Stock track graphic bug

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SebR
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Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 8:40 pm

17 Feb 2013, 17:20

Here are some graphic bugs found on stock tracks
Supermarket 1 last update 12 February 2017
Museum 2 last update 21 Jun 2015 and (special milkfix edition) last update 14 Oct 2014
Toytanic 1 last update 28 Feb 2015
Toytanic 2 last update 28 Feb 2015
Toyworld 1 last update 6 Nov 2015
Toys In The Hood 2 last update 12 Jun 2015
Supermarket 2 last update 12 February 2017
Toys In The Hood 1 in progress...

Models Files Update (in progress, updated randomly : Copter, Plane, Beach Ball, Toyworld1 start balloon) last update 12 Sep 2015

My custom loading screen for stock track (and some gfx pure black fix) last update 12 February 2017

On Supermarket 1 since revolt v1.0 there are some graphic strainge bugs on normal race :
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BUT if you start a mirored race (who use exactly the same files as opposed to reversed race) you get this :
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we can see this bug on rv1.0, rv1.1 and rv1.2

I found that is a bad texturing result but it's crazy to found two differents results from the same file ...
Last edited by SebR on Thu Dec 07, 2017 8:47 pm, edited 1 time in total.
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 8:43 pm

23 Feb 2013, 09:56 #7

post renamed as "Stock track graphic bug" :P

MUSEUM 2
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TOYTANIC 1
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TOYTANIC 2
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Last edited by SebR on Thu Dec 07, 2017 8:47 pm, edited 1 time in total.
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 8:44 pm

23 Feb 2013, 16:10

TOYWORLD 1
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SUPERMARKET 1
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 8:50 pm

13 Oct 2013, 13:12

**UPDATES**
Now i understand World file structure and i start to fix stock track bugs from this thread (may be others tracks have to be checked too)

Made ONLY with a Hexa editor, this mean that only graphic bug is changed and nothing is lost from original stock word file ;)
The *.w file is the update and the *-origin.w file is the original revolt one. In case you wish to remove the ubdate ...

1st update Toy World 1

more will come : Supermarket 1 in progress
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 8:56 pm

03 Jan 2014, 15:40

Because DROPBOX stop simple image sharing

clic here for original message SUPERMARKET 1 changelog and TOY WORLD 1 changelog

EDIT(Marv): I moved this into the Bug Reports forum. The RV1.2 & RVGL forum is solely for releases and genreal discussion about the updates/patches.
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 8:58 pm

07 Oct 2014, 01:02

MUSEUM 2 changelog

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Muse2 update
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:05 pm

05 Nov 2014, 21:33
sebr @ Nov 2 2014, 07:03 PM wrote: SuperMarket 1 last fix is ready

changelog comming soon (about 10 new graphic bugs ...)
Because DROPBOX stop simple image sharing

clic here for original message SUPERMARKET 1 changelog page 2
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:09 pm

04 Feb 2015, 22:02

I think Toytanic 2 is ready...

TOYTANIC 2 changelog

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And because I start from Dreamcast file this one was already fixed :
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Secial Fix for MilkFix :
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:15 pm

28 Feb 2015, 17:19
ThugsRook @ 27 Feb 2015, 07:39 PM wrote:
Abc @ 27 Feb 2015, 11:45 AM wrote:
ThugsRook @ 27 Feb 2015, 02:53 AM wrote: there's a hole in the ramp. (upper left) ship1 & ship2.
SebR didn't just fixed that? :blink:
^ he did fix the ramp, but left a hole.
hole ? where hole ? :P
Toytanic 1 & Toytanic 2 are ready with Track Zone fix
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:18 pm

01 Mar 2015, 16:11

TOYTANIC 1 changelog

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Special MilkFix

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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:19 pm

02 Mar 2015, 21:33
ThugsRook @ 28 Feb 2015, 11:26 PM wrote: ^ nice thx :)

can you give me more info about the TAZ files?
(milkfix doesnt currently host any TAZ files)
Track Zones (TAZ files) work as check point, the car (his COM Center Of Mass) must go on each one ...
Some "cars" like Bimota Tessy, or RL Vespa MP3 have a lowered COM under the floor, and if track zone don't go under the floor like Lego Tracks this cars can't finish the 1st lap .

Toytanic 1 & 2 have this bugs see the video
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:20 pm

02 Mar 2015, 22:56
Manmountain @ 1 Mar 2015, 09:27 PM wrote: Who actually has the time to notice all these visual error's, during a race that is. I'm amazed at how many little error's there actually are in a fully released game. Good work. :thumbs-up: ;)
My to do list for Toy In The Hood 2 (track in progress) : more than 20 screenshots :wacko:
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:22 pm

17 Mar 2015, 15:53

Because there is lots of work on this track
Here is the CHANGEOG of what I have already done in TOY IN THE HOOD 2

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If you look carefully, there are flashing white dots on left and right of the portal

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If you race in mirored mode all concave surface looks like hole (solved in rv alpha 15.0325 too)

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Here is what happen in mirrored mode each time you look at a triangulate face made with 4 vertex
(solved in rv alpha 15.0325 too)

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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:25 pm

18 Mar 2015, 16:36
jigebren wrote:Wait wait wait, what are you saying here? That sounds very interesting to me...
Look in Blender like I did HERE

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About the "visibox issue" (Purple ring) i can't do anything
The best way to fix it is deleting visibox file
(I'll have a look if all that mesh is inside is bounding box, i had that issue on toytanic when I add a vertex outside his bounding box)

Off course the texture bug (red ring) was on my To Do list
And this bug is as INTERESTING to you Jig as the Triangulate bug

On a quad face each time you have a angle betwin edges of 180° or more you get this
On that house it is about 200° you have this poohty thing
I already found this here :
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and here
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And each time normal race and mirored race work differently with that (reversed race work the same way as normal race)
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:27 pm

28 Mar 2015, 15:17

CHANGELOG TOY IN THE HOOD 2 (Part 2) still in progress

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I found this at 6 differents places (I think 1 picture is enouth ;) )

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With the help of alpha 15.0325 this pink house look as good in mirrored race (THX Jig)

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The purple missing thing is only a visibox issue (like other on stock tracks)

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This is 1 of the 6 useless white untextured wall already found an fixed on this track
(there is probably more to found ...)

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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:30 pm

11 Apr 2015, 17:01

CHANGELOG TOY IN THE HOOD 2 (Part 3) still in progress

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the big one is finnaly done B)

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The dark area is only a fake pickup result :lol:

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I didn't use TVTIME or MAKEITGOOD, only the normal race camera

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The same as before from the opposite way
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:31 pm

20 May 2015, 20:56

CHANGELOG TOY IN THE HOOD 2 (Part 4)

Forgot to add last update

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TOY IN THE HOOD 2 is now finished (I hope)



note : I'm not starting a new track for now ...
I'm learning python and made my own script to decode world files at the same time (rvdump don't do all that i need) :wacko:
Ok i'm a bit crazy ... But i want to learn programming and the only working way for me is to made something that I need
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:35 pm

31 May 2015, 13:27

THX MightyCucumber B)
Abc @ 27 May 2015, 01:14 PM wrote: now bottom looks odd O.o sebr
So what should I do to make it better ABC ?


note: Because my python script already do the job, I started SuperMarket 2. Buggy conveyor annimation already fix, video comming as soon as possible ...
here is the video


note2: the only thing I can't understan is how EnvMapping faces are managed in the world file
Adding EnvMap flag to the face is not enouth, you must add 4 octet / face at the end of the file (but what value they should take ??? :wacko: )
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:37 pm

13 Jun 2015, 14:24

With the help of my Python scripts I can "read" faster than ever World / Instances / Models / PRM files :)

So here are CHANGELOGS Updates :

- SUPERMARKET 1
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modifying FIN file to move the copter to make it perfectly horizontal (without help of Blender or MAKEITGOOD)

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add the missing right side of the copter prm (without help of Blender)

- TOY WORLD 1
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modifying the "copter.m" to paint white faces (without help of Blender)
models files update
(I'm working on the plane.m too)

- SUPERMARKET 2
[youtube]https://www.youtube.com/watch?v=eZyMEiYMuSQ[/youtube]
the buggy conveyor

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some missing mirroring faces

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it's the same copter prm as in Supermarket 1 with bad texture file

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some missing mirroring faces


@ABC : I've updated the bottom of the Toys In The Hood 2 bridge, is it better ? ;)
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SebR
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:39 pm

13 Jun 2015, 22:30

links of my 1st post only contain my work...
the last milkfix I get is here ... but no dinosaur models on it
about dinosaur models I see what you mean, i will work on it after finishing all stock world files ...

still so many work to do, thx Kenny :P ;)
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:40 pm

21 Jun 2015, 19:17
Kenny @ 13 Jun 2015, 08:30 PM wrote: [...]Also perhaps you want to take a look at the museum allos.prm model, it looks like a lot of its faces are untextured (the other dinosaur models might have this too).

Though considering the fact that these surfaces are vertex painted to blend in with the textured faces I guess this is intended, it only becomes appearant when a light source gets close to the model, like a pickup spawning close to it.[...]
Good news Kenny allos.prm and tricer.prm are now fully textured ;)
download again muse2.zip from the 1st post to see how it's look like
screens will come as soon as possible

Abc the link to the last Milkfix I get is on my previous post (I think it's the penultimate one)
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:42 pm

29 Jun 2015, 19:17
Kenny @ 22 Jun 2015, 08:41 AM wrote: While looking at your fixed files I noticed that the .w are is a bit larger than the originals, is that because you manually added polygons/vertices to the level where it was necessary?
It's what I did ;)
Kenny @ 22 Jun 2015, 08:41 AM wrote:Also I think it would be quite useful if you added a version number to the download links so people will know when an existing stock fix has been updated.
Additionally a readme/changelog that lists what you have changed in the files would be neat (doesn't need to be greatly descriptive, just to have an overview of the fixes) ;)
The changelog is this topic. About readme and version number, I'll think about it...
MightyCucumber wrote:It'd be awesome if you could map those gray areas somehow.
The fix you wish is here, don't forget to make a backup before !
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:43 pm

20 Sep 2015, 15:00

Some old Update

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This model shoold be compatible with all aerials packs
Remouving Facet Like shape on green and blue part ...
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Re: Stock track graphic bug

Unread post by SebR » Thu Dec 07, 2017 9:46 pm

25 Feb 2017, 15:15

After a long pause I'm coming back to this project ...
Toys In The Hood 1 is not finished but Here is some screens of what's already done

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colours change according to the point of view
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I think this one was already on milkfix (nhood1f.bmp)
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I think this one was already on milkfix (nhood1b.bmp & nhood1f.bmp)
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I think this one was already on milkfix (bmw.prm & bmw2.prm)
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I think this one was already on milkfix (bmw.prm & bmw2.prm)
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can be noticed only if you use inside view (manualy add some vertices and faces)

stay tuned ;)
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