macOS support

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novalu
Posts: 1

macOS support

Unread post by novalu » Tue Jul 10, 2018 11:26 am

Hello everyone,

do you planning support for macOS? For some reason I've tried the GNU/Linux version, but, eh, yes, binaries is not compiled for macOS :) However the needed libraries like: sdl2, sdl2_image, enet, libunistring (and maybe openal-soft) is available through Brew. Command line tools (http://developer.apple.com/downloads) are required too.

Anyway, thank you for your great work on RVGL, after first run it was like "No way, oh wow, Re-volt in 2018!" :re-volt:
User avatar
Marv
Developer
Posts: 236
From: Europe 2

Re: macOS support

Unread post by Marv » Sun Jul 15, 2018 6:47 pm

We don't have any Macs around so it's hard to try. I tried installing macOS via hackintosh methods but I couldn't get hardware graphics acceleration to work.
For now, you can try running the game via wine which should work well enough.
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