[RVGL Release] 18.0514a

News and announcements about RVGL's development.
User avatar
Huki
Developer
Posts: 397

[RVGL Release] 18.0514a

Unread post by Huki » Mon May 14, 2018 7:49 pm

RVGL has been updated to 18.0514a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]

Visit the topics for the Android version and the Shader edition for more information.

Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time, latest version: 18.0504a)
Download the Soundtrack: soundtrack.zip
More about the update and RVGL: changelog | docs

Full game downloads are available at distribute.re-volt.io.

Updated assets and libs:
  • Shaders are now compliant with newer GLSL standards, and integer operations have been added for supported devices (i.e., GL / GLES 3.0 and above).
  • New ANGLE libs and additional D3DCompiler modules are included. The ANGLE backend can now be used on any system running Windows XP and above, supporting at least DirectX 9.0c and Shader Model 3.0.
  • Icons and window title are properly set on Windows and Linux so it uses hi-res icons when possible (eg, for the Alt-Tab task switcher).
Fixes:
  • A bug on Android causing the game to freeze at the main menu and produce a honking sound has been fixed.
  • Parameters parsing has improved security: prevents buffer overflow and huge memory consumption with bad param files.
  • No longer crashes at the loading screen when the ANGLE backend is used.
  • Skin selection bug in split-screen mode (reported here).
  • More in the changelog...
[hide=Show changelog of this version]
18.0514a:
| Bug-fix release.

Mod:
  [Graphics]
  - Updated shaders: more compliant with newer GLSL standards, support for 
    integer operations when available.
  - Updated resources: the game window sets the proper class name and hi-res 
    icon on Windows and Linux (eg, for the Alt-Tab switcher). Gfx assets are 
    re-saved in newer bitmap format for better compatibility with Linux image 
    viewers.
  - Updated ANGLE libs: new custom built ANGLE libs and d3dcompiler modules 
    with better compatibility and Windows XP / Vista support.
  - Anisotropy support is now also detected from core OpenGL 4.6 and the 
    corresponding ARB extension.

Fix:
  [General]
  - Fix skin selector showing up wrongly in split-screen.
  - Fix potential buffer overflow cases in car params parsing and huge memory 
    consumption caused by empty params file.
  [Graphics]
  - Fix broken mesh effects in shader mode.
  - Fix potential crash at loading, especially with ANGLE backend.
  [Input]
  - Fix freeze and looping "honk" sound at the main menu when controllers or 
    hardware keyboard is used on Android.
[/hide]
Post Reply