Search found 175 matches

by Marv
Sun Sep 16, 2018 7:04 pm
Forum: General
Topic: Website Improvements
Replies: 5
Views: 324

Re: Website Improvements

Santiii727 wrote:
Sun Sep 16, 2018 6:35 pm
is a possibility to add more languages to the io page and add local time and keep the UTC time?
I'm not sure if the time thing is possible but adding multiple languages definitely is!
by Marv
Fri Sep 14, 2018 7:35 pm
Forum: The Board
Topic: Spam-Users
Replies: 6
Views: 133

Re: Spam-Users

Thanks
by Marv
Fri Sep 14, 2018 1:54 pm
Forum: The Board
Topic: Spam-Users
Replies: 6
Views: 133

Re: Spam-Users

Skitch2, Mr. Burguers, ...
Sure sounds suspicious :D

I'll see if we can set up better sign up captchas.
by Marv
Thu Sep 13, 2018 7:57 am
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 33
Views: 3210

Re: RV Soundtrack Project

Triple post, eh? I've been working on my own track and it's slowly evolving into something listenable: https://files.re-volt.io/projects/ost/o3-004.ogg Some parts still need to be figured out and currently serve as a placeholder. Feedback is much appreciated! This is the first proper track I'm worki...
by Marv
Sat Sep 08, 2018 12:58 pm
Forum: General
Topic: Website Improvements
Replies: 5
Views: 324

Re: Website Improvements

You might have noticed that the website has undergone some changes. I'll try to list all I can think of: The game downloads are a bit more structured. The events now work on a post-based system (they used to be a static page). Most recent events can be accessed on the home page itself (and will be d...
by Marv
Thu Sep 06, 2018 11:01 am
Forum: Work in Progress
Topic: The Klasher's Trippple 8 Rallycross
Replies: 6
Views: 317

Re: The Klasher's Trippple 8 Rallycross

Looks cool! I think this track would work well with many pickups.
Hit me up if you need mapping and textures :)
by Marv
Thu Sep 06, 2018 9:05 am
Forum: News
Topic: Community Survey
Replies: 0
Views: 110

Community Survey

Greetings! z3r0 is currently running a survey about the RV community to find out who's playing the game and creating content for it and what can be improved.

Click here for the survey (Google Forms)
by Marv
Wed Sep 05, 2018 11:27 am
Forum: Work in Progress
Topic: RV Soundtrack Project
Replies: 33
Views: 3210

Re: RV Soundtrack Project

Heyo! I updated the pack with all new tracks (see first post)
https://files.re-volt.io/projects/ost/r ... 05-1417.7z
by Marv
Mon Sep 03, 2018 9:25 am
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 23
Views: 1648

Re: RVGL Localization

Instant wrote:
Mon Sep 03, 2018 3:55 am
I just.. pushed a branch or what, please check if I've done it right. Do I need to send a pull request?
yup!
by Marv
Sun Sep 02, 2018 9:45 am
Forum: General
Topic: Website Improvements
Replies: 5
Views: 324

Re: Website Improvements

I started giving the pages a more uniform look. Main pages (the ones that are not in the drop down menus) will act as landing pages for their category in the future, so that people who can't see the dropdown (mobile) can reach the sub-pages better. I started with the downloads... https://re-volt.io/...
by Marv
Sat Sep 01, 2018 7:50 pm
Forum: RVGL & Re-Volt v1.2
Topic: RVGL Localization
Replies: 23
Views: 1648

Re: RVGL Localization

Would it make sense to publicly version control the localisation files? That way it will be easier to contribute and improve the existing translations. ;) Definitely! I can't decide whether to use GitLab or GitHub now... GitLab would make more since since that's where RVGL is. Edit: Ah, well... htt...
by Marv
Tue Aug 28, 2018 11:57 am
Forum: General
Topic: Site Updates
Replies: 8
Views: 1135

Re: Site Updates

I updated the background, the logo and link colors.
Also, the downloads page has been condensed.
by Marv
Mon Aug 27, 2018 5:28 pm
Forum: Tools, Creations & Resources
Topic: RVGL Butler
Replies: 7
Views: 421

Re: RVGL Butler

Brilliant idea! I'm in for a GH organization or perhaps a page on RVIO since I'm slowly moving over to GitLab because of Microsoft. But for now at least my add-on will stay on GH. Hope to get some more visibility and perhaps some collaborators.
by Marv
Mon Aug 27, 2018 11:12 am
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 18
Views: 925

Re: Ranch

Thanks for all the feedback! found a bad repo under the floor in normal mode fixed On the other hand, there is a problem of behavior of the vehicles, it turns too fast ... I can't see that It just misses the marking of the starting line I don't think that's necessary --- We just pushed an update wit...
by Marv
Mon Aug 27, 2018 9:34 am
Forum: General
Topic: Website Improvements
Replies: 5
Views: 324

Website Improvements

I'd like to invite you to think about the future of the website with me (yet again). Recently, I've been feeling like something is missing. I know I've taken many parts off maintainance (creations, archive, ...) but I just couldn't allocate any time for caring about them. The website isn't simple an...
by Marv
Sun Aug 26, 2018 6:58 am
Forum: Tools, Creations & Resources
Topic: RVGL Butler
Replies: 7
Views: 421

Re: RVGL Butler

This is such a great application and it works really well. I'll put it on the Downloads page on the website when I get around to it. An idea for the future: Install RVGL and launch it from the app Maybe I'll even send some pull requests on your way but I never worked with Android apps before. Maybe ...
by Marv
Sun Aug 26, 2018 6:55 am
Forum: Work in Progress
Topic: Instant's WIP
Replies: 5
Views: 329

Re: Instant's WIP

I'm really glad there's going to be another track made by you!
I saw the wall on Discord but not the piano and other furniture. Your modeling style is realistic and authentic, can't wait to see it in-game!
by Marv
Sat Aug 25, 2018 8:10 am
Forum: Suggestions
Topic: Persistent sound while driving on custom materials
Replies: 3
Views: 154

Re: Persistent sound while driving on custom materials

Yes! I've been wanting to do this for a while. About how I'd implement this: A new MATERIAL entry in properties called SurfSound and a number for which wave you want to use. You can then put a custom sound in the custom folder and use its respective number. E.g. siren_loop.wav would be 100. The list...
by Marv
Wed Aug 22, 2018 8:16 pm
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 18
Views: 925

Re: Ranch

Black-Revolt001 wrote:
Wed Aug 22, 2018 8:10 pm
Problem to correct at this place in reverse mode ... The car stops net at this place during a jump.
You need to drive further on the right
by Marv
Wed Aug 22, 2018 10:13 am
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 18
Views: 925

Re: Ranch

Hmm... I don't really get what you mean. There's text on the upper parts of the loading screen anyway so no space is wasted.

Image
by Marv
Wed Aug 22, 2018 8:10 am
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 18
Views: 925

Re: Ranch

Ohhhh yes, it's out. Can't wait to have a closer look today in the evening. I've found a "bug": In both versions (RVZ and Full), the loadlevel1.bmp and loadlevel2.bmp are wrong. In the reversed versions it's correct. How is it wrong? Normal and reversed are two different loading screens and they lo...
by Marv
Wed Aug 22, 2018 12:26 am
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 18
Views: 925

Re: Ranch

Glad you like it! I tested the track, and it still works on RVGL 18.720 [...] the scenery collision is lacking It's either because the instances didn't load in the reverse version (outdated version) or because we overlooked something. Try updating and if that doesn't help, please tell us which parts...
by Marv
Tue Aug 21, 2018 10:36 pm
Forum: Tools, Creations & Resources
Topic: Ranch
Replies: 18
Views: 925

Ranch

The Ranch https://files.re-volt.io/projects/ranch/big.jpg History https://files.re-volt.io/projects/ranch/map.jpg We started working on this track when R6 and URV visited me (Marv) in May 2016.Our plan was to create a track while the guys were over at my house so we started drawing a plan on a larg...
by Marv
Sun Aug 19, 2018 10:34 am
Forum: Suggestions
Topic: Xbox version
Replies: 1
Views: 140

Re: Xbox version

It's probably possible but RVGL is built using OpenGL rather than DirectX. I don't know much about the platform but I guess some work would have to "port it back".
Sadly, the source has to stay closed at the moment.