Search found 306 matches
- Sun Jan 21, 2024 7:15 pm
- Forum: Suggestions
- Topic: New collision mode idea
- Replies: 2
- Views: 30552
Re: New collision mode idea
Nah, that would be extremely weird to race against
- Mon Oct 30, 2023 4:46 pm
- Forum: Help & Bug Reports
- Topic: Game doesn't reset time in TT if start-line is behind spawn
- Replies: 0
- Views: 133405
Game doesn't reset time in TT if start-line is behind spawn
On sprint tracks, if the start line is behind the starting position, timer during the race starts immediately when the race is started on GO! . In that case, in Time Trial, timer starts immediately when the track is loaded as in TT you immediately have control over your car. Repositioning the car in...
- Mon Oct 30, 2023 4:01 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.1030a
- Replies: 3
- Views: 105447
Re: [RVGL Release] 23.1030a
Not sure what can be his problem, I never had problems with failed-to-join popups or alt-tab on Linux Mint.
- Fri Oct 27, 2023 12:12 pm
- Forum: Suggestions
- Topic: Blue flag for lapped cars
- Replies: 2
- Views: 84534
Re: Blue flag for lapped cars
Strange, in the races I play there never have been any rules in regards to racing and in-race behaviour. You must have been playing in some weird lobbies.
- Fri Oct 27, 2023 12:09 pm
- Forum: Suggestions
- Topic: Suggestions for Battle Tag
- Replies: 1
- Views: 77463
Re: Suggestions for Battle Tag
First of all, Re-Volt was not designed for 16-player lobbies. The original player cap for lobbies was 12 players. 16 player lobbies were introduced to RVGL to make it easier for more players to join in without having to play a second lobby, so less players would be excluded from playing if they join...
- Fri Oct 27, 2023 11:30 am
- Forum: Help & Bug Reports
- Topic: How to import .tdf files in RVGL?
- Replies: 1
- Views: 75488
Re: How to import .tdf files in RVGL?
I guess not too different when you'd make a track from scratch. First thing would be importing the track into Blender, and then going forward with the guide and using the Re-Volt export plugin for Blender, and then doing the MakeItGood stuff for the track. https://re-volt.gitlab.io/content-tutorial/...
- Fri Oct 27, 2023 10:56 am
- Forum: Help & Bug Reports
- Topic: Constant stuttering in multiplayer
- Replies: 4
- Views: 97714
Re: Constant stuttering in multiplayer
That's a "game freeze" issue, screen locks up for a short while and you continue driving afterwards from the place where you froze. Appears quite randomly, it's hard to pinpoint the issue (RVGL? CPU? RAM?). Lager (he uses a low-end machine) experiences/experienced it too. I actually had th...
- Sat May 20, 2023 9:30 pm
- Forum: Help & Bug Reports
- Topic: SADIST + Replay = unintended bomb fusing
- Replies: 1
- Views: 78899
SADIST + Replay = unintended bomb fusing
When using SADIST and scrolling through weapons not fast enough, replay of that race thinks the bomb was activated and starts fusing the car. The car in the replay can even pass that bomb to another car and that car explodes on video, although not in reality. Not a dealbreaker glitch, but something ...
- Tue May 09, 2023 7:15 am
- Forum: Help & Bug Reports
- Topic: Alt+tab lap/radar glitch on spec
- Replies: 2
- Views: 17874
Re: Alt+tab lap/radar glitch on spec
Nice, I noticed the lap counter bug on the first game I ever joined on the new patch, but couldnt replicate a specific issue causing it, it was alt tab
- Wed May 03, 2023 8:51 am
- Forum: Help & Bug Reports
- Topic: DRINKME weapon effects on cars are normal size
- Replies: 2
- Views: 21227
DRINKME weapon effects on cars are normal size
Only since the version 23.0501 i found out about the DRINKME cheat, and I immediately spotted something, bug or not: The weapon effects that appear on the car itself (zap, battery, car preparing to explode) are not shrunk with the car, they are of regular car size. battery https://i.imgur.com/MxGoyF...
- Tue May 02, 2023 10:57 pm
- Forum: RVGL News
- Topic: [RVGL Release] 23.0501a
- Replies: 8
- Views: 58275
Re: [RVGL Release] 23.0501a
Finally, now test & hopefully fun & better gameplay time ![re-volt :re-volt:](./images/smilies/revolt.png)
![re-volt :re-volt:](./images/smilies/revolt.png)
- Tue Feb 28, 2023 11:52 am
- Forum: The Bar
- Topic: Nvidia's Racer RTX inspired by Re-Volt
- Replies: 5
- Views: 37213
Re: Nvidia's Racer RTX inspired by Re-Volt
From the looks, it looks a bit more like RC Cars, or a hybrid between RC Cars and ReVolt. Not necessarily bad, but it's not the first moderrn RC racer, other fell into relative obscurity or arent actively developed. I wouldnt be surprised if the project was scrapped.
- Fri Nov 11, 2022 12:13 pm
- Forum: Creations
- Topic: The Green J's Track Idea Lounge
- Replies: 8
- Views: 47006
Re: The Green J's Track Idea Lounge
lol just grab blender, put the re-volt plugin into it and start shaping your ideas into reality. Then if you will have made something somewhat decent you can continue it and make a full track and/or make a collaboration with somebody and/or give the assets for the public to use and eventually maybe ...
- Wed Oct 19, 2022 1:57 pm
- Forum: The Bar
- Topic: Arcade vs Console mode: What’s the difference?
- Replies: 3
- Views: 21375
Re: Arcade vs Console mode: What’s the difference?
Arcade mode has regular collisions between a car and a wall, but creates a boxy hitbox when cars hit each other. Handling and top speed of cars is the same as in Simulation. In Console mode, collision against walls is simplified. Collisions between cars are even further simplified, preventing excess...
- Mon Aug 22, 2022 11:02 pm
- Forum: Help & Bug Reports
- Topic: Music folder on Android Version?
- Replies: 1
- Views: 17284
Re: Music folder on Android Version?
Regular Re-Volt music (14 tracks, from track 02 to track 15) is stored in the redbook folder, which is located in the game folder.
- Fri Jun 17, 2022 12:52 am
- Forum: Help & Bug Reports
- Topic: Locked Custom Cups
- Replies: 2
- Views: 20804
Re: Locked Custom Cups
I think custom cups may have certain prerequisites necessary to be met to unlock them, just like silver/gold/plat cups? Ask under the cup uploads why they are locked or find a readme for those locked cups if there are any.
- Thu May 12, 2022 12:52 am
- Forum: The Bar
- Topic: Re-Volt is back on GOG
- Replies: 7
- Views: 28800
Re: Re-Volt is back on GOG
They are looking for Re-Volt NFT's? Well that really stinks.
- Sat Mar 05, 2022 6:18 pm
- Forum: Help & Bug Reports
- Topic: Getting several pickups in a short period of time / without using previously taken pickups
- Replies: 1
- Views: 10123
Re: Getting several pickups in a short period of time / without using previously taken pickups
Ah yes, "multiple pickups grabbing" glitch, I thought I posted it but didn't.
- Mon Feb 21, 2022 1:55 pm
- Forum: Help & Bug Reports
- Topic: Oil issue – time between dropping and having effect has increased
- Replies: 2
- Views: 13335
Re: Oil issue – time between dropping and having effect has increased
I tested it a bit more and indeed the FPS (60 vs high) on 1.2 and RVGL versions makes a difference in how fast oil takes effect, so it explains some of the difference (lower fps » oil takes effect faster, at lower speeds), like the difference between 40kph and 48kph when driving backwards with Toyec...
- Sat Feb 19, 2022 11:15 pm
- Forum: Help & Bug Reports
- Topic: Pickup changing last second glitch
- Replies: 0
- Views: 69229
Pickup changing last second glitch
There is a glitch that some people experienced for a couple of months already, but supposedly Huki experienced this in all Re-Volt versions. When players look at the pickup window, they often do it when the pickup wheel slows down to a halt just before the pickup is usable. Then the player expects t...
- Sat Feb 19, 2022 11:05 pm
- Forum: Help & Bug Reports
- Topic: Oil issue – time between dropping and having effect has increased
- Replies: 2
- Views: 13335
Oil issue – time between dropping and having effect has increased
There were (at least) two measurable changes in how fast a dropped oil would have it's effect on cars behind or the car dropping the oil when driving backwards. In other words, there were 2 changes – 2 increases in the delay between the moment of drop (pickup use) and it's effect of making wheels sl...
- Tue Feb 08, 2022 9:11 pm
- Forum: Help & Bug Reports
- Topic: Bomb not exploding
- Replies: 6
- Views: 35481
Bomb not exploding
Bomb sometimes doesn't explode (meaning the bomb instead of turning the car black and starting the fuse just disappears from the weapon slot) for some reason. I think this glitch was present in the base game on Museum1 (at least it did on my copy of the original game), but now it can happen randomly...
- Tue Feb 08, 2022 9:03 pm
- Forum: Help & Bug Reports
- Topic: Door desynchronisation
- Replies: 0
- Views: 69263
Door desynchronisation
The sliding doors (like on SM2), that open and close can get desynchronized between players. One player sees the doors being fully opened while another sees them fully closed and that can be sometimes visible how two players with such issue go through them, where the player who sees doors fully &quo...
- Tue Feb 08, 2022 8:58 pm
- Forum: Help & Bug Reports
- Topic: Tumbleweed, cone teleporting
- Replies: 0
- Views: 69718
Tumbleweed, cone teleporting
Tumbleweeds and cones can teleport on player's screens and cause a collision with them. They can either teleport and obstruct the player car or just disappear from the screen to somewhere else. No information on other objects teleporting, but the tumbleweed one is the most infuriating, sometimes cau...
- Tue Feb 08, 2022 8:51 pm
- Forum: Help & Bug Reports
- Topic: Multiple players exploding from the same clone
- Replies: 0
- Views: 68523
Multiple players exploding from the same clone
A very obvious and well-known one, two or more players are exploding from the same pickup because on their screens other cars are not driving through the pickup due to lag smoothening/netcode management, making one clone a multi-use tool. Glitch also is problematic as a player that drove through the...