Search found 134 matches

by 607
Wed Apr 04, 2018 2:25 pm
Forum: Suggestions
Topic: Mod Directory
Replies: 3
Views: 525

Re: Mod Directory

This isn't fully relevant, but um... I understand you've got a single Re-Volt directory for both single player and multi player. In that case: if a track gets removed from the I/O pack, you don't need to delete it...
by 607
Wed Apr 04, 2018 6:17 am
Forum: The Bar
Topic: Broken Picture Telephone Express
Replies: 3
Views: 451

Re: Broken Picture Telephone Express

(Now I hope people will still add references to the community, and I won't be mistaken... :P) Perhaps you could simply encourage people with a sentence like "If you feel like it, add a reference to a community member!" to the notes. That could make people get ideas without having a detailed 'rule'. :)
by 607
Wed Apr 04, 2018 6:15 am
Forum: Suggestions
Topic: Alternative Battle Tag
Replies: 4
Views: 471

Re: Alternative Battle Tag

Here's the version I played at the Laser Tag arena the other day: The round begins and players have 15-30 seconds to hide. When these seconds passed, the star is assigned to one random player. This player then needs to catch the others. If another player is tagged/caught, they will also receive a s...
by 607
Tue Apr 03, 2018 7:44 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 71
Views: 6647

Re: PPP - The Pemto Pack Project

I'd like to try for number 85. :) The colours will be black, and some sort of red/brown. As my vision is right now (not quite sure yet if it'll work), the base colour will be dark red. The sponsor will be 'Ants'. I don't know if I'll be able to make something good, but this should be a nice challeng...
by 607
Mon Apr 02, 2018 3:37 pm
Forum: Suggestions
Topic: Alternative Battle Tag
Replies: 4
Views: 471

Re: Alternative Battle Tag

Interesting concept. :)
by 607
Mon Apr 02, 2018 7:37 am
Forum: The Bar
Topic: Broken Picture Telephone Express
Replies: 3
Views: 451

Re: Broken Picture Telephone Express

I still don't agree with the 'fun' rule, and I don't get what is meant by "This is available for both artworks and interpretations".
by 607
Sat Mar 31, 2018 11:30 am
Forum: Suggestions
Topic: More modes selectable in split-screen multi-player
Replies: 0
Views: 227

More modes selectable in split-screen multi-player

One of my two personal wishes for Re-Volt got implemented some time ago... random cars and tracks including customs. :) I've still got the other, though. It'd be great if Practice and Clockwork Carnage modes would be selectable in multi-player. :) Clockwork Carnage couldn't work online, because ther...
by 607
Sat Mar 31, 2018 11:22 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0330a
Replies: 7
Views: 1232

Re: [RVGL Release] 18.0330a

And increase the number of opponents to 20. Sweet build. Love the skins feature. For a future release, could you possibly implement the anvil? https://youtu.be/l3F4yU2zMe8 There's more info on another RV forum though. https://www.tapatalk.com/groups/ourrevoltpub/custom-weapon-t2261.html If you want...
by 607
Fri Mar 30, 2018 8:33 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0330a
Replies: 7
Views: 1232

Re: [RVGL Release] 18.0330a

Ah, I see now. I had a car where the skins were located in a subfolder. This was specified in the parameters. But while the game did take the default skin out of the subfolder correctly, it didn't look for other skins in the same folder. So I had to move all of the skins to the main folder, and chan...
by 607
Fri Mar 30, 2018 8:02 am
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0330a
Replies: 7
Views: 1232

Re: [RVGL Release] 18.0330a

The skins feature is great! :)
I'm currently going through my selection fixing up cars that should have multiple skins but don't work correctly out of the box, or don't work anymore because I changed the parameters to get the skin I wanted. :)
Edit: I'm having trouble figuring it out...
by 607
Fri Mar 30, 2018 7:31 am
Forum: Suggestions
Topic: Add Rotor to the roster of AI/Championship cars
Replies: 3
Views: 421

Re: Add Rotor to the roster of AI/Championship cars

But while the AI knows at least somewhat how to drive RV Loco, with Rotor, it just constantly falls over, doesn't it?
by 607
Tue Mar 27, 2018 4:54 pm
Forum: Bug Reports
Topic: [Closed | No issue | RVGL] Car/Track Randomizer
Replies: 3
Views: 453

Re: [RVGL] Car/Track Randomizer

Good. :) I was wondering how I hadn't noticed this. I guess it just isn't a thing. ;)
by 607
Sat Mar 24, 2018 7:10 pm
Forum: Work in Progress
Topic: Modeling Track
Replies: 9
Views: 906

Re: Modeling Track

Do you know about dev mode/makeitgood?
by 607
Sat Mar 24, 2018 7:07 pm
Forum: Bug Reports
Topic: [Closed | No issue | RVGL] Car/Track Randomizer
Replies: 3
Views: 453

Re: [RVGL] Car/Track Randomizer

Hm, interesting. I have not noticed this. But yeah, it should indeed be as random as possible. And I do mean random, not shuffled (which it surely isn't).
by 607
Sat Mar 24, 2018 7:05 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 71
Views: 6647

Re: PPP - The Pemto Pack Project

This is going great! :D Are we allowed to use images that we haven't got the rights to, for our cars? I mean, I suppose it sounds like something you shouldn't do, but Conversions are also usually copyrighted, and I think textures for tracks also frequently use copyrighted stuff. So, generally, it i...
by 607
Thu Mar 22, 2018 9:32 am
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 71
Views: 6647

Re: PPP - The Pemto Pack Project

So the differences between parameters within the pack will be less than the differences between the parameters of Pemto and Pemta? Because I thought those were quite different, not just small variations. Also, I am still considering joining in for this, as I really like the project, and if my car do...
by 607
Tue Mar 20, 2018 8:19 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 71
Views: 6647

Re: PPP - The Pemto Pack Project

Ah, cool. So I could try to create a repaint, and if it's not good enough, it won't be included. Well, in that case it probably won't be included anyway, if there will be actually experienced people making up to 10 cars. :P
by 607
Tue Mar 20, 2018 10:05 am
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 71
Views: 6647

Re: PPP - The Pemto Pack Project

I'm very interested in this, and would love to participate!
I have however never done any non-pixel art texturing, so I'm doubting if I would be capable of making something up to the standards.
by 607
Tue Mar 20, 2018 10:00 am
Forum: Work in Progress
Topic: Re-Volt Arena
Replies: 4
Views: 663

Re: Re-Volt Arena

Cool! :)
by 607
Sun Mar 18, 2018 12:25 pm
Forum: The Bar
Topic: Broken Picture Telephone: Round #12
Replies: 20
Views: 1988

Re: Broken Picture Telephone: Round #12

Balesz wrote:
Sat Mar 17, 2018 8:16 pm
Well yeah, it's just an edited copypaste from URV's Re-Volt Live post, so that's why it has the rules, which is more like a "reminder".
Ah, so it's old. I think you should've mentioned that, as I noted you referring to 'Nero', which... well, we don't do anymore.
by 607
Sat Mar 17, 2018 6:59 pm
Forum: The Bar
Topic: Broken Picture Telephone: Round #12
Replies: 20
Views: 1988

Re: Broken Picture Telephone: Round #12

Well, I think people will include references to other members anyway. It happened in the round we had on Discord too, and there there wasn't such a rule.
Moreover, generally, I don't like any unnecessary rules.
by 607
Sat Mar 17, 2018 6:58 pm
Forum: Suggestions
Topic: Car Categorization (+ Manually Select AI Cars)
Replies: 10
Views: 915

Re: Car Categorization (+ Manually Select AI Cars)

Both of these things could indeed be quite useful, for various, personal purposes.

I'm not sure how it should/could be implemented, though.
by 607
Thu Mar 15, 2018 7:02 pm
Forum: The Bar
Topic: Broken Picture Telephone: Round #12
Replies: 20
Views: 1988

Re: Broken Picture Telephone: Round #12

Ah, yeah, I remember writing a post about that rule I disagree with, but somehow it disappeared. Or I just forgot to hit post.
by 607
Mon Mar 12, 2018 2:53 pm
Forum: The Bar
Topic: The Future of All's Fair
Replies: 1
Views: 360

Re: The Future of All's Fair

There was outrage in All's Fair IV?
Thanks for the message, at least.
by 607
Wed Feb 28, 2018 9:54 am
Forum: Suggestions
Topic: A suggestion regarding Electro Pulse
Replies: 14
Views: 1108

Re: A suggestion regarding Electro Pulse

Implementing modifier for a single pickup as a command line switch sounds not very efficient. Especially if there's a possibility to softcode other modifiers, like pickup weights, battery duration, default multi weapon quantity (which is locked to 3 for rockets and waterballoons), firework strength...