Search found 33 matches
- Wed Jun 06, 2018 7:47 pm
- Forum: RVGL News
- Topic: RVGL - Shader Edition
- Replies: 22
- Views: 72518
Re: RVGL - Shader Edition
I'm also interested in an ARM build that uses the new OpenGL ES calls, I want to test it on the Pi 3 as well. I am also planning to buy a faster single board computer, the Asus Tinker Board - which has a faster CPU and GPU, so I'd like to test that as well. Thanks in advance!
- Thu May 24, 2018 7:28 pm
- Forum: Time Trials
- Topic: Time Trials: Cliffside
- Replies: 5
- Views: 19910
Time Trials: Cliffside
Here you can post your records what was made on Cliffside track with stock cars (all available stocks without CARNIVAL or URCO cheat) and the Dreamcast&I/O cars (all the cars which ones are from the Dreamcast version of Re-Volt and Re-Volt I/O cars which ones you can find on the site ). Please p...
- Sun May 13, 2018 11:49 am
- Forum: Work in Progress
- Topic: Any one want to help with this car?
- Replies: 19
- Views: 20753
Re: Any one want to help with this car?
Looks great. I think you can make the windows a slight bit smaller, that will look a lot better. perhaps some bars on the top!
I love the wheels on the sides, they stick out really subtly which is great
I love the wheels on the sides, they stick out really subtly which is great
- Wed May 02, 2018 6:52 pm
- Forum: RVGL News
- Topic: RVGL Localization
- Replies: 65
- Views: 1509953
Re: RVGL Localization
Dutch - Controller Slot: Controller-ingang - Flip / Rear View: Kantelen / Achteruitzicht - Multiplayer CPU: Multiplayer computer-tegenstander (or 'Multiplayer computer-tegenstanders' [in plural]) - Use Download: ? (context missing) Gebruik download - Global: Globaal - Per-Rating: Per waardering - Ge...
- Mon Apr 30, 2018 8:11 pm
- Forum: Suggestions
- Topic: Pickup management
- Replies: 1
- Views: 3327
Pickup management
A suggestion to try to decrease toxicity in IO races - 'limited pickup' mode. IO races often have 16 cars, resulting in a lot of pickups for the tracks. Perhaps set a limit, like 50% compared to usual.
- Wed Apr 25, 2018 12:58 pm
- Forum: Work in Progress
- Topic: Spa-Volt Diary
- Replies: 79
- Views: 283083
Re: Spa-Volt Diary
Actually, I think it's totally possible! Although, this will require experience. Just keep on building, you will discover over time that there are no limits. Your track looks really good as of now, I like the vibe that is being set off. Perhaps think about lightning setups etc, how would you do it i...
- Fri Mar 09, 2018 2:38 pm
- Forum: RVGL News
- Topic: RVGL - Shader Edition
- Replies: 22
- Views: 72518
Re: RVGL - Shader Edition
I love the Shader Edition! It works really well on the upcoming ranch track, the differences are vastly visible. I'm still interested in playing this game on the Raspberry pi, as I'm planning to build a console. I am still afraid the Pi is too slow for that, but I'll figure that out. My question is,...
- Thu Feb 01, 2018 10:12 pm
- Forum: Time Trials
- Topic: Time Trials: Botanical Garden
- Replies: 48
- Views: 101504