Search found 13 matches

by Gotolei
Fri Jun 22, 2018 4:33 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 3
Views: 92

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Do you have any other openGL games, and do they act the same way? I've had only one thing in RV mess up in this way, the stars in museum 2, and it seems to have been fixed a while ago. Something to try: in profiles/rvgl.ini, set the shaders option to 0 to disable them. This'll make the game use a mo...
by Gotolei
Fri Jun 22, 2018 4:30 am
Forum: Help & Troubleshooting
Topic: Lost an object in MAKEITGOOD
Replies: 2
Views: 29

Re: Lost an object in MAKEITGOOD

You can also import the rogue object (just the .m), and figure out where the origin is. Selections in makeitgood are based on where the origin is, not where the object appears to be (cones, for example, can only be selected by trying at it near the bottom).
by Gotolei
Tue Jun 19, 2018 9:56 pm
Forum: Suggestions
Topic: Env "shininess" for extra parts on cars
Replies: 0
Views: 51

Env "shininess" for extra parts on cars

This would include up to everything that isn't the main body. Spinner, wheels, axles, springs, pins, maybe even antenna parts. I'm thinking of two ways this could be done without messing with existing cars: 1: Use the existing env/noenv flags. The extra parts would behave similar to .w files, as in ...
by Gotolei
Tue Jun 19, 2018 5:17 am
Forum: Help & Troubleshooting
Topic: I cannot play RVGL in Ubuntu 14.04.5 LTS
Replies: 3
Views: 92

Re: I cannot play RVGL in Ubuntu 14.04.5 LTS

Try running it in a terminal, and see if it puts out any other errors in there. 14.04 is an old system (2014), and Ubuntu loves to not update libraries in the interest of stability (or, as is usually the case, "stability"). You might have a package that's older than what RV expects.
by Gotolei
Fri Jun 15, 2018 3:23 am
Forum: Suggestions
Topic: [Blender Plugin] No collision NCP export
Replies: 3
Views: 102

Re: [Blender Plugin] No collision NCP export

I'm not sure what exactly the "No Collision" flag is supposed to do in-game, but from what I recall if you set the ncp material to NONE then the ncp exporter simply ignores them.
by Gotolei
Sun Jun 10, 2018 12:15 am
Forum: Bug Reports
Topic: Chase Camera (Close) Bug
Replies: 2
Views: 150

Re: Chase Camera (Close) Bug

Looks like it still happens if the game is run without the -aspect parameter as well. The reticle seems to be clipping into and through the car, flickering a little as it sinks in. Lingering z-index problems, maybe? Though it happens whether shaders are enabled or not.

https://streamable.com/zlqjt
by Gotolei
Sat Apr 28, 2018 7:01 am
Forum: Work in Progress
Topic: Spa-Volt Diary
Replies: 36
Views: 1621

Re: Spa-Volt Diary

I gotta say, kudos for recognizing your own limits and reigning yourself back towards them to make sure the final product turns out well instead of just blindly charging in. It's ended up very clean from what I can see. Personally I'd say that if simplifying something allows you to improve upon some...
by Gotolei
Mon Apr 23, 2018 6:13 pm
Forum: Suggestions
Topic: Force Feedback on Android
Replies: 3
Views: 214

Re: Force Feedback on Android

Tried it out real quick and surprisingly, the only thing that actually triggers vibration is certain ncp materials. Dirt, gravel, the bumpy metals in museum 2... Nothing head-on 70mph collisions, or ramming into a wall at max speed, or getting nailed by a rocket, exploding, etc. I wonder if that's t...
by Gotolei
Mon Apr 09, 2018 3:05 am
Forum: Work in Progress
Topic: Modeling Track
Replies: 9
Views: 615

Re: Modeling Track

Re-Volt's file structures don't really change often, and it looks like that plugin was last updated just three months ago, so it should be as up-to-date as a plugin would need to be. Many of the questions have been mostly answered, but here's a few extra things that haven't been mentioned yet: 1. Fr...
by Gotolei
Sun Apr 08, 2018 7:17 pm
Forum: Help & Troubleshooting
Topic: Sound Countdown
Replies: 6
Views: 332

Re: Sound Countdown

Black-Revolt001 wrote:
Sun Apr 08, 2018 5:11 pm
How do we do it?
The GO sound does indeed use the same file as the 123 sounds. Because of that hard-coding it isn't possible to customize them separately, if that's what you're asking.
by Gotolei
Thu Mar 29, 2018 11:42 pm
Forum: Suggestions
Topic: Skins mechanic in RVGL
Replies: 6
Views: 493

Re: Skins mechanic in RVGL

Agreed with much of this. The exact structure of a new folder or folder tree would have to be figured out. Perhaps it could be expanded to include models, such as spinners and wheels? This might allow for repaints with altered mappings as well. Something involving a text file could include per-skin ...
by Gotolei
Wed Mar 21, 2018 7:46 pm
Forum: Suggestions
Topic: Car Categorization (+ Manually Select AI Cars)
Replies: 10
Views: 708

Re: Car Categorization (+ Manually Select AI Cars)

Another for manually selecting AI cars to show up in the grid. When I'm making a car and want to see how it performs as an AI, other than using gazzasaicar on the player it's often ten or twenty restarts from frontend to try to get it in the lineup. As for how it could work, maybe pressing a key lik...
by Gotolei
Fri Dec 15, 2017 4:00 am
Forum: The Board
Topic: The Banner Topic
Replies: 8
Views: 771

Re: The Banner Topic

https://i.imgur.com/aV1oe0k.png https://i.imgur.com/5kCyO1X.png Is this going to be like on the rvio main site, where it rotates through a set of images, or will it be like rvl where it's one image per season? Would this work as a spring-themed one :grimacingmarv: https://cdn.discordapp.com/attachm...