Search found 388 matches

by 607
Sat Aug 22, 2020 12:41 pm
Forum: Creations
Topic: I built a 24-hour RVGL AutoServer for East Asians.
Replies: 6
Views: 13998

Re: I built a 24-hour RVGL AutoServer for East Asians.

Do people actually play on this?
by 607
Sat Aug 15, 2020 6:44 pm
Forum: Suggestions
Topic: Custom starting position in time trials
Replies: 7
Views: 7477

Re: Custom starting position in time trials

and if everyone have the same .inf -file, it cause no CHT tag. But people won't have the same inf file, because most people won't have set a custom time trial starting position and those that do will have different ones. :) I bet 'old are' time trialers will be against this, though. Personally I do...
by 607
Fri Aug 07, 2020 10:50 am
Forum: Suggestions
Topic: Some Suggestions
Replies: 3
Views: 2420

Re: Some Suggestions

2. No. The picture is supposed to tell the player quickly and clearly which map is being loaded just by looking at it at a first glance. Changing that would be a mess. Um... except for fairly new custom tracks, the picture is always the same. So you cannot tell which map is being loaded just by loo...
by 607
Mon Aug 03, 2020 3:52 pm
Forum: Website
Topic: Language Speak Category Suggestion
Replies: 3
Views: 15801

Re: Language Speak Category Suggestion

Something like that cannot be moderated, therefore I'm sorry to say that the answer is no. However, non-English communities for Re-Volt tend to find their place on Discord , although unfortunately we don't have one for Turkish yet. If you or anyone else ends up creating a server dedicated to Turkis...
by 607
Sat Aug 01, 2020 6:36 am
Forum: The Bar
Topic: Converting a car from LEGO Racers for RVGL Re-Volt. How could I do that myself or if anyone could do that for me?
Replies: 8
Views: 14880

Re: Converting a car from LEGO Racers for RVGL Re-Volt. How could I do that myself or if anyone could do that for me?

Waiting. Might be off-topic but I want to use Real Racing 3 assets for making cars. I converted the assets but they use multiple textures. Is there a way to bake the vehicle’s parts and bake it into one texture in Blender? You're right, that seems off-topic to me. You can create your own topic or a...
by 607
Mon Jun 29, 2020 12:01 pm
Forum: Suggestions
Topic: [SUGGESTION] Save keyboard and controller mappings separately
Replies: 2
Views: 2938

Re: [SUGGESTION] Save keyboard and controller mappings separately

Yep, this has been requested before (on ORP?) and it's planned. The issue with having mappings per-controller is uniquely identifying controllers in a cross-platform way. I'm afraid this might not be possible, which means mappings will get reset when moving a profile from Windows to Linux (or other...
by 607
Sat Jun 06, 2020 10:01 am
Forum: Suggestions
Topic: Max number of cars per track
Replies: 3
Views: 2806

Re: Max number of cars per track

Dubon wrote: Thu Jun 04, 2020 3:47 pm Then 16 is fine. The idea it to make it possible to make tracks for more cars.
I see. I wasn't aware of one of the main reasons for not wanting to increase the maximum number of cars even further being the starting grids being difficult to sort out, but it could be true.
by 607
Tue Jun 02, 2020 7:58 am
Forum: Suggestions
Topic: Max number of cars per track
Replies: 3
Views: 2806

Re: Max number of cars per track

I think that people making new tracks always take 16 cars into account, and old tracks won't have this track property. 12 definitely shouldn't be the default for tracks not having the property, as in that case old tracks wouldn't be playable with 16 cars anymore despite almost all of them (even most...
by 607
Mon Jun 01, 2020 5:54 pm
Forum: Help & Bug Reports
Topic: Bombs have been really buggy in online sessions lately
Replies: 3
Views: 4577

Re: Bombs have been really buggy in online sessions lately

Woow, it's really interesting that the replay shows you blowing up instead. :D
by 607
Mon Jun 01, 2020 5:52 pm
Forum: Help & Bug Reports
Topic: Problem "hiccup" in RVGL
Replies: 36
Views: 54917

Re: Problem "hiccup" in RVGL

I hope you can fix it! But I don't currently have any ideas except switching to a different GPU. :P
by 607
Mon Jun 01, 2020 2:46 pm
Forum: Work in Progress
Topic: Wichilie's Project Graveyard
Replies: 10
Views: 23802

Re: Wichilie's Project Graveyard

It's great to hear something from you, Wichilie!
I'm still hoping to see Miner's End released. :)
by 607
Mon Jun 01, 2020 2:39 pm
Forum: The Bar
Topic: The Re-Volt Ultimate Quiz!
Replies: 5
Views: 12747

Re: The Re-Volt Ultimate Quiz!

Pff, how am I supposed to know question 22? :P Good questions otherwise so far, though! (questions 25, 29, 37 and 41 are the same thing... is this in the gallery somewhere? I never heard about it) I also think there are a bit too many "what number is on this car" questions. :P Question 51 ...
by 607
Wed May 20, 2020 10:46 am
Forum: The Bar
Topic: Re-volt on a big screen?
Replies: 4
Views: 8526

Re: Re-volt on a big screen?

Why not use HDMI out from a laptop?
by 607
Thu May 14, 2020 6:10 pm
Forum: Suggestions
Topic: [SUGGESTION] Save keyboard and controller mappings separately
Replies: 2
Views: 2938

[SUGGESTION] Save keyboard and controller mappings separately

RVGL stores control maps for 4 players. However, when you change from a controller to the keyboard, all mappings are reset for that player. I frequently switch from controller to keyboard and vice versa, and it would be very nice if I didn't have to reconfigure the keys each time.
by 607
Thu May 14, 2020 6:08 pm
Forum: Suggestions
Topic: Honk SFX should keep distance in mind at all times
Replies: 4
Views: 9103

Re: Honk SFX should keep distance in mind at all times

That's amazing. :D
But honestly, it would probably be good if at least the second suggestion was implemented. It's etiquette to not use the horn before the race starts, but sometimes someone does spam it and in such a case it really is unpleasantly loud.
by 607
Sat May 09, 2020 2:00 pm
Forum: Suggestions
Topic: All time flying cars
Replies: 1
Views: 3451

Re: All time flying cars

There are actually such cars.
This one, for example. There were also several made for recent All's Fair events, I think.
by 607
Fri May 08, 2020 6:49 pm
Forum: Creations
Topic: GJ's and I Spy's Workshop
Replies: 34
Views: 447448

Re: GJ's and I Spy's Workshop

I'm looking forward to the Fairground tracks!
by 607
Wed May 06, 2020 8:35 am
Forum: Creations
Topic: Liquid Animation
Replies: 2
Views: 9442

Re: Liquid Animation

Very cool, congrats on figuring it out! I hope this will keep working in future versions of RVGL...
by 607
Fri Apr 24, 2020 2:28 pm
Forum: The Bar
Topic: Status of WeGoI
Replies: 3
Views: 9256

Re: Status of WeGoI

You mean whether they've filed for bankruptcy or not? As far as I know they haven't yet. I could've missed something, though.
by 607
Thu Apr 23, 2020 8:27 am
Forum: Help & Bug Reports
Topic: No way to go back to scoreboard when automatically switched to player list
Replies: 5
Views: 6917

Re: No way to go back to scoreboard when automatically switched to player list

So you wish the scoreboard would say visible after the race has definitively ended? I can imagine.
by 607
Thu Apr 23, 2020 8:25 am
Forum: Suggestions
Topic: [Done] OBTAIN for Levels
Replies: 5
Views: 5592

Re: OBTAIN for Levels

This would be very nice for full mods such as MARVLE , although I've got to say I hope creators wouldn't use it for normal track releases. :P Yes, of course you can go into the ini to change it, but it causes confusion to install a track and have it not show up in your installation. Although, consid...
by 607
Wed Apr 22, 2020 9:04 am
Forum: Website
Topic: Some vehicle download links send me to a weird place?
Replies: 4
Views: 16099

Re: Some vehicle download links send me to a weird place?

Huh yeah, that's strange. :P
by 607
Mon Apr 20, 2020 8:04 pm
Forum: Help & Bug Reports
Topic: Can't raise or lower modules in the Track Editor
Replies: 3
Views: 3296

Re: Can't raise or lower modules in the Track Editor

Thanks for the picture. I get the issue now. For some time I was under the impression that you needed the num pad, as this is the case in the in-game editor (accessed with the -dev launch parameter, the URDLDRU cheat or the MAKEITGOOD name). This can cause issues on laptops but it shouldn't for you,...
by 607
Mon Apr 20, 2020 7:52 pm
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 21
Views: 48406

Re: MARVLE. A Re-Volt Total Conversion

Ah, that makes sense! Yeah, it's probably good to figure out what's possible while experimenting, rather than by theorising about what might be possible. :) About the artstyle: I think what you showed in the video looks pretty good, but I hope not the entire game will be so dreary (and probably the ...
by 607
Mon Apr 20, 2020 8:18 am
Forum: Work in Progress
Topic: MARVLE. A Re-Volt Total Conversion
Replies: 21
Views: 48406

Re: MARVLE. A Re-Volt Total Conversion

You mentioned that you might make it so that the marbles can only use gravity (and animations) to accelerate, and not use throttle, if this is possible. I wonder if you shouldn't figure this out before you start designing the levels?