Search found 36 matches

by URV
Sun Jul 22, 2018 5:20 pm
Forum: Bug Reports
Topic: [18.0720a] Draw distance glitch
Replies: 1
Views: 104

[18.0720a] Draw distance glitch

Abnormal low draw distance occured on Grisville. Fixed by entering render settings. See video.
by URV
Mon Jun 11, 2018 12:34 pm
Forum: The Bar
Topic: Should I go back to converting cars
Replies: 6
Views: 444

Re: Should I go back to converting cars

There's plenty of stuff out there to convert. If you think you'll enjoy it, then yes, definitely. What software would you use for importing, exporting, and altering the models?
by URV
Sun May 06, 2018 10:17 pm
Forum: The Bar
Topic: In-Game Screenshots
Replies: 0
Views: 181

In-Game Screenshots

This thread is reserved for high quality in-game screenshots that can be used as wallpapers or cover photos on re-volt.io . For anything else, consider posting to the Discord server or on Re-Volt Live instead. Do not use this thread for discussion. Guidelines: The screenshots need to have a high res...
by URV
Sat May 05, 2018 7:41 pm
Forum: The Bar
Topic: Car Skins - Submissions
Replies: 2
Views: 520

Re: Car Skins - Submissions

Tales Runner - Blue Monochrome
Image
Humma repaint created as a personal skin for the Pro Shorter Skin Pack. Grey Monochrome texture taken from Santi's RVGL Car Skins Pack. Original repaint by QJN.

Download:
sugotrunner.7z
Tales Runner - Blue Monochrome
(36.5 KiB) Downloaded 21 times
by URV
Sat May 05, 2018 7:14 pm
Forum: Work in Progress
Topic: PPP - The Pemto Pack Project
Replies: 70
Views: 6171

Re: PPP - The Pemto Pack Project

The parameters team is currently preparing the 16 cars for release. Unfortunately, progress is slow at the moment. Expect a release by May 12 if things go well. Otherwise, we might unfortunately have to wait until the the end of the month.
by URV
Sun Apr 29, 2018 4:46 am
Forum: Tools, Creations & Resources
Topic: Make cars unselectable to the CPU?
Replies: 1
Views: 269

Re: Make cars unselectable to the CPU?

Add the following line in Parameters.txt:

Code: Select all

;)CPUSelectable FALSE
You can see examples of this usage in the I/O drift car collection.
by URV
Mon Apr 16, 2018 3:41 pm
Forum: Suggestions
Topic: Splitscreen Network Multiplayer + Objects in Multiplayer
Replies: 2
Views: 271

Re: Splitscreen Network Multiplayer + Objects in Multiplayer

Keeping track of objects in online sessions is the same as having to keep track of additional cars. The idea has been tried out already, but it simply does not work out well. I am unsure of the exact issue, but I believe it puts a lot of strain on the session and would likely to result in lag. Conne...
by URV
Fri Apr 13, 2018 10:40 am
Forum: Suggestions
Topic: Tags, tags, tags!
Replies: 3
Views: 270

Re: Tags, tags, tags!

Regardless of the method itself, the ability to assign custom car classes and restrict sessions to specific classes (preferably more than one; e.g. Advanced and below) are very much needed features. The custom car classes would be useful for specialized car types such as clockworks, drift or joke ca...
by URV
Thu Apr 12, 2018 2:31 pm
Forum: RVGL & Re-Volt v1.2
Topic: [RVGL Release] 18.0410a
Replies: 9
Views: 802

Re: [RVGL Release] 18.0410a

Quote from Discord: All RVGL 18.0410 packages have been updated to fix a potential divide-by-zero error (can result in missing spinners). It is recommended that everyone re-download their appropriate RVGL version. The update occurred at approximately 1 AM UTC today (April 12). If you have downloaded...
by URV
Mon Apr 09, 2018 2:42 pm
Forum: The Bar
Topic: Car Skins - Discussion
Replies: 1
Views: 331

Car Skins - Discussion

Discussion thread for car skin submissions.
by URV
Mon Apr 09, 2018 2:39 pm
Forum: The Bar
Topic: Car Skins - Submissions
Replies: 2
Views: 520

Re: Car Skins - Submissions

Submission example:

Blue Hue Saturated Banana
Image
Skin for Banana Shplit

Download:
bananabluehue.7z
The banana's going VERY FAAAAWWST
END OF THE LAP
It's doing 195 mph... 200... 210 miles an hour now... 220...
...and across the line!
(216.89 KiB) Downloaded 37 times
by URV
Mon Apr 09, 2018 2:15 pm
Forum: The Bar
Topic: Car Skins - Submissions
Replies: 2
Views: 520

Car Skins - Submissions

Use this thread for submissions only. Discussion can be done here . Since Re-Volt Zone does not allow uploading car skins alone, and the Creations section on Re-Volt I/O is currently not accepting any new submissions, I thought we needed a place to upload and collect car skins. Guidelines: Your sub...
by URV
Sun Apr 08, 2018 8:56 pm
Forum: The Bar
Topic: 512x512 stock car textures
Replies: 1
Views: 276

512x512 stock car textures

Reposted from ORP. I have enlarged the stock cars textures using the most impressive image enlarging method I have ever found (nnedi3) to get 512x512 (formatted as .bmo) textures. I thought the result was good enough to be shared (a lot of texture aliasing is avoided), so here they are! A few examp...
by URV
Mon Apr 02, 2018 3:19 pm
Forum: Suggestions
Topic: Alternative Battle Tag
Replies: 4
Views: 429

Alternative Battle Tag

In short, a secondary Battle Tag gamemode where the player with the star chases everyone else, as opposed to everyone chasing the star. We tested this out yesterday, but it was a bit of a disappointment. However, with a few adjustments and its own gamemode, it might make for a better experience. The...
by URV
Fri Mar 09, 2018 6:01 pm
Forum: Suggestions
Topic: Music customisation
Replies: 4
Views: 512

Re: Music customisation

I realize I may have not described it well enough, but yes, I would have the main song keep playing until the end, after which it would switch to the outro. That said, I think you make a good point there. It would be a bit inconsistent and, honestly, quite unnecessary. I can't say I particularly car...
by URV
Fri Mar 09, 2018 7:20 am
Forum: Bug Reports
Topic: [Closed | RVGL 17.1124a] Unable to use custom music for stock tracks
Replies: 4
Views: 434

[Closed | RVGL 17.1124a] Unable to use custom music for stock tracks

I tried using "ship.mp3" from the special soundtracks for Toytanic 1. After placing the song in the track's directory, I added its location next to the MP3 tag in the .inf file, and I also disabled the REDBOOK tag. The result was that there was no music at all, which also happened after testing it o...
by URV
Fri Mar 09, 2018 7:06 am
Forum: Suggestions
Topic: Music customisation
Replies: 4
Views: 512

Music customisation

I consider music to be one of the most important factors in terms of track making and the racing experience. A well-chosen song or set of songs with the right timing and fluid loops or transitions can enhance gameplay as a whole—it is, after all, how I came to love various tracks simply by adding ap...
by URV
Fri Mar 09, 2018 6:29 am
Forum: Suggestions
Topic: Music in multiplayer
Replies: 0
Views: 194

Music in multiplayer

I have a couple of requests regarding the way in-game music works in multiplayer: Music should not start playing until all players are done loading the track. As it is right now, the music starts playing for each player as soon as the game is done loading the track. This can sometimes result in over...
by URV
Fri Mar 09, 2018 6:17 am
Forum: Suggestions
Topic: "Waiting For Host…"
Replies: 2
Views: 311

"Waiting For Host…"

At the beginning of each race, players are usually met with a "Waiting For Host…" note at the top as they wait for everyone else to finish loading. This situation is a bit different for the host, who can see the players who have yet to finish loading, along with the ability to start the race after 1...
by URV
Wed Mar 07, 2018 5:14 pm
Forum: The Board
Topic: Auto correction?
Replies: 9
Views: 1020

Re: Auto correction?

As much as I enjoy swearing, I am willing to give up on it in favour of spinning grilled cheeses.
by URV
Sun Mar 04, 2018 12:00 pm
Forum: Suggestions
Topic: Hiding the chat mid-race
Replies: 10
Views: 867

Re: Hiding the chat mid-race

I initially thought of just having it as an extra option in the general settings, but you make a good point there. Having a hotkey (or at least the ability to assign one) to easily enable or disable the chat could prove quite useful, yes.
by URV
Sun Mar 04, 2018 11:54 am
Forum: The Board
Topic: Auto correction?
Replies: 9
Views: 1020

Re: Auto correction?

What the grilled cheese did you just spinning say about me, you little cactus? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper ...
by URV
Sat Mar 03, 2018 11:59 am
Forum: Suggestions
Topic: Hiding the chat mid-race
Replies: 10
Views: 867

Hiding the chat mid-race

A lot of players tend to be easily distracted by the in-game chat. In competitive races, this can definitely be an issue. Since there are also players like me, who instead prefer seeing the various quips, taunts, or important information that may be provided through the in-game chat, I am not very k...
by URV
Sat Mar 03, 2018 11:38 am
Forum: Suggestions
Topic: A few suggestions
Replies: 12
Views: 1057

Re: A few suggestions

I think you somehow managed to make things even more unclear. What I initially understood is that you wish to have a feature that allows you to choose a car as you would normally do, and all the other AI cars would have the same car as you. If this is not what you meant, please let me know, so I may...