Search found 18 matches

by Gotolei
Wed Jul 04, 2018 6:52 pm
Forum: Work in Progress
Topic: RV Rainbow Road
Replies: 3
Views: 216

Re: RV Rainbow Road

Looks pretty good. Are you planning on a reverse course? Might be able to put those ufos in as instances and tilt them the other way.
by Gotolei
Tue Jul 03, 2018 6:22 am
Forum: Suggestions
Topic: Ask for confirmation before executing "Save Current Car Info"
Replies: 1
Views: 127

Ask for confirmation before executing "Save Current Car Info"

Title. It re-writes the entire file, usually breaking formatting in the process. And because even the slightest change to parameters.txt trips CHT detection, as far as people who aren't content creators are concerned the changes caused by this function messes with that as well. Current options in th...
by Gotolei
Mon Jul 02, 2018 4:30 am
Forum: Help & Troubleshooting
Topic: AI Nodes
Replies: 4
Views: 237

Re: AI Nodes

Maybe split off the pickup route further back. Looks like it's a straight-line section there, so cars going at full speed won't be able to dodge to the side as fast as you'd like them to.
by Gotolei
Sat Jun 23, 2018 6:47 am
Forum: Bug Reports
Topic: [RVGL] Lighting behavior on extra car parts
Replies: 1
Views: 149

[RVGL] Lighting behavior on extra car parts

Springs, pins, axles, etc. Haven't tested spinners. In their current state, it seems extra car parts light up their entire model based on what the light value is at the model origin or some other specific single point, rather than on a per-polygon basis similar to how the body and wheels handle it. ...
by Gotolei
Sat Jun 23, 2018 2:16 am
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 5
Views: 271

Re: Lost an object in MAKEITGOOD

It's the orange dot that appears when you select an object:

Image

(also, this)
by Gotolei
Fri Jun 22, 2018 4:33 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 10
Views: 554

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Do you have any other openGL games, and do they act the same way? I've had only one thing in RV mess up in this way, the stars in museum 2, and it seems to have been fixed a while ago. Something to try: in profiles/rvgl.ini, set the shaders option to 0 to disable them. This'll make the game use a mo...
by Gotolei
Fri Jun 22, 2018 4:30 am
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 5
Views: 271

Re: Lost an object in MAKEITGOOD

You can also import the rogue object (just the .m), and figure out where the origin is. Selections in makeitgood are based on where the origin is, not where the object appears to be (cones, for example, can only be selected by trying at it near the bottom).
by Gotolei
Tue Jun 19, 2018 9:56 pm
Forum: Suggestions
Topic: Env "shininess" for extra parts on cars
Replies: 0
Views: 138

Env "shininess" for extra parts on cars

This would include up to everything that isn't the main body. Spinner, wheels, axles, springs, pins, maybe even antenna parts. I'm thinking of two ways this could be done without messing with existing cars: 1: Use the existing env/noenv flags. The extra parts would behave similar to .w files, as in ...
by Gotolei
Tue Jun 19, 2018 5:17 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 10
Views: 554

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Try running it in a terminal, and see if it puts out any other errors in there. 14.04 is an old system (2014), and Ubuntu loves to not update libraries in the interest of stability (or, as is usually the case, "stability"). You might have a package that's older than what RV expects.
by Gotolei
Fri Jun 15, 2018 3:23 am
Forum: Suggestions
Topic: [Blender Plugin] No collision NCP export
Replies: 3
Views: 233

Re: [Blender Plugin] No collision NCP export

I'm not sure what exactly the "No Collision" flag is supposed to do in-game, but from what I recall if you set the ncp material to NONE then the ncp exporter simply ignores them.
by Gotolei
Sun Jun 10, 2018 12:15 am
Forum: Bug Reports
Topic: [RVGL] Chase Camera (Close) Bug
Replies: 3
Views: 387

Re: Chase Camera (Close) Bug

Looks like it still happens if the game is run without the -aspect parameter as well. The reticle seems to be clipping into and through the car, flickering a little as it sinks in. Lingering z-index problems, maybe? Though it happens whether shaders are enabled or not.

https://streamable.com/zlqjt
by Gotolei
Sat Apr 28, 2018 7:01 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 43
Views: 2628

Re: Spa-Volt Diary

I gotta say, kudos for recognizing your own limits and reigning yourself back towards them to make sure the final product turns out well instead of just blindly charging in. It's ended up very clean from what I can see. Personally I'd say that if simplifying something allows you to improve upon some...
by Gotolei
Mon Apr 23, 2018 6:13 pm
Forum: Suggestions
Topic: Force Feedback on Android
Replies: 3
Views: 297

Re: Force Feedback on Android

Tried it out real quick and surprisingly, the only thing that actually triggers vibration is certain ncp materials. Dirt, gravel, the bumpy metals in museum 2... Nothing head-on 70mph collisions, or ramming into a wall at max speed, or getting nailed by a rocket, exploding, etc. I wonder if that's t...
by Gotolei
Mon Apr 09, 2018 3:05 am
Forum: Work in Progress
Topic: Modeling Track
Replies: 9
Views: 809

Re: Modeling Track

Re-Volt's file structures don't really change often, and it looks like that plugin was last updated just three months ago, so it should be as up-to-date as a plugin would need to be. Many of the questions have been mostly answered, but here's a few extra things that haven't been mentioned yet: 1. Fr...
by Gotolei
Sun Apr 08, 2018 7:17 pm
Forum: Help & Troubleshooting
Topic: Sound Countdown
Replies: 6
Views: 480

Re: Sound Countdown

Black-Revolt001 wrote:
Sun Apr 08, 2018 5:11 pm
How do we do it?
The GO sound does indeed use the same file as the 123 sounds. Because of that hard-coding it isn't possible to customize them separately, if that's what you're asking.
by Gotolei
Thu Mar 29, 2018 11:42 pm
Forum: Suggestions
Topic: Skins mechanic in RVGL
Replies: 6
Views: 637

Re: Skins mechanic in RVGL

Agreed with much of this. The exact structure of a new folder or folder tree would have to be figured out. Perhaps it could be expanded to include models, such as spinners and wheels? This might allow for repaints with altered mappings as well. Something involving a text file could include per-skin ...
by Gotolei
Wed Mar 21, 2018 7:46 pm
Forum: Suggestions
Topic: Car Categorization (+ Manually Select AI Cars)
Replies: 10
Views: 860

Re: Car Categorization (+ Manually Select AI Cars)

Another for manually selecting AI cars to show up in the grid. When I'm making a car and want to see how it performs as an AI, other than using gazzasaicar on the player it's often ten or twenty restarts from frontend to try to get it in the lineup. As for how it could work, maybe pressing a key lik...
by Gotolei
Fri Dec 15, 2017 4:00 am
Forum: The Board
Topic: The Banner Topic
Replies: 8
Views: 920

Re: The Banner Topic

https://i.imgur.com/aV1oe0k.png https://i.imgur.com/5kCyO1X.png Is this going to be like on the rvio main site, where it rotates through a set of images, or will it be like rvl where it's one image per season? Would this work as a spring-themed one :grimacingmarv: https://cdn.discordapp.com/attachm...