Car Categorization (+ Manually Select AI Cars)

Post suggestions regarding RVGL.
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Lu9
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Car Categorization (+ Manually Select AI Cars)

Unread post by Lu9 » Sat Mar 17, 2018 3:16 am

We know our Rookies, Amateurs, Pros, Etc.
but in the past years we saw many other types that could clash with each other, so I thought about something that could be somewhat useful, which is to be able to put cars in different categories, such as, as an example:
-Clockworks
-Boats
-Gliding (i.e. Probe UFO)
-Flying (i.e. RC Volare)
-Drift
etc.

That way you can add a setting where the AI cars should be only of that particular category.
And speaking of AI cars, it would be interesting to see an option where you can choose each AI car for a customized race, since normal single race mode will always pick the cars randomly.
Good for experiments or just for fun.
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Xarc
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Xarc » Sat Mar 17, 2018 8:12 am

+1 to the "Manually Select AI Cars"

if i want to race with cars of my choice, i have to remove all other cars from the cars folder each time, also, with this feature it is possible to simulate the Knockout mode with the AI, as we can decrease the AI cars and remove the car that did last place in the last race every time. This would be amazing.

P.S. we can choose cars of different classes to race with, for exemple, player car is a rookie and AI cars can be Semi-pro or pro
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607
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by 607 » Sat Mar 17, 2018 6:58 pm

Both of these things could indeed be quite useful, for various, personal purposes.

I'm not sure how it should/could be implemented, though.
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Gotolei
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Gotolei » Wed Mar 21, 2018 7:46 pm

Another for manually selecting AI cars to show up in the grid. When I'm making a car and want to see how it performs as an AI, other than using gazzasaicar on the player it's often ten or twenty restarts from frontend to try to get it in the lineup.

As for how it could work, maybe pressing a key like Shift on the car selection screen (the game doesn't let you type in different cases anyway)? In older versions this might have been slow to work with, but now that car names can be typed right in and searched for it goes much faster. Could add a little * before the name or something to show it's been selected in this part of the UI.
This screen has plenty of dead space in which a list (perhaps two-columned) can be put showing the marked cars before the race starts.
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Black-Revolt001
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Black-Revolt001 » Thu Mar 22, 2018 12:10 pm

Me, all my cars are in Pro rank, so I'm facing all the cars.
By the way, I discovered 3 new ranks, when you rank 5, 6 and 7

- 4x4
- Front transmission
- Rear transmission
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Marv
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Marv » Thu Mar 22, 2018 3:16 pm

Black-Revolt001 wrote:
Thu Mar 22, 2018 12:10 pm
Me, all my cars are in Pro rank, so I'm facing all the cars.
By the way, I discovered 3 new ranks, when you rank 5, 6 and 7

- 4x4
- Front transmission
- Rear transmission
These aren't car classes at all. The game just reads the x+5th, x+6th and x+7th string after the first entry of car class names.

4WD, FWD and RWD are strings for a car's transmission, not its class.

Excerpt from english.txt with the car class strings marked (>):

Code: Select all

Weight
Trans
Electric
Glow
Special
> Rookie
> Amateur
> Advanced
> Semi-Pro
> Pro
4WD
FWD
RWD
Unknown
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Black-Revolt001
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Black-Revolt001 » Fri Mar 23, 2018 9:18 pm

So, how do you explain this?
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I did not edit the photos
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Kipy
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Kipy » Sat Mar 24, 2018 9:13 am

erm..
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Black-Revolt001
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Black-Revolt001 » Sat Mar 24, 2018 9:27 am

Kipy wrote:
Sat Mar 24, 2018 9:13 am
erm..
Image
Change rating the cars in 5, 6 or 7 and you will see
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Kipy
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by Kipy » Sat Mar 24, 2018 11:51 am

Those numbers simply follow the scrypth lines.
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VaidX47
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Re: Car Categorization (+ Manually Select AI Cars)

Unread post by VaidX47 » Sat Mar 24, 2018 1:11 pm

Marv already explained, the ratings are simply string lines the game reads from a language file. It just so happens because strings for transmission goes right after ratings. The rating parameter in parameters wasn't coded to ignore values after "Pro".
aka Vaid; >[MediaFire Stuff]<|>[Steam Profile]<
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