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Re-Volt Awakening Days

Posted: Sun Jul 29, 2018 10:53 am
by agg1401
Image;
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Hello, Re-Volt high-quality in the world and I have decided to collect the original tools. When creating this mode, I'll use the permission of the person who will model the car.

Rules;
1: If the person making the car does not give permission, it will not be added.
2: It will not be licensed and real cars.
3: No cars will be taken from the original game.
4: There will be no Dreamcast version.

Level List
1: Santorini - Created by: Alex (nhood2)
2:
3:
4:
5:
6:
7:
8:
9: Avalon Created by: hilaire9 (nhood1)

ADDED LEVEL: Gansu Castle Created by: hilaire9
ADDED LEVEL: SACO Created by: RafSter



Car List
1: Slowxyc - Created by: mladeon007 (rc)
2: Duster - Created by: Wichilie (mite)
3:
4:
5: Schoolvolt - Created by: Xarc (mud)

Plan Car List
X: RV Jetcar - Created by: MightyCucumber
X: LegoMotion - Created by: Kipy
X: Ladit Nav - Created by: Xarc
X: Ye Olde Catapult - Created By: Manmountain
X: Ripper II - Created By: Unknown

I am thinking not only to change the car but also the original tracks in mode, but I have no idea how to edit the names of the tracks. I'm open to suggestions.

Re: Re-Volt Awakening Days

Posted: Sun Jul 29, 2018 4:47 pm
by SebR
agg1401 wrote:
Sun Jul 29, 2018 10:53 am
I am thinking not only to change the car but also the original tracks in mode, but I have no idea how to edit the names of the tracks. I'm open to suggestions.
I remember that stock track names was hardcoded on revolt.exe, but can be easyly changed with an HexEditor
I don't know if it's the same with RVGL ...

Re: Re-Volt Awakening Days

Posted: Sun Jul 29, 2018 5:55 pm
by agg1401
I am looking now.
Edit: He was true, thank you for the information.

Re: Re-Volt Awakening Days

Posted: Sun Jul 29, 2018 6:17 pm
by SebR
But be carefull:
"TOYS IN THE HOOD 1" can't be changed to
"MY FUNNY TRACK" this will crash the game, you shoold do :
"MY FUNNY TRACK1234" where 1234 shoold be leaved as 4 blank space, and of course
"MY FUNNYEST TRACK OF THE WORLD" is too long so it will crash the game too

Re: Re-Volt Awakening Days

Posted: Sun Jul 29, 2018 6:21 pm
by agg1401
The use of learning when translating for NES games. I wish he had read the level names from his own file.