effects_vs.glsl': Success
Android: Extracting assets: 'shaders/lights_vs.glsl': Success
Android: Extracting assets: 'shaders/model_fs.glsl': Success
Android: Extracting assets: 'shaders/model_vs.glsl': Success
Android: Extracting assets: 'shaders/screen_fs.glsl': Success
Android: Extracting assets: 'shaders/screen_vs.glsl': Success
Android: Extracting assets: 'shaders/world_fs.glsl': Success
Android: Extracting assets: 'shaders/world_vs.glsl': Success
Android: Extracting assets: 'strings/': Success
Android: Extracting assets: 'strings/dutch.txt': Success
Android: Extracting assets: 'strings/english.txt': Success
Android: Extracting assets: 'strings/french.txt': Success
Android: Extracting assets: 'strings/german.txt': Success
Android: Extracting assets: 'strings/hungarian.txt': Success
Android: Extracting assets: 'strings/italian.txt': Success
Android: Extracting assets: 'strings/polish.txt': Success
Android: Extracting assets: 'strings/portuguese.txt': Success
Android: Extracting assets: 'strings/spanish.txt': Success
Android: Extracting assets: 'strings/swedish.txt': Success
Android: Extracting assets: 'times/': Success
Android: Extracting assets: 'times/mirror/': Success
Android: Extracting assets: 'times/mirror/advanced/': Success
Android: Extracting assets: 'times/mirror/amateur/': Success
Android: Extracting assets: 'times/mirror/pro/': Success
Android: Extracting assets: 'times/mirror/rookie/': Success
Android: Extracting assets: 'times/mirror/semi-pro/': Success
Android: Extracting assets: 'times/normal/': Success
Android: Extracting assets: 'times/normal/advanced/': Success
Android: Extracting assets: 'times/normal/amateur/': Success
Android: Extracting assets: 'times/normal/pro/': Success
Android: Extracting assets: 'times/normal/rookie/': Success
Android: Extracting assets: 'times/normal/semi-pro/': Success
Android: Extracting assets: 'times/reverse/': Success
Android: Extracting assets: 'times/reverse/advanced/': Success
Android: Extracting assets: 'times/reverse/amateur/': Success
Android: Extracting assets: 'times/reversemirror/': Success
Android: Extracting assets: 'times/reversemirror/advanced/': Success
Android: Extracting assets: 'times/reversemirror/amateur/': Success
Android: Extracting assets: 'times/reversemirror/pro/': Success
Android: Extracting assets: 'times/reversemirror/rookie/': Success
Android: Extracting assets: 'times/reversemirror/semi-pro/': Success
Android: Extracting assets: 'times/reverse/pro/': Success
Android: Extracting assets: 'times/reverse/rookie/': Success
Android: Extracting assets: 'times/reverse/semi-pro/': Success

Timer Frequency: 1000000000

Loading: profiles/rvgl.ini: Not Found
Loading: strings/dutch.txt: Found
Loading: strings/english.txt: Found
Loading: strings/french.txt: Found
Loading: strings/german.txt: Found
Loading: strings/hungarian.txt: Found
Loading: strings/italian.txt: Found
Loading: strings/polish.txt: Found
Loading: strings/portuguese.txt: Found
Loading: strings/spanish.txt: Found
Loading: strings/swedish.txt: Found

Found language: Nederlands (dutch.txt)
Found language: English (english.txt)
Found language: Français (french.txt)
Found language: Deutsch (german.txt)
Found language: Magyar (hungarian.txt)
Found language: Italiano (italian.txt)
Found language: Polski (polish.txt)
Found language: Português (portuguese.txt)
Found language: Español (spanish.txt)
Found language: Svenska (swedish.txt)

Loading: strings/english.txt: Found
Loading: cars/rc/parameters.txt: Found
Loading: cars/mite/parameters.txt: Found
Loading: cars/phat/parameters.txt: Found
Loading: cars/moss/parameters.txt: Found
Loading: cars/mud/parameters.txt: Found
Loading: cars/beatall/parameters.txt: Found
Loading: cars/volken/parameters.txt: Found
Loading: cars/tc6/parameters.txt: Found
Loading: cars/dino/parameters.txt: Found
Loading: cars/candy/parameters.txt: Found
Loading: cars/gencar/parameters.txt: Found
Loading: cars/tc4/parameters.txt: Found
Loading: cars/mouse/parameters.txt: Found
Loading: cars/flag/parameters.txt: Found
Loading: cars/tc2/parameters.txt: Found
Loading: cars/r5/parameters.txt: Found
Loading: cars/tc5/parameters.txt: Found
Loading: cars/sgt/parameters.txt: Found
Loading: cars/tc3/parameters.txt: Found
Loading: cars/adeon/parameters.txt: Found
Loading: cars/fone/parameters.txt: Found
Loading: cars/tc1/parameters.txt: Found
Loading: cars/rotor/parameters.txt: Found
Loading: cars/cougar/parameters.txt: Found
Loading: cars/sugo/parameters.txt: Found
Loading: cars/toyeca/parameters.txt: Found
Loading: cars/amw/parameters.txt: Found
Loading: cars/panga/parameters.txt: Found
Loading: cars/trolley/parameters.txt: Found
Loading: cars/wincar/parameters.txt: Found
Loading: cars/wincar2/parameters.txt: Found
Loading: cars/wincar3/parameters.txt: Found
Loading: cars/wincar4/parameters.txt: Found
Loading: cars/ufo/parameters.txt: Found
Loading: cars/q/parameters.txt: Found
Loading: cars/bigvolt/parameters.txt: Not Found
Loading: cars/bossvolt/parameters.txt: Not Found
Loading: cars/jg6rc/parameters.txt: Not Found
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Loading: cars/jg5purpxl/parameters.txt: Not Found
Loading: cars/jg2fulonx/parameters.txt: Not Found

Video: Initializing...
Video: Opening window
Video: Found 1 display modes
Video: Setting display mode
Video: Creating OpenGL context
Video: Loading GL functions

===== Video Info =====
GL Vendor: ARM
GL Renderer: Mali-400 MP
GL Version: OpenGL ES 2.0
GL_VERSION_1_2: Not Found
GL_VERSION_ES_CM_1_0: Not Found
GL_SGIS_texture_lod: Not Found
GL_SGIS_generate_mipmap: Not Found
GL_EXT_texture_filter_anisotropic: Not Found
GL_VERSION_1_3: Not Found
GL_ARB_texture_env_combine: Not Found
GL_EXT_texture_env_combine: Not Found
GL_ARB_multitexture: Not Found
GL_ARB_multisample: Not Found
GL_EXT_multisample: Not Found
GL_VERSION_1_4: Not Found
GL_EXT_fog_coord: Not Found
GL_ARB_vertex_array_bgra: Not Found
GL_EXT_vertex_array_bgra: Not Found
GL_EXT_clip_volume_hint: Not Found
GL_VERSION_2_0: Not Found
GL_ES_VERSION_2_0: Found
GL_VERSION_3_0: Not Found
GL_ES_VERSION_3_0: Not Found
GL_ARB_framebuffer_object: Not Found
GL_EXT_framebuffer_object: Not Found
GL_EXT_framebuffer_blit: Not Found
GL_EXT_framebuffer_multisample: Not Found
GL_VERSION_4_1: Not Found
GL_ARB_get_program_binary: Not Found
GL_OES_get_program_binary: Found
===== Video Info =====

Video: Loading shader (type: 0, flags: 0)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000000.bin: Not Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000000.bin: Found

Video: Loading shader (type: 0, flags: 1)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000001.bin: Not Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000001.bin: Found

Video: Loading shader (type: 0, flags: 3)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000003.bin: Not Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000003.bin: Found

Video: Loading shader (type: 0, flags: 103)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000103.bin: Not Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000103.bin: Found

Video: Loading shader (type: 0, flags: b)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_0000000b.bin: Not Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Error: 0:1: F0003: Shader too long. This shader is 542 instruction words long, but
            Mali-400 GP only supports up to 512 instruction words.

Loading: shaders/world_fs.glsl: Found
Error: L0101 All attached shaders must be compiled prior to linking


Video: Loading shader (type: 0, flags: 2b)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_0000002b.bin: Not Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Error: 0:1: F0003: Shader too long. This shader is 542 instruction words long, but
            Mali-400 GP only supports up to 512 instruction words.

Loading: shaders/world_fs.glsl: Found
Error: L0101 All attached shaders must be compiled prior to linking


Video: Loading shader (type: 0, flags: 12b)
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_0000012b.bin: Not Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Error: 0:1: F0003: Shader too long. This shader is 542 instruction words long, but
            Mali-400 GP only supports up to 512 instruction words.
Edit(Marv): I put the log into a code section to save space.
User avatar
VaidX47
Administrator
Posts: 124
From: 333

Re: RVGL on Android

Unread post by VaidX47 » Tue May 01, 2018 2:30 pm

The log basically tells you that your device GPU is not good enough to handle certain shader file, hence shader render can't properly load on it.
Mali-400 is quite old and weak by today's standards, so I'm not surprised if it can't even handle something.

As it was suggested, you need to disable shader render in rvgl.ini.
aka Vaid; >[MediaFire Stuff]<
User avatar
Huki
Developer
Posts: 397

Re: RVGL on Android

Unread post by Huki » Wed May 02, 2018 2:59 am

SonicBoomFan14 wrote: Tue May 01, 2018 8:15 am Video: Loading shader (type: 0, flags: b)
Error: 0:1: F0003: Shader too long. This shader is 542 instruction words long, but
Mali-400 GP only supports up to 512 instruction words.
The part exceeding the instructions limit appears to be the lighting code, which is enabled on this shader (and the next one). I'm uploading a test build with some rewritten shader code. Install and run it, then post the full log again.

Download: rvgl_18.0501a_test_android.apk

[hide=Technical Info]
VaidX47 wrote: Tue May 01, 2018 2:30 pm The log basically tells you that your device GPU is not good enough to handle certain shader file, hence shader render can't properly load on it.
Mali-400 is quite old and weak by today's standards, so I'm not surprised if it can't even handle something.
In fact, this is not the first time the 512 instructions limit was reported (previous report is lost in Discord blackhole). We're processing up to 8 lights (and 4 mesh effects) and I have manually unrolled the loops for best performance.

Code: Select all

  if (numLights > 0) {
    ProcessLight(lightPos[0], lightColor[0], lightParams[0], lightDir[0], inShadow);
  }
  if (numLights > 1) {
    ProcessLight(lightPos[1], lightColor[1], lightParams[1], lightDir[1], inShadow);
  }
  if (numLights > 2) {
    ProcessLight(lightPos[2], lightColor[2], lightParams[2], lightDir[2], inShadow);
  }
  if (numLights > 3) {
    ProcessLight(lightPos[3], lightColor[3], lightParams[3], lightDir[3], inShadow);
  }
  if (numLights > 4) {
    ProcessLight(lightPos[4], lightColor[4], lightParams[4], lightDir[4], inShadow);
  }
  if (numLights > 5) {
    ProcessLight(lightPos[5], lightColor[5], lightParams[5], lightDir[5], inShadow);
  }
  if (numLights > 6) {
    ProcessLight(lightPos[6], lightColor[6], lightParams[6], lightDir[6], inShadow);
  }
  if (numLights > 7) {
    ProcessLight(lightPos[7], lightColor[7], lightParams[7], lightDir[7], inShadow);
  }
That means the ProcessLight() code is duplicated 8 times. In the test build, I've used an actual loop, but the GPU driver should be smart enough to unroll them anyway. Making this change has speeded up the shader compilation on my Android device by a lot, so hopefully the Mali-400 will accept this too.

Code: Select all

  for (int i = 0; i < MAX_LIGHTS; ++i) {
    if (i < numLights) {
      ProcessLight(lightPos[i], lightColor[i], lightParams[i], lightDir[i], inShadow);
    }
  }
[/hide]
User avatar
607
Posts: 388

Re: RVGL on Android

Unread post by 607 » Fri May 04, 2018 8:33 am

After installing and running the APK from a phone (it wasn't clear to me at first that that was intended, I thought you needed to run it on Windows at first, or copy the apk file to the phone, but apparently you can install apk files from the phone itself), when I do a search in the internal storage it can't find any folder named 'RVGL', it finds the apk only.
User avatar
607
Posts: 388

Re: RVGL on Android

Unread post by 607 » Mon May 07, 2018 7:32 am

For my brother, time trials don't get saved, nor does the name. Settings, profiles and selections do, though. He hasn't beat any championchips yet, so I don't know about that.
User avatar
deathspawn
Posts: 2

Re: RVGL on Android

Unread post by deathspawn » Wed May 09, 2018 1:00 am

I can no longer play the game as it completely locks up when I choose the xbox or ps3 controller. It makes this loud and obnoxious sound that keeps going even if the game is suspended. You have to swipe it away to get rid of it. Currently using rvgl_18.0504a.

Also button mapping doesn't work anymore since the buttons get picked up by the menu.

Edit: Ok, the bug seems to exist on previous versions too. I went back to 0416 and configured the buttons. The loud sound/lockup is caused by moving the control stick on the main menu. If you go into a sub menu, the controller works just fine after being configured with the previous version.

Edit 2: I tested with my ps4 controller (paired with sixaxis) on my phone and the bug also happens there when I move the joystick on the first menu.

Edit 3: Minor issue. You can't interact with the wheel with a controller. Have to use the keyboard and enter key.
Distro of choice: Arch Linux

Mobile Devices: GPD XD Plus -- Android 7.0 Stock | Moto G5 Plus -- Resurrection Remix Oreo mod | Asus P01MA -- Android 6.0.1 Stock
User avatar
Huki
Developer
Posts: 397

Re: RVGL on Android

Unread post by Huki » Sun May 13, 2018 12:43 pm

607 wrote: Mon May 07, 2018 7:32 am For my brother, time trials don't get saved, nor does the name. Settings, profiles and selections do, though. He hasn't beat any championchips yet, so I don't know about that.
Just to confirm, are we still talking about the Android version or PC?
deathspawn wrote: Wed May 09, 2018 1:00 am I can no longer play the game as it completely locks up when I choose the xbox or ps3 controller. It makes this loud and obnoxious sound that keeps going even if the game is suspended. You have to swipe it away to get rid of it. Currently using rvgl_18.0504a.
Thanks for the report, yes, the Android version is known to hang up and produce a continuous honking sound when controllers are used at the main menu. This is caused by some cheat code detection gone awry. I believe I've fixed it now, so it should be fine with the next release.
User avatar
607
Posts: 388

Re: RVGL on Android

Unread post by 607 » Mon May 14, 2018 3:58 pm

Huki wrote: Sun May 13, 2018 12:43 pm Just to confirm, are we still talking about the Android version or PC?
Android. (somehow wrote 'pc' at first. :P)
User avatar
Nexrem
Posts: 2

Re: RVGL on Android

Unread post by Nexrem » Wed May 23, 2018 4:08 pm

Hey hey, Android dev here. Quick fix on your rotation issues.

Add this to your AndroidManifest.xml inside the <activity /> tag

Code: Select all

android:screenOrientation="landscape"
You can also set it to sensorLandscape instead which would allow it to rotate upside down (still landscape locked)

Or if you prefer controling this via code

Code: Select all

setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
inside your activity class.
User avatar
Santiii727
Posts: 80
From: Maybe in your country

Re: RVGL on Android

Unread post by Santiii727 » Thu May 24, 2018 2:18 am

Can add support for mutiplayer with bluetooth and wifi direct in android/pc?

It's possible add support for Bluetooth passthrough controllers, netplay bt, netplay with wifi direct?

Thx
User avatar
Huki
Developer
Posts: 397

Re: RVGL on Android

Unread post by Huki » Tue May 29, 2018 12:15 pm

Nexrem wrote: Wed May 23, 2018 4:08 pm Hey hey, Android dev here. Quick fix on your rotation issues.

Add this to your AndroidManifest.xml inside the <activity /> tag

Code: Select all

android:screenOrientation="landscape"
You can also set it to sensorLandscape instead which would allow it to rotate upside down (still landscape locked)
Yep, but this will prevent the user from switching to Portrait mode ever. Maybe something better could be done directly in Java code, but the current behavior is not that bad anyway.
Santiii727 wrote: Thu May 24, 2018 2:18 am Can add support for mutiplayer with bluetooth and wifi direct in android/pc?

It's possible add support for Bluetooth passthrough controllers, netplay bt, netplay with wifi direct?
All network modes should be already supported.
Lako
Posts: 2

Re: RVGL on Android

Unread post by Lako » Thu May 31, 2018 1:48 pm

I tried it out, first I got an warning saying this app was built for an older version of Android, I am on Android P Beta 2 if you are wondering. Also this app doesn't support 18:9 so a portion is cut off, and the menus are pretty difficult to navigate, but this is an excellent port other than that WeGo port.
User avatar
Nexrem
Posts: 2

Re: RVGL on Android

Unread post by Nexrem » Thu May 31, 2018 4:29 pm

Huki wrote: Tue May 29, 2018 12:15 pm
Nexrem wrote: Wed May 23, 2018 4:08 pm Hey hey, Android dev here. Quick fix on your rotation issues.

Add this to your AndroidManifest.xml inside the <activity /> tag

Code: Select all

android:screenOrientation="landscape"
You can also set it to sensorLandscape instead which would allow it to rotate upside down (still landscape locked)
Yep, but this will prevent the user from switching to Portrait mode ever. Maybe something better could be done directly in Java code, but the current behavior is not that bad anyway.
I provided a java snippet in my post too. You can call the method with different orientation modes. This would fit nicely into display settings imo. As an optional thing, since in the future I'd love to see tilt analog controls and having the screen do as it wants would mess with that badly.
User avatar
Huki
Developer
Posts: 397

Re: RVGL on Android

Unread post by Huki » Sat Jun 02, 2018 7:31 am

Lako wrote: Thu May 31, 2018 1:48 pm I tried it out, first I got an warning saying this app was built for an older version of Android, I am on Android P Beta 2 if you are wondering. Also this app doesn't support 18:9 so a portion is cut off, and the menus are pretty difficult to navigate, but this is an excellent port other than that WeGo port.
For those wondering, the Android P version introduces a limitation on the minimum API level that apps can target[1]. RVGL is currently using minSdkVersion 10 (2.3.3) and targetSdkVersion 16 (4.1). It seems the Android P limitation applies only to the targetSdkVersion. In that case it should be safe to up it to 17, and it should still run on devices >= 10.

Below is a test build that uses minSdkVersion 10 (2.3.3) and targetSdkVersion 25 (7.1). It runs fine on my 4.1 device. Let's see if it fixes the warning message on Android P. The build is also updated for 18:9 support.
Download: rvgl_android_p_test.apk
Nexrem wrote: Thu May 31, 2018 4:29 pm I provided a java snippet in my post too. You can call the method with different orientation modes. This would fit nicely into display settings imo. As an optional thing, since in the future I'd love to see tilt analog controls and having the screen do as it wants would mess with that badly.
That's a valid point - I was thinking a setting for that would be overkill, but it's definitely required if we want to support tilt controls.
Lako
Posts: 2

Re: RVGL on Android

Unread post by Lako » Sat Jun 02, 2018 2:39 pm

I've now tried the Android P build, the incompatibility warning is now gone, but now it gives a warning 'Can't find any languages" and doesn't start.
User avatar
Huki
Developer
Posts: 397

Re: RVGL on Android

Unread post by Huki » Sun Jun 03, 2018 6:36 am

Lako wrote: Sat Jun 02, 2018 2:39 pm I've now tried the Android P build, the incompatibility warning is now gone, but now it gives a warning 'Can't find any languages" and doesn't start.
In case someone else is looking for a solution, this was fixed during a Discord conversation from yesterday. There was an issue with storage read / write permissions when targeting API level 23 or above as they require additional code for handling permissions. Eventually I'll get around to finishing that part, but we're sticking to API 21 for now.
Download: rvgl_android_p_test2.apk

Test results from a wide range of devices would be appreciated. :)
salvaliebana
Posts: 12

Re: RVGL on Android

Unread post by salvaliebana » Tue Jun 05, 2018 8:12 pm

i get black screens on two old android devices that have gles 2.0. on my phone works and i have to say thats awesome have this game on android

mali 400 and videocore IV

i will test the rvgl_18.0501a_test_android of mali 400

Code: Select all

Re-Volt Error Log File
Compilation date: 07:00:46, May  2 2018
Architecture: Android (32-bit)
Build: 18.0501a

Android: Using data path: '/sdcard/RVGL'

Android: Assets up to date

Timer Frequency: 1000000000

Loading: profiles/rvgl.ini: Found
Loading: strings/Dutch.txt: Found
Loading: strings/English.txt: Found
Loading: strings/French.txt: Found
Loading: strings/German.txt: Found
Loading: strings/Italian.txt: Found
Loading: strings/MultiPlayer.txt: Found
Loading: strings/Polish.txt: Found
Loading: strings/Spanish.txt: Found
Loading: strings/Swedish.txt: Found
Loading: strings/hungarian.txt: Found
Loading: strings/portuguese.txt: Found

Found language: Nederlands (Dutch.txt)
Found language: English (English.txt)
Found language: Français (French.txt)
Found language: Deutsch (German.txt)
Found language: Magyar (hungarian.txt)
Found language: Italiano (Italian.txt)
Found language: Polski (Polish.txt)
Found language: Português (portuguese.txt)
Found language: Español (Spanish.txt)
Found language: Svenska (Swedish.txt)

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Video: Initializing...
Video: Opening window
Video: Found 1 display modes
Video: Setting display mode
Video: Creating OpenGL context
Video: Loading GL functions

===== Video Info =====
GL Vendor: ARM
GL Renderer: Mali-400 MP
GL Version: OpenGL ES 2.0
GL_VERSION_1_2: Not Found
GL_VERSION_ES_CM_1_0: Not Found
GL_SGIS_texture_lod: Not Found
GL_SGIS_generate_mipmap: Not Found
GL_EXT_texture_filter_anisotropic: Not Found
GL_VERSION_1_3: Not Found
GL_ARB_texture_env_combine: Not Found
GL_EXT_texture_env_combine: Not Found
GL_ARB_multitexture: Not Found
GL_ARB_multisample: Not Found
GL_EXT_multisample: Not Found
GL_VERSION_1_4: Not Found
GL_EXT_fog_coord: Not Found
GL_ARB_vertex_array_bgra: Not Found
GL_EXT_vertex_array_bgra: Not Found
GL_EXT_clip_volume_hint: Not Found
GL_VERSION_2_0: Not Found
GL_ES_VERSION_2_0: Found
GL_VERSION_3_0: Not Found
GL_ES_VERSION_3_0: Not Found
GL_ARB_framebuffer_object: Not Found
GL_EXT_framebuffer_object: Not Found
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GL_VERSION_4_1: Not Found
GL_ARB_get_program_binary: Not Found
GL_OES_get_program_binary: Found
===== Video Info =====

Video: Loading shader (type: 0, flags: 0)
Loading: shaders/world_vs.glsl: Found
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Video: Loading shader (type: 0, flags: 103)
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Video: Loading shader (type: 0, flags: b)
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Video: Loading shader (type: 1, flags: 103)
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Video: Loading shader (type: 1, flags: 3b)
Loading: shaders/model_vs.glsl: Found
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Loading: shaders/model_vs.glsl: Found
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Loading: shaders/model_vs.glsl: Found
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Video: Loading shader (type: 1, flags: 100bb)
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Video: Loading shader (type: 1, flags: 201a1)
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Video: Loading shader (type: 1, flags: 301a1)
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Video: Loading shader (type: 1, flags: 401a1)
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Video: Loading shader (type: 1, flags: 125)
Loading: shaders/model_vs.glsl: Found
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Video: Loading shader (type: 1, flags: 301a5)
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Loading: shaders/screen_vs.glsl: Found
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Loading: shaders/cache/00000002_00000100.bin: Found

Video: Done

Input: 0 GameController mappings added
Input: Found controller at slot 0: Android Accelerometer (GUID: 416e64726f696420416363656c65726f)

Loading: cars/misc/parameters.txt: Not Found
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World: Cubes 4  Buffers 4  Groups 4
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AL: Existing OpenAL error in LoadSfx(): 0
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Loading: models/probe.m: Found
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Loading: levels/intro/ufopath.pth: Found
Loading: gfx/font.bmo: Found
Loading: gfx/font.bmn: Not Found
Loading: gfx/font.bmp: Found
Loading: gfx/font.bmq: Not Found
Loading: gfx/spru.bmo: Not Found
Loading: gfx/spru.bmp: Found
Loading: gfx/spru.bmq: Not Found
Loading: gfx/overlay.bmo: Found
Loading: gfx/overlay.bmn: Not Found
Loading: gfx/overlay.bmp: Found
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Loading: gfx/loadinga.bmo: Not Found
Loading: gfx/loadinga.bmp: Found
Loading: gfx/loadinga.bmq: Found
Loading: gfx/loadinga.bmr: Not Found
Loading: gfx/loadingb.bmo: Not Found
Loading: gfx/loadingb.bmp: Found
Loading: gfx/loadingb.bmq: Found
Loading: gfx/loadingb.bmr: Not Found
Loading: gfx/loadingc.bmo: Not Found
Loading: gfx/loadingc.bmp: Found
Loading: gfx/loadingc.bmq: Found
Loading: gfx/loadingc.bmr: Not Found
Loading: profiles/dd/frontend.level: Not Found
Loading: levels/frontend/frontend.pan: Found
Loading: levels/frontend/frontend.inf: Found
Loading: gfx/fxpage1.bmo: Not Found
Loading: gfx/fxpage1.bmp: Found
Loading: gfx/fxpage1.bmq: Not Found
Loading: gfx/fxpage2.bmo: Not Found
Loading: gfx/fxpage2.bmp: Found
Loading: gfx/fxpage2.bmq: Not Found
Loading: gfx/fxpage3.bmo: Not Found
Loading: gfx/fxpage3.bmp: Found
Loading: gfx/fxpage3.bmq: Not Found
Loading: gfx/envfront.bmo: Not Found
Loading: gfx/envfront.bmp: Found
Loading: gfx/envfront.bmq: Found
Loading: gfx/envfront.bmr: Not Found
Loading: gfx/envroll.bmo: Not Found
Loading: gfx/envroll.bmp: Found
Loading: gfx/envroll.bmq: Found
Loading: gfx/envroll.bmr: Not Found
Loading: cars/misc/shadow.bmo: Not Found
Loading: cars/misc/shadow.bmp: Found
Loading: cars/misc/shadow.bmq: Found
Loading: cars/misc/shadow.bmr: Not Found
Loading: levels/frontend/frontenda.bmo: Not Found
Loading: levels/frontend/frontenda.bmp: Found
Loading: levels/frontend/frontenda.bmq: Found
Loading: levels/frontend/frontenda.bmr: Not Found
Loading: levels/frontend/frontendb.bmo: Not Found
Loading: levels/frontend/frontendb.bmp: Found
Loading: levels/frontend/frontendb.bmq: Found
Loading: levels/frontend/frontendb.bmr: Not Found
Loading: levels/frontend/frontendc.bmo: Not Found
Loading: levels/frontend/frontendc.bmp: Found
Loading: levels/frontend/frontendc.bmq: Found
Loading: levels/frontend/frontendc.bmr: Not Found
Loading: levels/frontend/frontendd.bmo: Not Found
Loading: levels/frontend/frontendd.bmp: Found
Loading: levels/frontend/frontendd.bmq: Found
Loading: levels/frontend/frontendd.bmr: Not Found
Loading: levels/frontend/frontende.bmo: Not Found
Loading: levels/frontend/frontende.bmp: Found
Loading: levels/frontend/frontende.bmq: Found
Loading: levels/frontend/frontende.bmr: Not Found
Loading: levels/frontend/frontendf.bmo: Not Found
Loading: levels/frontend/frontendf.bmp: Found
Loading: levels/frontend/frontendf.bmq: Found
Loading: levels/frontend/frontendf.bmr: Not Found
Loading: levels/frontend/frontendg.bmo: Not Found
Loading: levels/frontend/frontendg.bmp: Found
Loading: levels/frontend/frontendg.bmq: Found
Loading: levels/frontend/frontendg.bmr: Not Found
Loading: levels/frontend/frontendh.bmo: Not Found
Loading: levels/frontend/frontendh.bmp: Found
Loading: levels/frontend/frontendh.bmq: Found
Loading: levels/frontend/frontendh.bmr: Not Found
Loading: levels/frontend/frontendi.bmo: Not Found
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Loading: levels/frontend/frontendi.bmq: Found
Loading: levels/frontend/frontendi.bmr: Not Found
Loading: levels/frontend/frontendj.bmo: Not Found
Loading: levels/frontend/frontendj.bmp: Not Found
Loading: levels/frontend/frontend.w: Found
Loading: levels/frontend/frontend.vis: Found
World: Cubes 235  Buffers 316  Groups 316
Loading: levels/frontend/frontend.rim: Found
Loading: levels/frontend/bballbox.prm: Found
Loading: levels/frontend/bballbox.ncp: Not Found
Loading: levels/frontend/box01.prm: Found
Loading: levels/frontend/box01.ncp: Not Found
Loading: levels/frontend/box02.prm: Found
Loading: levels/frontend/box02.ncp: Not Found
Loading: levels/frontend/box03.prm: Found
Loading: levels/frontend/box03.ncp: Not Found
Loading: levels/frontend/box04.prm: Found
Loading: levels/frontend/box04.ncp: Not Found
Loading: levels/frontend/box05.prm: Found
Loading: levels/frontend/box05.ncp: Not Found
Loading: levels/frontend/box5.prm: Found
Loading: levels/frontend/box5.ncp: Not Found
Loading: levels/frontend/chicks.prm: Found
Loading: levels/frontend/chicks.ncp: Not Found
Loading: levels/frontend/clockcase.prm: Found
Loading: levels/frontend/clockcase.ncp: Not Found
Loading: levels/frontend/cup01.prm: Found
Loading: levels/frontend/cup01.ncp: Not Found
Loading: levels/frontend/helbladebig.prm: Found
Loading: levels/frontend/helbladebig.ncp: Not Found
Loading: levels/frontend/helbladesmall.prm: Found
Loading: levels/frontend/helbladesmall.ncp: Not Found
Loading: levels/frontend/hellbody.prm: Found
Loading: levels/frontend/hellbody.ncp: Not Found
Loading: levels/frontend/hellsb.prm: Found
Loading: levels/frontend/hellsb.ncp: Not Found
Loading: levels/frontend/largemagstand.prm: Found
Loading: levels/frontend/largemagstand.ncp: Not Found
Loading: levels/frontend/light.prm: Found
Loading: levels/frontend/light.ncp: Not Found
Loading: levels/frontend/magstand.prm: Found
Loading: levels/frontend/magstand.ncp: Not Found
Loading: levels/frontend/pangacard.prm: Found
Loading: levels/frontend/pangacard.ncp: Found
Loading: levels/frontend/plain.prm: Found
Loading: levels/frontend/plain.ncp: Not Found
Loading: levels/frontend/podium.prm: Found
Loading: levels/frontend/podium.ncp: Found
Loading: levels/frontend/posterstand.prm: Found
Loading: levels/frontend/posterstand.ncp: Not Found
Loading: levels/frontend/posterstand2.prm: Found
Loading: levels/frontend/posterstand2.ncp: Not Found
Loading: levels/frontend/salebin.prm: Found
Loading: levels/frontend/salebin.ncp: Not Found
Loading: levels/frontend/smallscreen.prm: Found
Loading: levels/frontend/smallscreen.ncp: Not Found
Loading: levels/frontend/track.prm: Found
Loading: levels/frontend/track.ncp: Not Found
Loading: levels/frontend/tvstand.prm: Found
Loading: levels/frontend/tvstand.ncp: Not Found
Loading: levels/frontend/ufostand.prm: Found
Loading: levels/frontend/ufostand.ncp: Not Found
Loading: levels/frontend/frontend.fin: Found
Loading: levels/frontend/frontend.ncp: Found
Loading: levels/frontend/frontend.lit: Found
Loading: levels/frontend/frontend.taz: Found
Loading: levels/frontend/frontend.fan: Found
Loading: levels/frontend/frontend.fld: Found
Loading: levels/frontend/frontend.pan: Found
Loading: levels/frontend/frontend.cam: Found
Loading: models/go3.m: Found
Loading: models/go2.m: Found
Loading: models/go1.m: Found
Loading: models/gogo.m: Found
Loading: models/drum.m: Found
Loading: models/mt.bin: Found
AL: Existing OpenAL error in LoadSfx(): 0
Loading: levels/frontend/frontend.tri: Found
Loading: models/pickup.m: Found
Loading: models/pickup.hul: Not Found
Loading: models/pickup.ncp: Not Found
Loading: models/firework.m: Found
Loading: models/firework.hul: Found
Loading: models/wbomb.m: Found
Loading: models/wbomb.hul: Not Found
Loading: models/wbomb.ncp: Not Found
Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
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Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
Loading: models/ball.ncp: Not Found
Loading: models/star.m: Found
Loading: models/star.hul: Not Found
Loading: models/star.ncp: Not Found
Loading: levels/frontend/frontend.fob: Found
Loading: levels/frontend/smallscreen.m: Found
Loading: levels/frontend/smallscreen.hul: Not Found
Loading: levels/frontend/smallscreen.ncp: Not Found
Loading: levels/frontend/namestand.m: Found
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Loading: levels/frontend/namestand.ncp: Not Found
Loading: levels/frontend/namewheel.m: Found
Loading: levels/frontend/namewheel.hul: Not Found
Loading: levels/frontend/namewheel.ncp: Not Found
Loading: levels/frontend/carbox.m: Found
Loading: levels/frontend/carbox.hul: Not Found
Loading: levels/frontend/carbox.ncp: Not Found
Loading: levels/frontend/plainbox.m: Found
Loading: levels/frontend/plainbox.hul: Not Found
Loading: levels/frontend/plainbox.ncp: Not Found
Loading: models/cone.m: Found
Loading: models/cone.hul: Found
Loading: levels/frontend/bigscreen.m: Found
Loading: levels/frontend/bigscreen.hul: Not Found
Loading: levels/frontend/bigscreen.ncp: Not Found
Loading: gfx/nhood1.bmo: Not Found
Loading: gfx/nhood1.bmp: Found
Loading: gfx/nhood1.bmq: Found
Loading: gfx/nhood1.bmr: Not Found
Loading: levels/frontend/clockbody.m: Found
Loading: levels/frontend/clockbody.hul: Not Found
Loading: levels/frontend/clockbody.ncp: Not Found
Loading: levels/frontend/clockhandsmall.m: Found
Loading: levels/frontend/clockhandsmall.hul: Not Found
Loading: levels/frontend/clockhandsmall.ncp: Not Found
Loading: levels/frontend/clockhandlarge.m: Found
Loading: levels/frontend/clockhandlarge.hul: Not Found
Loading: levels/frontend/clockhandlarge.ncp: Not Found
Loading: levels/frontend/clockdisc.m: Found
Loading: levels/frontend/clockdisc.hul: Not Found
Loading: levels/frontend/clockdisc.ncp: Not Found
Loading: levels/frontend/cup04.m: Found
Loading: levels/frontend/cup04.hul: Not Found
Loading: levels/frontend/cup04.ncp: Not Found
Loading: levels/frontend/cup02.m: Found
Loading: levels/frontend/cup02.hul: Not Found
Loading: levels/frontend/cup02.ncp: Not Found
Loading: levels/frontend/cup01.m: Found
Loading: levels/frontend/cup01.hul: Not Found
Loading: levels/frontend/cup01.ncp: Not Found
Loading: levels/frontend/cup03.m: Found
Loading: levels/frontend/cup03.hul: Not Found
Loading: levels/frontend/cup03.ncp: Not Found
Loading: levels/frontend/properties.txt: Not Found
Loading: cars/wincar/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/wincar/car.bmo: Not Found
Loading: cars/wincar/car.bmp: Found
Loading: cars/wincar/car.bmq: Found
Loading: cars/wincar/car.bmr: Not Found
Loading: cars/wincar/shadow.bmo: Not Found
Loading: cars/wincar/shadow.bmp: Found
Loading: cars/wincar/shadow.bmq: Found
Loading: cars/wincar/shadow.bmr: Not Found
Loading: cars/wincar/body.prm: Found
Loading: cars/wincar/wheelfl.prm: Found
Loading: cars/wincar/wheelfr.prm: Found
Loading: cars/wincar/wheelbl.prm: Found
Loading: cars/wincar/wheelbr.prm: Found
Loading: cars/wincar/key.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/wincar/hull.hul: Found
Loading: cars/wincar2/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/wincar2/car.bmo: Not Found
Loading: cars/wincar2/car.bmp: Found
Loading: cars/wincar2/car.bmq: Found
Loading: cars/wincar2/car.bmr: Not Found
Loading: cars/wincar2/shadow.bmo: Not Found
Loading: cars/wincar2/shadow.bmp: Found
Loading: cars/wincar2/shadow.bmq: Found
Loading: cars/wincar2/shadow.bmr: Not Found
Loading: cars/wincar2/body.prm: Found
Loading: cars/wincar2/wheelfl.prm: Found
Loading: cars/wincar2/wheelfr.prm: Found
Loading: cars/wincar2/wheelbl.prm: Found
Loading: cars/wincar2/wheelbr.prm: Found
Loading: cars/wincar2/key.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/wincar2/hull.hul: Found
Loading: cars/wincar3/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/wincar3/car.bmo: Not Found
Loading: cars/wincar3/car.bmp: Found
Loading: cars/wincar3/car.bmq: Found
Loading: cars/wincar3/car.bmr: Not Found
Loading: cars/wincar3/shadow.bmo: Not Found
Loading: cars/wincar3/shadow.bmp: Found
Loading: cars/wincar3/shadow.bmq: Found
Loading: cars/wincar3/shadow.bmr: Not Found
Loading: cars/wincar3/body.prm: Found
Loading: cars/wincar3/wheelfl.prm: Found
Loading: cars/wincar3/wheelfr.prm: Found
Loading: cars/wincar3/wheelbl.prm: Found
Loading: cars/wincar3/wheelbr.prm: Found
Loading: cars/wincar3/key.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/wincar3/hull.hul: Found
Loading: levels/frontend/carbox1.bmo: Not Found
Loading: levels/frontend/carbox1.bmp: Found
Loading: levels/frontend/carbox1.bmq: Found
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Loading: levels/frontend/carbox2.bmo: Not Found
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Loading: levels/frontend/carbox3.bmo: Not Found
Loading: levels/frontend/carbox3.bmp: Found
Loading: levels/frontend/carbox3.bmq: Found
Loading: levels/frontend/carbox3.bmr: Not Found
Loading: profiles/rvgl.ini: Found
Loading: profiles/dd/profile.ini: Found
Loading: profiles/dd/nhood1.level: Found
Loading: profiles/dd/market2.level: Found
Loading: profiles/dd/muse2.level: Found
Loading: profiles/dd/garden1.level: Found
Loading: profiles/dd/roof.level: Found
Loading: profiles/dd/toylite.level: Found
Loading: profiles/dd/wild_west1.level: Found
Loading: profiles/dd/toy2.level: Found
Loading: profiles/dd/nhood2.level: Found
Loading: profiles/dd/ship1.level: Found
Loading: profiles/dd/muse1.level: Found
Loading: profiles/dd/market1.level: Found
Loading: profiles/dd/wild_west2.level: Found
Loading: profiles/dd/ship2.level: Found
Loading: profiles/dd/stunts.stunt: Found

videocore IV

Code: Select all


RVGL Error Log File
Compilation date: 17:52:56, May 13 2018
Architecture: Android (32-bit)
Build: 18.0514a

Android: Using data path: '/sdcard/RVGL'

Android: Assets up to date

Timer Frequency: 1000000000

Loading: profiles/rvgl.ini: Found
Loading: strings/Dutch.txt: Found
Loading: strings/English.txt: Found
Loading: strings/French.txt: Found
Loading: strings/German.txt: Found
Loading: strings/Italian.txt: Found
Loading: strings/MultiPlayer.txt: Found
Loading: strings/Polish.txt: Found
Loading: strings/Spanish.txt: Found
Loading: strings/Swedish.txt: Found
Loading: strings/hungarian.txt: Found
Loading: strings/portuguese.txt: Found

Found language: Nederlands (Dutch.txt)
Found language: English (English.txt)
Found language: Français (French.txt)
Found language: Deutsch (German.txt)
Found language: Magyar (hungarian.txt)
Found language: Italiano (Italian.txt)
Found language: Polski (Polish.txt)
Found language: Português (portuguese.txt)
Found language: Español (Spanish.txt)
Found language: Svenska (Swedish.txt)

Loading: strings/english.txt: Found
Loading: cars/rc/parameters.txt: Found
Loading: cars/mite/parameters.txt: Found
Loading: cars/phat/parameters.txt: Found
Loading: cars/moss/parameters.txt: Found
Loading: cars/mud/parameters.txt: Found
Loading: cars/beatall/parameters.txt: Found
Loading: cars/volken/parameters.txt: Found
Loading: cars/tc6/parameters.txt: Found
Loading: cars/dino/parameters.txt: Found
Loading: cars/candy/parameters.txt: Found
Loading: cars/gencar/parameters.txt: Found
Loading: cars/tc4/parameters.txt: Found
Loading: cars/mouse/parameters.txt: Found
Loading: cars/flag/parameters.txt: Found
Loading: cars/tc2/parameters.txt: Found
Loading: cars/r5/parameters.txt: Found
Loading: cars/tc5/parameters.txt: Found
Loading: cars/sgt/parameters.txt: Found
Loading: cars/tc3/parameters.txt: Found
Loading: cars/adeon/parameters.txt: Found
Loading: cars/fone/parameters.txt: Found
Loading: cars/tc1/parameters.txt: Found
Loading: cars/rotor/parameters.txt: Found
Loading: cars/cougar/parameters.txt: Found
Loading: cars/sugo/parameters.txt: Found
Loading: cars/toyeca/parameters.txt: Found
Loading: cars/amw/parameters.txt: Found
Loading: cars/panga/parameters.txt: Found
Loading: cars/trolley/parameters.txt: Found
Loading: cars/wincar/parameters.txt: Found
Loading: cars/wincar2/parameters.txt: Found
Loading: cars/wincar3/parameters.txt: Found
Loading: cars/wincar4/parameters.txt: Found
Loading: cars/ufo/parameters.txt: Found
Loading: cars/q/parameters.txt: Found
Loading: cars/bigvolt/parameters.txt: Found
Loading: cars/bossvolt/parameters.txt: Found
Loading: cars/jg6rc/parameters.txt: Found
Loading: cars/tc12/parameters.txt: Found
Loading: cars/tc10/parameters.txt: Found
Loading: cars/tc8/parameters.txt: Found
Loading: cars/tc11/parameters.txt: Found
Loading: cars/tc9/parameters.txt: Found
Loading: cars/jg1jg7/parameters.txt: Found
Loading: cars/tc7/parameters.txt: Found
Loading: cars/jg3loco/parameters.txt: Found
Loading: cars/jg4snw35/parameters.txt: Found
Loading: cars/jg5purpxl/parameters.txt: Found
Loading: cars/jg2fulonx/parameters.txt: Found

Video: Initializing...
Video: Opening window
Video: Found 1 display modes
Video: Setting display mode
Video: Creating OpenGL context
Video: Loading GL functions

===== Video Info =====
GL Vendor: Broadcom
GL Renderer: VideoCore IV HW
GL Version: OpenGL ES 2.0
GL_VERSION_1_2: Not Found
GL_VERSION_ES_CM_1_0: Not Found
GL_SGIS_texture_lod: Not Found
GL_SGIS_generate_mipmap: Not Found
GL_VERSION_1_3: Not Found
GL_ARB_texture_env_combine: Not Found
GL_EXT_texture_env_combine: Not Found
GL_ARB_multitexture: Not Found
GL_ARB_multisample: Not Found
GL_EXT_multisample: Not Found
GL_VERSION_1_4: Not Found
GL_EXT_fog_coord: Not Found
GL_ARB_vertex_array_bgra: Not Found
GL_EXT_vertex_array_bgra: Not Found
GL_EXT_clip_volume_hint: Not Found
GL_EXT_gpu_shader4: Not Found
GL_VERSION_2_0: Not Found
GL_ES_VERSION_2_0: Found
GL_VERSION_3_0: Not Found
GL_ES_VERSION_3_0: Not Found
GL_ARB_framebuffer_object: Not Found
GL_EXT_framebuffer_object: Not Found
GL_EXT_framebuffer_blit: Not Found
GL_EXT_framebuffer_multisample: Not Found
GL_VERSION_4_1: Not Found
GL_ARB_get_program_binary: Not Found
GL_OES_get_program_binary: Not Found
GL_VERSION_4_6: Not Found
GL_ARB_texture_filter_anisotropic: Not Found
GL_EXT_texture_filter_anisotropic: Not Found
===== Video Info =====

Video: Loading shader (type: 0, flags: 0)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found

Video: Loading shader (type: 0, flags: 1)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found

Video: Loading shader (type: 0, flags: 3)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found

Video: Loading shader (type: 0, flags: 103)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found

Video: Loading shader (type: 0, flags: b)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found

Video: Loading shader (type: 0, flags: 2b)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found

Video: Loading shader (type: 0, flags: 12b)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found

Video: Loading shader (type: 1, flags: 0)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/model_fs.glsl: Found

Video: Loading shader (type: 1, flags: 1)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/model_fs.glsl: Found

Video: Loading shader (type: 1, flags: 3)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/model_fs.glsl: Found

Video: Loading shader (type: 1, flags: 103)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/model_fs.glsl: Found

Video: Loading shader (type: 1, flags: 1b)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/model_fs.glsl: Found

Video: Loading shader (type: 1, flags: 3b)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/model_fs.glsl: Found

Video: Loading shader (type: 1, flags: 13b)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/model_fs.glsl: Found

Video: Loading shader (type: 1, flags: a3)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
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Video: Loading shader (type: 1, flags: 100bb)
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Video: Loading shader (type: 1, flags: 201a1)
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Video: Loading shader (type: 1, flags: 301a1)
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Video: Loading shader (type: 1, flags: 401a1)
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Video: Loading shader (type: 1, flags: 5)
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Video: Loading shader (type: 1, flags: 25)
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Video: Loading shader (type: 1, flags: 125)
Loading: shaders/common_vs.glsl: Found
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Video: Loading shader (type: 1, flags: a5)
Loading: shaders/common_vs.glsl: Found
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Video: Loading shader (type: 1, flags: 301a5)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/model_vs.glsl: Found
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Video: Loading shader (type: 2, flags: 0)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/screen_vs.glsl: Found
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Video: Loading shader (type: 2, flags: 100)
Loading: shaders/common_vs.glsl: Found
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Loading: shaders/common_fs.glsl: Found
Loading: shaders/screen_fs.glsl: Found

Video: Done

Input: 1 GameController mappings added
Input: Found controller at slot 0: Android Accelerometer (GUID: 416e64726f696420416363656c65726f)

Loading: cars/misc/parameters.txt: Not Found
Loading: gfx/font.bmo: Found
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Loading: gfx/spru.bmo: Not Found
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Loading: gfx/overlay.bmo: Found
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Loading: gfx/loadinga.bmo: Not Found
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Loading: gfx/loadinga.bmq: Found
Loading: gfx/loadinga.bmr: Not Found
Loading: gfx/loadingb.bmo: Not Found
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Loading: gfx/loadingc.bmr: Not Found
Loading: gfx/devlogo1a.bmo: Not Found
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Loading: gfx/devlogo2c.bmo: Not Found
Loading: gfx/devlogo2c.bmp: Found
Loading: gfx/devlogo2c.bmq: Not Found
Loading: profiles/rvgl.ini: Found


User avatar
Huki
Developer
Posts: 397

Re: RVGL on Android

Unread post by Huki » Fri Jun 08, 2018 11:58 am

salvaliebana wrote: Tue Jun 05, 2018 8:12 pm i get black screens on two old android devices that have gles 2.0. on my phone works and i have to say thats awesome have this game on android
Do you at least see the intro screens?

Be sure to test the latest 18.0514a on both devices, don't use any earlier test build.
trainfan91
Posts: 7

Re: RVGL on Android

Unread post by trainfan91 » Thu Jun 14, 2018 7:58 pm

I have a problem with using analog triggers and/or the 2nd joystick to control the car; if i map controls, i start autoscrolling through the menu top to bottom or vice-versa! i'm not sure how to fix, help pls?
fad007
Posts: 3

Re: RVGL on Android

Unread post by fad007 » Fri Jun 15, 2018 12:06 pm

The greatest game in the history of mankind :lol: , but can i edit the resolution in rvgl.ini like this:
ScreenWidth = 640
ScreenHeight = 480
I believe this will save battery hence more battery life span, am i right???
User avatar
VaidX47
Administrator
Posts: 124
From: 333

Re: RVGL on Android

Unread post by VaidX47 » Fri Jun 15, 2018 5:00 pm

Android port doesn't support custom screen resolutions. It runs at the same native resolution as your device.
The only way for a performance boost (and saving battery life somewhat, since it would use less resources I suppose) would be by downsampling 3D rendering resolution, but it's not implemented either.

If you would do that just to save some battery life, it wouldn't really worth it, IMO, have little difference. Not to mention these devices have short battery life and are charged frequently anyways. It's like running a game at 1024x576 on a 1080p laptop just to have a slightly longer battery life, even though computer can handle both smoothly. Too much sacrifice on graphics.
Lowering screen resolution is more effective when the device is not strong enough to handle the game (have lower framerates).
aka Vaid; >[MediaFire Stuff]<
Joro88
Posts: 5
From: California

Re: RVGL on Android

Unread post by Joro88 » Sat Jun 23, 2018 4:33 am

This is the best port ever. Thanks to everyone who made this possible!
User avatar
Kacper11PL
Posts: 11
From: Poland

Re: RVGL on Android

Unread post by Kacper11PL » Sun Jul 01, 2018 12:35 pm

Help! I have Black screen pls help! :pout:
Im from Poland
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User avatar
Huki
Developer
Posts: 397

Re: RVGL on Android

Unread post by Huki » Tue Jul 03, 2018 4:28 pm

trainfan91 wrote: Thu Jun 14, 2018 7:58 pm I have a problem with using analog triggers and/or the 2nd joystick to control the car; if i map controls, i start autoscrolling through the menu top to bottom or vice-versa! i'm not sure how to fix, help pls?
It means the game detects the triggers as pressed even when they are centred. You might need to add a GameController mapping for your device. For a start, launch RVGL while your controller is active and post the generated re-volt_log.txt from the game's profiles folder. The log should have some information about your controller, like the name and GUID.
Kacper11PL wrote: Sun Jul 01, 2018 12:35 pm Help! I have Black screen pls help! :pout:
What have you tried so far? Did you see the splash screens? Is there a log generated?
User avatar
Kacper11PL
Posts: 11
From: Poland

Re: RVGL on Android

Unread post by Kacper11PL » Wed Jul 04, 2018 11:38 am

Here:

Code: Select all

Android: Extracting assets: 'cars/': Success
Android: Extracting assets: 'cars/misc/': Success
Android: Extracting assets: 'cars/misc/shadow.bmp': Success
Android: Extracting assets: 'cars/misc/shadow.bmq': Success
Android: Extracting assets: 'cars/q/': Success
Android: Extracting assets: 'cars/q/parameters.txt': Success
Android: Extracting assets: 'cars/q/shadow.bmp': Success
Android: Extracting assets: 'cars/q/shadow.bmq': Success
Android: Extracting assets: 'cars/trolley/': Success
Android: Extracting assets: 'cars/trolley/parameters.txt': Success
Android: Extracting assets: 'cars/trolley/shadow.bmp': Success
Android: Extracting assets: 'cars/trolley/shadow.bmq': Success
Android: Extracting assets: 'cars/trolley/trolley.bmp': Success
Android: Extracting assets: 'cars/trolley/trolley.bmq': Success
Android: Extracting assets: 'cars/ufo/': Success
Android: Extracting assets: 'cars/ufo/parameters.txt': Success
Android: Extracting assets: 'cars/ufo/shadow.bmp': Success
Android: Extracting assets: 'cars/ufo/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar/': Success
Android: Extracting assets: 'cars/wincar2/': Success
Android: Extracting assets: 'cars/wincar2/parameters.txt': Success
Android: Extracting assets: 'cars/wincar2/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar2/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar3/': Success
Android: Extracting assets: 'cars/wincar3/parameters.txt': Success
Android: Extracting assets: 'cars/wincar3/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar3/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar4/': Success
Android: Extracting assets: 'cars/wincar4/parameters.txt': Success
Android: Extracting assets: 'cars/wincar4/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar4/shadow.bmq': Success
Android: Extracting assets: 'cars/wincar/parameters.txt': Success
Android: Extracting assets: 'cars/wincar/shadow.bmp': Success
Android: Extracting assets: 'cars/wincar/shadow.bmq': Success
Android: Extracting assets: 'gallery/': Success
Android: Extracting assets: 'gallery/lib13a.bmp': Success
Android: Extracting assets: 'gallery/lib13b.bmp': Success
Android: Extracting assets: 'gallery/lib13c.bmp': Success
Android: Extracting assets: 'gallery/lib13d.bmp': Success
Android: Extracting assets: 'gallery/lib14a.bmp': Success
Android: Extracting assets: 'gallery/lib14b.bmp': Success
Android: Extracting assets: 'gallery/lib14c.bmp': Success
Android: Extracting assets: 'gallery/lib14d.bmp': Success
Android: Extracting assets: 'gallery/lib15a.bmp': Success
Android: Extracting assets: 'gallery/lib15b.bmp': Success
Android: Extracting assets: 'gallery/lib15c.bmp': Success
Android: Extracting assets: 'gallery/lib15d.bmp': Success
Android: Extracting assets: 'gamecontrollerdb.txt': Success
Android: Extracting assets: 'game_gauge.rpl': Success
Android: Extracting assets: 'gfx/': Success
Android: Extracting assets: 'gfx/devlogo1a.bmp': Success
Android: Extracting assets: 'gfx/devlogo1b.bmp': Success
Android: Extracting assets: 'gfx/devlogo1c.bmp': Success
Android: Extracting assets: 'gfx/devlogo2a.bmp': Success
Android: Extracting assets: 'gfx/devlogo2b.bmp': Success
Android: Extracting assets: 'gfx/devlogo2c.bmp': Success
Android: Extracting assets: 'gfx/font.bmo': Success
Android: Extracting assets: 'gfx/font.bmp': Success
Android: Extracting assets: 'gfx/fxpage2.bmp': Success
Android: Extracting assets: 'gfx/loadinga.bmp': Success
Android: Extracting assets: 'gfx/loadinga.bmq': Success
Android: Extracting assets: 'gfx/loadingb.bmp': Success
Android: Extracting assets: 'gfx/loadingb.bmq': Success
Android: Extracting assets: 'gfx/loadingc.bmp': Success
Android: Extracting assets: 'gfx/loadingc.bmq': Success
Android: Extracting assets: 'gfx/overlay.bmo': Success
Android: Extracting assets: 'gfx/overlay.bmp': Success
Android: Extracting assets: 'gfx/roof.bmp': Success
Android: Extracting assets: 'gfx/roof.bmq': Success
Android: Extracting assets: 'levels/': Success
Android: Extracting assets: 'levels/frontend/': Success
Android: Extracting assets: 'levels/frontend/frontendh.bmp': Success
Android: Extracting assets: 'levels/frontend/frontendh.bmq': Success
Android: Extracting assets: 'levels/frontend/frontendi.bmp': Success
Android: Extracting assets: 'levels/frontend/frontendi.bmq': Success
Android: Extracting assets: 'levels/intro/': Success
Android: Extracting assets: 'levels/intro/acclaimlogo2.bmp': Success
Android: Extracting assets: 'levels/intro/acclaimlogo.bmp': Success
Android: Extracting assets: 'levels/intro/floorclear.m': Success
Android: Extracting assets: 'levels/intro/floorlogo.m': Success
Android: Extracting assets: 'levels/intro/introa.bmp': Success
Android: Extracting assets: 'levels/intro/introb.bmp': Success
Android: Extracting assets: 'levels/intro/intro.fin': Success
Android: Extracting assets: 'levels/intro/intro.inf': Success
Android: Extracting assets: 'levels/intro/intro.lit': Success
Android: Extracting assets: 'levels/intro/intro.ncp': Success
Android: Extracting assets: 'levels/intro/intro.rim': Success
Android: Extracting assets: 'levels/intro/intro.vis': Success
Android: Extracting assets: 'levels/intro/intro.w': Success
Android: Extracting assets: 'levels/intro/logo.m': Success
Android: Extracting assets: 'levels/intro/testpath.pth': Success
Android: Extracting assets: 'levels/intro/ufopath.pth': Success
Android: Extracting assets: 'levels/markar/': Success
Android: Extracting assets: 'levels/markar/markar.inf': Success
Android: Extracting assets: 'levels/muse1/': Success
Android: Extracting assets: 'levels/muse1/muse1.ncp': Success
Android: Extracting assets: 'levels/wild_west1/': Success
Android: Extracting assets: 'levels/wild_west1/reversed/': Success
Android: Extracting assets: 'levels/wild_west1/reversed/wild_west1.taz': Success
Android: Extracting assets: 'levels/wild_west1/wild_west1.taz': Success
Android: Extracting assets: 'levels/wild_west2/': Success
Android: Extracting assets: 'levels/wild_west2/wild_west2.taz': Success
Android: Extracting assets: 'models/': Success
Android: Extracting assets: 'models/go3.m': Success
Android: Extracting assets: 'profiles/': Success
Android: Extracting assets: 'rvgl_changelog.txt': Success
Android: Extracting assets: 'shaders/': Success
Android: Extracting assets: 'shaders/common_fs.glsl': Success
Android: Extracting assets: 'shaders/common_vs.glsl': Success
Android: Extracting assets: 'shaders/effects_vs.glsl': Success
Android: Extracting assets: 'shaders/lights_vs.glsl': Success
Android: Extracting assets: 'shaders/model_fs.glsl': Success
Android: Extracting assets: 'shaders/model_vs.glsl': Success
Android: Extracting assets: 'shaders/screen_fs.glsl': Success
Android: Extracting assets: 'shaders/screen_vs.glsl': Success
Android: Extracting assets: 'shaders/world_fs.glsl': Success
Android: Extracting assets: 'shaders/world_vs.glsl': Success
Android: Extracting assets: 'strings/': Success
Android: Extracting assets: 'strings/dutch.txt': Success
Android: Extracting assets: 'strings/english.txt': Success
Android: Extracting assets: 'strings/french.txt': Success
Android: Extracting assets: 'strings/german.txt': Success
Android: Extracting assets: 'strings/hungarian.txt': Success
Android: Extracting assets: 'strings/italian.txt': Success
Android: Extracting assets: 'strings/polish.txt': Success
Android: Extracting assets: 'strings/portuguese.txt': Success
Android: Extracting assets: 'strings/spanish.txt': Success
Android: Extracting assets: 'strings/swedish.txt': Success
Android: Extracting assets: 'times/': Success
Android: Extracting assets: 'times/mirror/': Success
Android: Extracting assets: 'times/mirror/advanced/': Success
Android: Extracting assets: 'times/mirror/amateur/': Success
Android: Extracting assets: 'times/mirror/pro/': Success
Android: Extracting assets: 'times/mirror/rookie/': Success
Android: Extracting assets: 'times/mirror/semi-pro/': Success
Android: Extracting assets: 'times/normal/': Success
Android: Extracting assets: 'times/normal/advanced/': Success
Android: Extracting assets: 'times/normal/amateur/': Success
Android: Extracting assets: 'times/normal/pro/': Success
Android: Extracting assets: 'times/normal/rookie/': Success
Android: Extracting assets: 'times/normal/semi-pro/': Success
Android: Extracting assets: 'times/reverse/': Success
Android: Extracting assets: 'times/reverse/advanced/': Success
Android: Extracting assets: 'times/reverse/amateur/': Success
Android: Extracting assets: 'times/reversemirror/': Success
Android: Extracting assets: 'times/reversemirror/advanced/': Success
Android: Extracting assets: 'times/reversemirror/amateur/': Success
Android: Extracting assets: 'times/reversemirror/pro/': Success
Android: Extracting assets: 'times/reversemirror/rookie/': Success
Android: Extracting assets: 'times/reversemirror/semi-pro/': Success
Android: Extracting assets: 'times/reverse/pro/': Success
Android: Extracting assets: 'times/reverse/rookie/': Success
Android: Extracting assets: 'times/reverse/semi-pro/': Success

Timer Frequency: 1000000000

Loading: profiles/rvgl.ini: Not Found
Loading: strings/dutch.txt: Found
Loading: strings/english.txt: Found
Loading: strings/french.txt: Found
Loading: strings/german.txt: Found
Loading: strings/hungarian.txt: Found
Loading: strings/italian.txt: Found
Loading: strings/polish.txt: Found
Loading: strings/portuguese.txt: Found
Loading: strings/spanish.txt: Found
Loading: strings/swedish.txt: Found

Found language: Nederlands (dutch.txt)
Found language: English (english.txt)
Found language: Fran�ais (french.txt)
Found language: Deutsch (german.txt)
Found language: Magyar (hungarian.txt)
Found language: Italiano (italian.txt)
Found language: Polski (polish.txt)
Found language: Portugu�s (portuguese.txt)
Found language: Espa�ol (spanish.txt)
Found language: Svenska (swedish.txt)

Loading: strings/english.txt: Found
Loading: cars/rc/parameters.txt: Found
Loading: cars/mite/parameters.txt: Found
Loading: cars/phat/parameters.txt: Found
Loading: cars/moss/parameters.txt: Found
Loading: cars/mud/parameters.txt: Found
Loading: cars/beatall/parameters.txt: Found
Loading: cars/volken/parameters.txt: Found
Loading: cars/tc6/parameters.txt: Found
Loading: cars/dino/parameters.txt: Found
Loading: cars/candy/parameters.txt: Found
Loading: cars/gencar/parameters.txt: Found
Loading: cars/tc4/parameters.txt: Found
Loading: cars/mouse/parameters.txt: Found
Loading: cars/flag/parameters.txt: Found
Loading: cars/tc2/parameters.txt: Found
Loading: cars/r5/parameters.txt: Found
Loading: cars/tc5/parameters.txt: Found
Loading: cars/sgt/parameters.txt: Found
Loading: cars/tc3/parameters.txt: Found
Loading: cars/adeon/parameters.txt: Found
Loading: cars/fone/parameters.txt: Found
Loading: cars/tc1/parameters.txt: Found
Loading: cars/rotor/parameters.txt: Found
Loading: cars/cougar/parameters.txt: Found
Loading: cars/sugo/parameters.txt: Found
Loading: cars/toyeca/parameters.txt: Found
Loading: cars/amw/parameters.txt: Found
Loading: cars/panga/parameters.txt: Found
Loading: cars/trolley/parameters.txt: Found
Loading: cars/wincar/parameters.txt: Found
Loading: cars/wincar2/parameters.txt: Found
Loading: cars/wincar3/parameters.txt: Found
Loading: cars/wincar4/parameters.txt: Found
Loading: cars/ufo/parameters.txt: Found
Loading: cars/q/parameters.txt: Found
Loading: cars/bigvolt/parameters.txt: Not Found
Loading: cars/bossvolt/parameters.txt: Not Found
Loading: cars/jg6rc/parameters.txt: Not Found
Loading: cars/tc12/parameters.txt: Not Found
Loading: cars/tc10/parameters.txt: Not Found
Loading: cars/tc8/parameters.txt: Not Found
Loading: cars/tc11/parameters.txt: Not Found
Loading: cars/tc9/parameters.txt: Not Found
Loading: cars/jg1jg7/parameters.txt: Not Found
Loading: cars/tc7/parameters.txt: Not Found
Loading: cars/jg3loco/parameters.txt: Not Found
Loading: cars/jg4snw35/parameters.txt: Not Found
Loading: cars/jg5purpxl/parameters.txt: Not Found
Loading: cars/jg2fulonx/parameters.txt: Not Found

Video: Initializing...
Video: Opening window
Video: Found 1 display modes
Video: Setting display mode
Video: Creating OpenGL context
Video: Loading GL functions

===== Video Info =====
GL Vendor: ARM
GL Renderer: Mali-450 MP
GL Version: OpenGL ES 2.0
GL_VERSION_1_2: Not Found
GL_VERSION_ES_CM_1_0: Not Found
GL_SGIS_texture_lod: Not Found
GL_SGIS_generate_mipmap: Not Found
GL_VERSION_1_3: Not Found
GL_ARB_texture_env_combine: Not Found
GL_EXT_texture_env_combine: Not Found
GL_ARB_multitexture: Not Found
GL_ARB_multisample: Not Found
GL_EXT_multisample: Not Found
GL_VERSION_1_4: Not Found
GL_EXT_fog_coord: Not Found
GL_ARB_vertex_array_bgra: Not Found
GL_EXT_vertex_array_bgra: Not Found
GL_EXT_clip_volume_hint: Not Found
GL_EXT_gpu_shader4: Not Found
GL_VERSION_2_0: Not Found
GL_ES_VERSION_2_0: Found
GL_VERSION_3_0: Not Found
GL_ES_VERSION_3_0: Not Found
GL_ARB_framebuffer_object: Not Found
GL_EXT_framebuffer_object: Not Found
GL_EXT_framebuffer_blit: Not Found
GL_EXT_framebuffer_multisample: Not Found
GL_VERSION_4_1: Not Found
GL_ARB_get_program_binary: Not Found
GL_OES_get_program_binary: Found
GL_VERSION_4_6: Not Found
GL_ARB_texture_filter_anisotropic: Not Found
GL_EXT_texture_filter_anisotropic: Not Found
===== Video Info =====

Video: Loading shader (type: 0, flags: 0)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000000.bin: Not Found
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000000.bin: Found

Video: Loading shader (type: 0, flags: 1)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000001.bin: Not Found
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000001.bin: Found

Video: Loading shader (type: 0, flags: 3)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000003.bin: Not Found
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000003.bin: Found

Video: Loading shader (type: 0, flags: 103)
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000103.bin: Not Found
Loading: shaders/common_vs.glsl: Found
Loading: shaders/world_vs.glsl: Found
Loading: shaders/lights_vs.glsl: Found
Loading: shaders/effects_vs.glsl: Found
Loading: shaders/common_fs.glsl: Found
Loading: shaders/world_fs.glsl: Found
Loading: shaders/cache/00000000_00000103.bin: Found

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Video: Loading shader (type: 1, flags: 3b)
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Video: Loading shader (type: 1, flags: 13b)
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Video: Loading shader (type: 1, flags: a3)
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Video: Loading shader (type: 1, flags: 100bb)
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Video: Loading shader (type: 1, flags: 201a1)
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Video: Loading shader (type: 1, flags: 301a1)
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Video: Loading shader (type: 1, flags: 401a1)
Loading: shaders/common_vs.glsl: Found
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Video: Loading shader (type: 1, flags: 125)
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Video: Loading shader (type: 1, flags: a5)
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Loading: shaders/common_vs.glsl: Found
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Loading: shaders/common_vs.glsl: Found
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Loading: shaders/screen_fs.glsl: Found
Loading: shaders/cache/00000002_00000100.bin: Found

Video: Done

Input: 1 GameController mappings added
Input: Found controller at slot 0: Android Accelerometer (GUID: 416e64726f696420416363656c65726f)

Loading: cars/misc/parameters.txt: Not Found
Loading: gfx/font.bmo: Found
Loading: gfx/font.bmn: Not Found
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Loading: gfx/loadinga.bmr: Not Found
Loading: gfx/loadingb.bmo: Not Found
Loading: gfx/loadingb.bmp: Found
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Loading: gfx/loadingb.bmr: Not Found
Loading: gfx/loadingc.bmo: Not Found
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Loading: gfx/devlogo1a.bmo: Not Found
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Loading: gfx/devlogo1c.bmo: Not Found
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Loading: gfx/devlogo1c.bmq: Not Found
Loading: gfx/devlogo2a.bmo: Not Found
Loading: gfx/devlogo2a.bmp: Found
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Loading: gfx/devlogo2b.bmo: Not Found
Loading: gfx/devlogo2b.bmp: Found
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Loading: gfx/devlogo2c.bmo: Not Found
Loading: gfx/devlogo2c.bmp: Found
Loading: gfx/devlogo2c.bmq: Not Found
Loading: gfx/font.bmo: Found
Loading: gfx/font.bmn: Not Found
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Loading: gfx/font.bmq: Not Found
Loading: gfx/spru.bmo: Not Found
Loading: gfx/spru.bmp: Found
Loading: gfx/spru.bmq: Not Found
Loading: gfx/overlay.bmo: Found
Loading: gfx/overlay.bmn: Not Found
Loading: gfx/overlay.bmp: Found
Loading: gfx/overlay.bmq: Not Found
Loading: gfx/loadinga.bmo: Not Found
Loading: gfx/loadinga.bmp: Found
Loading: gfx/loadinga.bmq: Found
Loading: gfx/loadinga.bmr: Not Found
Loading: gfx/loadingb.bmo: Not Found
Loading: gfx/loadingb.bmp: Found
Loading: gfx/loadingb.bmq: Found
Loading: gfx/loadingb.bmr: Not Found
Loading: gfx/loadingc.bmo: Not Found
Loading: gfx/loadingc.bmp: Found
Loading: gfx/loadingc.bmq: Found
Loading: gfx/loadingc.bmr: Not Found
Loading: levels/intro/intro.pan: Not Found
Loading: levels/intro/intro.inf: Found
Loading: gfx/fxpage1.bmo: Not Found
Loading: gfx/fxpage1.bmp: Found
Loading: gfx/fxpage1.bmq: Not Found
Loading: gfx/fxpage2.bmo: Not Found
Loading: gfx/fxpage2.bmp: Found
Loading: gfx/fxpage2.bmq: Not Found
Loading: gfx/fxpage3.bmo: Not Found
Loading: gfx/fxpage3.bmp: Found
Loading: gfx/fxpage3.bmq: Not Found
Loading: gfx/envstill.bmo: Not Found
Loading: gfx/envstill.bmp: Found
Loading: gfx/envstill.bmq: Found
Loading: gfx/envstill.bmr: Not Found
Loading: gfx/envroll.bmo: Not Found
Loading: gfx/envroll.bmp: Found
Loading: gfx/envroll.bmq: Found
Loading: gfx/envroll.bmr: Not Found
Loading: cars/misc/shadow.bmo: Not Found
Loading: cars/misc/shadow.bmp: Found
Loading: cars/misc/shadow.bmq: Found
Loading: cars/misc/shadow.bmr: Not Found
Loading: levels/intro/introa.bmo: Not Found
Loading: levels/intro/introa.bmp: Found
Loading: levels/intro/introa.bmq: Not Found
Loading: levels/intro/introb.bmo: Not Found
Loading: levels/intro/introb.bmp: Found
Loading: levels/intro/introb.bmq: Not Found
Loading: levels/intro/introc.bmo: Not Found
Loading: levels/intro/introc.bmp: Not Found
Loading: levels/intro/introd.bmo: Not Found
Loading: levels/intro/introd.bmp: Not Found
Loading: levels/intro/introe.bmo: Not Found
Loading: levels/intro/introe.bmp: Not Found
Loading: levels/intro/introf.bmo: Not Found
Loading: levels/intro/introf.bmp: Not Found
Loading: levels/intro/introg.bmo: Not Found
Loading: levels/intro/introg.bmp: Not Found
Loading: levels/intro/introh.bmo: Not Found
Loading: levels/intro/introh.bmp: Not Found
Loading: levels/intro/introi.bmo: Not Found
Loading: levels/intro/introi.bmp: Not Found
Loading: levels/intro/introj.bmo: Not Found
Loading: levels/intro/introj.bmp: Not Found
Loading: levels/intro/intro.w: Found
Loading: levels/intro/intro.vis: Found
World: Cubes 4  Buffers 4  Groups 4
Loading: levels/intro/intro.rim: Found
Loading: levels/intro/intro.fin: Found
Loading: levels/intro/intro.ncp: Found
Loading: levels/intro/intro.lit: Found
Loading: levels/intro/intro.taz: Not Found
Loading: levels/intro/intro.fan: Not Found
Loading: levels/intro/intro.fld: Not Found
Loading: levels/intro/intro.pan: Not Found
Loading: levels/intro/intro.cam: Not Found
Loading: models/go3.m: Found
Loading: models/go2.m: Found
Loading: models/go1.m: Found
Loading: models/gogo.m: Found
Loading: models/drum.m: Found
Loading: models/mt.bin: Found
AL: Existing OpenAL error in LoadSfx(): 0
Loading: levels/intro/intro.tri: Not Found
Loading: models/pickup.m: Found
Loading: models/pickup.hul: Not Found
Loading: models/pickup.ncp: Not Found
Loading: models/firework.m: Found
Loading: models/firework.hul: Found
Loading: models/wbomb.m: Found
Loading: models/wbomb.hul: Not Found
Loading: models/wbomb.ncp: Not Found
Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
Loading: models/ball.ncp: Not Found
Loading: models/ball.m: Found
Loading: models/ball.hul: Not Found
Loading: models/ball.ncp: Not Found
Loading: models/star.m: Found
Loading: models/star.hul: Not Found
Loading: models/star.ncp: Not Found
Loading: levels/intro/intro.fob: Not Found
Loading: levels/intro/properties.txt: Not Found
Loading: cars/ufo/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/ufo/car.bmo: Not Found
Loading: cars/ufo/car.bmp: Found
Loading: cars/ufo/car.bmq: Found
Loading: cars/ufo/car.bmr: Not Found
Loading: cars/ufo/shadow.bmo: Not Found
Loading: cars/ufo/shadow.bmp: Found
Loading: cars/ufo/shadow.bmq: Found
Loading: cars/ufo/shadow.bmr: Not Found
Loading: cars/ufo/body.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/ufo/hull.hul: Found
Loading: cars/rc/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "90.000000"
Loading: cars/rc/car.bmo: Not Found
Loading: cars/rc/car.bmp: Found
Loading: cars/rc/car.bmq: Found
Loading: cars/rc/car.bmr: Not Found
Loading: cars/rc/body.prm: Found
Loading: cars/rc/wheelfl.prm: Found
Loading: cars/rc/wheelfr.prm: Found
Loading: cars/rc/wheelbl.prm: Found
Loading: cars/rc/wheelbr.prm: Found
Loading: cars/rc/spring.prm: Found
Loading: cars/rc/axle.prm: Found
Loading: cars/rc/pin.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/rc/hull.hul: Found
Loading: cars/flag/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/flag/car.bmo: Not Found
Loading: cars/flag/car.bmp: Found
Loading: cars/flag/car.bmq: Found
Loading: cars/flag/car.bmr: Not Found
Loading: cars/flag/body.prm: Found
Loading: cars/flag/wheelfl.prm: Found
Loading: cars/flag/wheelfr.prm: Found
Loading: cars/flag/wheelbl.prm: Found
Loading: cars/flag/wheelbr.prm: Found
Loading: cars/flag/spring.prm: Found
Loading: cars/flag/axle.prm: Found
Loading: cars/flag/pin.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/flag/hull.hul: Found
Loading: models/probe.m: Found
Loading: models/probe.hul: Found
Loading: levels/intro/ufopath.pth: Found
Loading: gfx/font.bmo: Found
Loading: gfx/font.bmn: Not Found
Loading: gfx/font.bmp: Found
Loading: gfx/font.bmq: Not Found
Loading: gfx/spru.bmo: Not Found
Loading: gfx/spru.bmp: Found
Loading: gfx/spru.bmq: Not Found
Loading: gfx/overlay.bmo: Found
Loading: gfx/overlay.bmn: Not Found
Loading: gfx/overlay.bmp: Found
Loading: gfx/overlay.bmq: Not Found
Loading: gfx/loadinga.bmo: Not Found
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World: Cubes 235  Buffers 316  Groups 316
Loading: levels/frontend/frontend.rim: Found
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Loading: levels/frontend/chicks.prm: Found
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Loading: levels/frontend/clockcase.prm: Found
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Loading: levels/frontend/magstand.prm: Found
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Loading: levels/frontend/podium.prm: Found
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Loading: levels/frontend/pangacard.prm: Found
Loading: levels/frontend/pangacard.ncp: Found
Loading: levels/frontend/largemagstand.prm: Found
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Loading: levels/frontend/frontend.lit: Found
Loading: levels/frontend/frontend.taz: Found
Loading: levels/frontend/frontend.fan: Found
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Loading: models/go3.m: Found
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Loading: models/gogo.m: Found
Loading: models/drum.m: Found
Loading: models/mt.bin: Found
AL: Existing OpenAL error in LoadSfx(): 0
Loading: levels/frontend/frontend.tri: Found
Loading: models/pickup.m: Found
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Loading: models/firework.m: Found
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Loading: levels/frontend/frontend.fob: Found
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Loading: levels/frontend/namestand.m: Found
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Loading: levels/frontend/namewheel.m: Found
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Loading: levels/frontend/carbox.m: Found
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Loading: models/cone.m: Found
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Loading: levels/frontend/clockbody.m: Found
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Loading: levels/frontend/clockhandsmall.m: Found
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Loading: levels/frontend/clockhandlarge.m: Found
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Loading: levels/frontend/clockdisc.m: Found
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Loading: levels/frontend/cup04.m: Found
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Loading: levels/frontend/cup02.m: Found
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Loading: levels/frontend/cup01.m: Found
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Loading: levels/frontend/cup03.m: Found
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Loading: levels/frontend/properties.txt: Not Found
Loading: cars/wincar/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
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Loading: cars/wincar/key.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/wincar/hull.hul: Found
Loading: cars/wincar2/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
Loading: cars/wincar2/car.bmo: Not Found
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Loading: cars/wincar2/key.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
Loading: cars/wincar2/hull.hul: Found
Loading: cars/wincar3/parameters.txt: Found
Warning: Unrecognised word: "Handling"
Warning: Unrecognised word: "50.000000"
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Loading: cars/wincar3/wheelbr.prm: Found
Loading: cars/wincar3/key.prm: Found
Loading: cars/misc/aerial.m: Found
Loading: cars/misc/aerialt.m: Found
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