Search found 116 matches

by Kiwi
Fri Aug 10, 2018 10:22 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 70
Views: 6165

Re: PPP - The Pemto Pack Project

Yes, I will collect the skins and will update the pack if there are enough new liveries.
Just send me your file in Discord or to kiwi [AT] rv.gl.
by Kiwi
Fri Jul 27, 2018 8:05 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 70
Views: 6165

Re: PPP - The Pemto Pack Project

There was an update on the pack. You have to redownload it, if you want to have the newest version.
by Kiwi
Fri Jul 27, 2018 6:38 am
Forum: Bug Reports
Topic: [RVGL] Problem using mirrors
Replies: 6
Views: 329

Re: [RVGL] Problem using mirrors

Hello Huki, so I gave it another try, and did a few more tests with the current version of my track. 1) I've created a portal by using the makeitgood "Erm, nothing to see here"-mode, where the mirrored surface should appear. 2) I've created a rim -file by using the mkmirror tool. (http://www.perror....
by Kiwi
Thu Jul 26, 2018 7:08 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 42
Views: 2592

Re: Spa-Volt Diary

Diary from July 25th, 2018. Hello to all interested fellas. After a (more then needed) brake for one month, I continued working on Spa-Volt again. I have a deadline to keep! :D After doing a lot of detail work on the outdoor area in June, the next steps were to fill some empty rooms with "life". Fi...
by Kiwi
Wed Jul 25, 2018 9:01 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 42
Views: 2592

Re: Spa-Volt Diary

Floxit, 607 - I am planning something like this, but I won't spoil anything about it. I will keep it secret, till the release. ;) What I definitly can confirm is, that there will be the following versions of Spa-Volt: - Spa-Volt Battle Tag (Release summer 2018) - Spa-Volt ("Normal" Racing track), in...
by Kiwi
Wed Jul 25, 2018 6:42 am
Forum: Bug Reports
Topic: [RVGL] Problem using mirrors
Replies: 6
Views: 329

Re: [RVGL] Problem using mirrors

At the time when I was testing the mirrors and experienced the issues, my level had below 10000 polies, in one cube. I did not tested it again since this. I will give it another try today in the evening. Maybe it is solved already. I will come back with more infos.
by Kiwi
Wed Jul 25, 2018 6:37 am
Forum: Bug Reports
Topic: [Solved] [RVGL] POS Nodes invisible
Replies: 6
Views: 320

Re: [RVGL] POS Nodes invisible

I can confirm, that this problem is solved. Great, thank you Huki!
by Kiwi
Wed Jul 25, 2018 6:32 am
Forum: Bug Reports
Topic: [RVGL] Bugs in Makeitgood Lighting mode
Replies: 0
Views: 53

[RVGL] Bugs in Makeitgood Lighting mode

Hello RVGL team, I want to report some bugs in the Makeitgood Lighting mode. 1) Light sources doesn't send out light at all In the Shader-edition, some light sources doesn't send out the light which is configured. Instead, the lights stay turned off. No chance at all, to turn them on. However, some ...
by Kiwi
Sun Jul 22, 2018 11:35 am
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 70
Views: 6165

Re: PPP - The Pemto Pack Project

The PPP Complete Pack is out now. It contains 75 different liveries for Pemto . You can download the pack here: Download ZIP (2,6 MB) https://cloud.jungfrau.net/share/rv/ppp/ppp100/ppp.gif Some of the PPP cars will be released as standalone cars in the next time (some already released). You can foun...
by Kiwi
Wed Jun 27, 2018 7:39 pm
Forum: Suggestions
Topic: Car names at results screen?
Replies: 1
Views: 171

Car names at results screen?

What about adding the car names also to the results screen, and have it not only in the lobby overview and sessionlog file? As well the fastet lap could be displayed (and added to the sessionlog file as well, which is not the case at the moment). Here a bad photoshopped example. Don‘t mind the wrong...
by Kiwi
Tue Jun 26, 2018 9:06 pm
Forum: Bug Reports
Topic: [Solved] [RVGL] POS Nodes invisible
Replies: 6
Views: 320

Re: [RVGL] POS Nodes invisible

I solved it, by using an older RVGL version for doing the POS nodes. However, this is an annoying bug, and needs to be fixed for sure.
by Kiwi
Tue Jun 26, 2018 9:05 pm
Forum: Bug Reports
Topic: [Blender plugin] Failing to export
Replies: 2
Views: 151

Re: [Blender plugin] Failing to export

Yes, I also experienced this some days ago. I have forgot to report this, good that it is archived here now.
by Kiwi
Mon Jun 25, 2018 7:44 am
Forum: Bug Reports
Topic: [RVGL] Problem using mirrors
Replies: 6
Views: 329

[RVGL] Problem using mirrors

Hello RVGL-team, I found out, that as soon water/fog boxes will be placed in a level, no mirror surfaces can be used, because graphic glitches appears. How I tested it: 1) Created a portal by using the makeitgood "Erm, nothing to see here"-mode, where the mirrored surface should appear. 2) Created a...
by Kiwi
Mon Jun 25, 2018 7:15 am
Forum: Help & Troubleshooting
Topic: Track making: Performance optimization
Replies: 3
Views: 238

Re: Track making: Performance optimization

Thanks a lot Marv, there are a lot of usefull hints in your answer. I've found a very usefull documentation from a swedish university, regarding performance optimization in 3d games. It's based on the Unreal engine, but most of the topics are also applicable for other 3d engines: https://www.diva-po...
by Kiwi
Mon Jun 25, 2018 7:01 am
Forum: Bug Reports
Topic: [RVGL Shader version] Translucent faces issue
Replies: 1
Views: 204

[RVGL Shader version] Translucent faces issue

Hello RVGL-developers, I'm experiencing issues with translucent faces in the shader-version of RVGL. I have big windows in my level. This window-faces have the "translucent" checkbox enabled, and have an alpha-transparency value set. (I think 50% gray). Outside the window I also have some translucen...
by Kiwi
Fri Jun 22, 2018 9:00 am
Forum: The Bar
Topic: Should I go back to converting cars
Replies: 6
Views: 439

Re: Should I go back to converting cars

Toca3? You mean Toca Race Driver, from 2003? The series titles wasn't named after numbers, after the second part. Or to be more detailed, they has a messed up numbering: TOCA, TOCA2, TOCA Race Driver, TOCA Race Driver 2, TOCA Race Driver 3. And wasn't the series named "V8 Supercars Racedriver" in Au...
by Kiwi
Fri Jun 22, 2018 7:13 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 42
Views: 2592

Re: Spa-Volt Diary

Diary from first three weeks of May. It's time, for some Spa-Volt update. 3 weeks passed since the last diary entry. I did not that much modelling since last time. Instead, I did really a lot of detail and optimization work. - Finished new staircases - Finished the shape of the technic room - Added...
by Kiwi
Wed Jun 20, 2018 5:38 pm
Forum: Work in Progress
Topic: Santorini
Replies: 35
Views: 2058

Re: Santorini

The final version looks great and I can‘t wait to race it myself soon. I‘m still a big fan of your shading. ;)

Good luck with the makeitgood part.
by Kiwi
Tue Jun 19, 2018 10:48 am
Forum: Bug Reports
Topic: [Blender Plugin] Polygon limit error
Replies: 2
Views: 227

Re: [Blender Plugin] Polygon limit error

Interesting, I haven't divided my world into parts. RVGL won't crash, while loading. But maybe there is an overlap: I tidied up a bit, and deleted a lot of polygons in the last time. So I am maybe below the 32767 polygon limit at the moment. In the future, I will do it exactly the way you described,...
by Kiwi
Tue Jun 19, 2018 10:40 am
Forum: Tools, Creations & Resources
Topic: Blender 2.79 Re-Volt Add-on
Replies: 8
Views: 1175

Re: Blender 2.79 Re-Volt Add-on

Marv, I didn't experienced this issue at all, while working with Blender and your addon (since end of last year). I very often use the functions you described. (CTRL + Z, Switching between Edit- and Object Mode with TAB). I am using Windows 10, the newest Blender version, and the newest version of y...
by Kiwi
Tue Jun 19, 2018 4:23 am
Forum: Work in Progress
Topic: Santorini
Replies: 35
Views: 2058

Re: Santorini

I am also (still) not 100% sure if this flowers are fitting the theme very well. Greece is a very dry country, maybe the flowers are a bit to colorful, to big, and still to static positioned. Maybe it's a place where some watering will be done, but the flowers feel like a "foreign body (?)" in the s...
by Kiwi
Mon Jun 18, 2018 1:20 pm
Forum: Help & Troubleshooting
Topic: Water ripples
Replies: 1
Views: 131

Water ripples

Hi guys, can I get the water ripples effect on faces, without placing the water ripples object in makeitgood objects mode, or are this effects hardcoded? Some weeks ago I switched from custom water surfaces ( .m ) to water surfaces directly placed in Blender, and now I decided that I want this effec...
by Kiwi
Mon Jun 18, 2018 12:50 pm
Forum: Help & Troubleshooting
Topic: Track making: Performance optimization
Replies: 3
Views: 238

Track making: Performance optimization

Hello Re-Volt track makers, Hello technic-interested Re-Volters, as most of you know, I am doing my first map in Re-Volt (Spa-Volt) at the moment. It is a very ambitious map with a lot of details. At the moment, Spa-Volt has about 30.000 faces in Blender, and with the "normal" RVGL-version (Non-Shad...
by Kiwi
Sat Jun 16, 2018 6:54 am
Forum: Work in Progress
Topic: Santorini
Replies: 35
Views: 2058

Re: Santorini

Hmm, I‘m also not completly sure about the flower field. Two suggestions: Try to arange the flowers a little bit more random. On some places put more flowers per inch, on some places put no flowers at all. Don‘t know how this would look in the end, but at the moment it looks to „straight“, and not v...
by Kiwi
Fri Jun 15, 2018 5:34 am
Forum: Suggestions
Topic: [Blender Plugin] No collision NCP export
Replies: 3
Views: 227

Re: [Blender Plugin] No collision NCP export

I am not 100% sure (I am not in front of my PC so I can test), but I think both (the No Collision -checkbox and the material NONE ) has to be set. However, in my opinion, it would be more user-friendly, when the No Collison is enough to ignore the faces on export. For Non-Re-Volt-Editing-Pros it's t...